I've heard the person involved in making FF6 and FF9 is either involved in FF15 or FF16. Can anyone confirm which it is? Maybe this game has a ray of hope.
Hironobu Sakaguchi? Doubtful, considering he works for Mistwalker now, at least to my knowledge. They haven't made anything of significance since The Last Story for the Wii; which sadly didn't do too well.
was it at least half decent? or just didn't sell well?
I liked it. The cast of characters was fantastic, the story: serviceable, and the combat was intricate and interesting in my opinion. I think the main problem was it suffered a case of too little too late for a system that was well into it's twilight years as a system. Kind of like what happened to the Gamecube when Twilight Princess came out for it. Fantastic game, but not even that could put the cube back on life support.
Hashimoto Shinji is working on XV and he did work on IX.
Quote:
As producer
Front Mission (1995)
Treasure Hunter G (1996)
Final Fantasy VIII (1999)
Chocobo Racing (1999)
Driving Emotion Type-S (2000)
Final Fantasy IX (2000)
The Bouncer (2000)
Kingdom Hearts (2002)
Kingdom Hearts: Chain of Memories (2004)
Kingdom Hearts II (2005)
Front Mission Evolved (2010)
Final Fantasy XV (TBA)
Kingdom Hearts III (TBA)[10]
As executive producer
Front Mission: Gun Hazard (1996)
Tobal No. 1 (1996)
Final Fantasy IV (PlayStation version, 1997)
Tobal 2 (1997)
Einhänder (1997)
Final Fantasy V (PlayStation version, 1998)
Ehrgeiz (2000)
Final Fantasy IV Advance (2005)
Final Fantasy V Advance (2006)
Final Fantasy VI Advance (2006)
The World Ends with You (2007)
Final Fantasy Fables: Chocobo's Dungeon (2007)
Kingdom Hearts coded (2008)
Chrono Trigger (Nintendo DS version, 2008)
Yosumin DS (2009)
Kingdom Hearts 358/2 Days (2009)
Final Fantasy XIII (2009)
Kingdom Hearts Birth by Sleep (2010)
Estpolis: The Lands Cursed by the Gods (2010)
The 3rd Birthday (2010)
Final Fantasy XIII-2 (2011)
Kingdom Hearts Dream Drop Distance (2012)
Lightning Returns: Final Fantasy XIII (2013)
In other positions
Kidō Senshi Z-Gundam: Hot Scramble (1986): marketing
Chrono Trigger (1995): special thanks
Super Mario RPG: Legend of the Seven Stars (1996): special thanks
Final Fantasy VII (1997): publicity producer
Front Mission 2 (1997): project supervisor
Parasite Eve II (1999): special advisor
Star Ocean: Till the End of Time (2004): general manager
Final Fantasy X-2 (2003): sales and marketing producer
Front Mission 4 (2003): executive manager
Fullmetal Alchemist and the Broken Angel (2003): sales and marketing executive manager
Fullmetal Alchemist 2: Curse of the Crimson Elixir (2004): executive manager
Dragon Quest Heroes: Rocket Slime (2005): corporate executive
Project Sylpheed (2006): corporate executive
Dirge of Cerberus: Final Fantasy VII (2006): senior vice president
Dawn of Mana (2006): special thanks
Space Invaders Extreme (2008): general producer
The Last Remnant (2008): corporate executive
Puzzle Bobble Live (2009): general producer and general manager
Qix++ (2009): general producer
We also have Nojima Kazushige as Scenario Writer
Quote:
Tantei Jingūji Saburō: Kiken na Futari (1988–1989; as Scenario Writer)
Hercules no Eikō II: Titan no Metsubō (1989; as Scenario Writer)
Tantei Jingūji Saburō: Toki no Sugiyuku mamani... (1991; as Scenario Writer)
Hercules no Eikō III: Kamigami no Chinmoku (1992; as Scenario Writer)
Hercules no Eikō IV: Kamigami kara no Okurimono (1994; as Scenario Writer)
Bahamut Lagoon (1996; as Director)
Final Fantasy VII (1997; as Scenario Writer) (with Yoshinori Kitase)
Final Fantasy VIII (1999; as Scenario Writer)
Final Fantasy X (2001; as Scenario Writer) (with Daisuke Watanabe, Motomu Toriyama and Yoshinori Kitase)[7]
Kingdom Hearts (2002; as Scenario Writer) (with Jun Akiyama and Daisuke Watanabe)
Final Fantasy X-2 (2003; as Scenario Writer)
Before Crisis: Final Fantasy VII (2004; as Scenario Supervisor)
Kingdom Hearts: Chain of Memories (2004; as Scenario Supervisor)
Final Fantasy VII Advent Children (2005; as Scenario Writer)
Kingdom Hearts II (2005; as Scenario Writer) (with Daisuke Watanabe and Harunori Sakemi)
Dirge of Cerberus: Final Fantasy VII (2006; as Special Thanks)
Crisis Core: Final Fantasy VII (2007; as Scenario Writer) (with Sachie Hirano)
Super Smash Bros. Brawl (2008; as Scenario Writer for Adventure Mode: The Subspace Emissary) (with Masahiro Sakurai)
Glory of Heracles (2008; as Scenario Writer)
Sakura Note (2009; as Scenario Writer)
Final Fantasy XIII (2009; as Scenario Concept)
Last Ranker (2010; as Scenario Writer)
Lord of Arcana (2010; as Original Lyrics)
Black Rock Shooter: The Game (2011; as Scenario Writer)
Sol Trigger (2012; as Scenario Writer)
Final Fantasy X/X-2 HD Remaster (2013, Scenario Writer, Audio Drama Writer)[8]
Final Fantasy XV (2015; as Scenario Writer)
Zodiac (2015; as Scenario Writer)[9]
Based solely on his previous works as a producer bodes well for FFXV in my opinion, at least from the output and optimization given from a producer's standpoint. Nearly every game listed from his production products are very well rounded out and complete products. I hardly see any where I would think to myself: "I wish they gave this more time" or "I had higher expectations in this particular field."
I want a skyrim-esque final fantasy game. Almost like an offline ffxi or ffxiv but instead of autoattacks and menus, it would play more as a vast open world with an open ended story. You could raise your character from the beginning and select a class from the beginning and develop it slowly, you could have party members but they're npc guests that assist. The only online capability would be inviting 2-3 friends into your world to tackle large bosses or hard dungeons but it would scale and wouldnt be requires.
It would be an offline Final Fantasy game, controls and mechanics similar to Skyrim/Fallout(interacting with the environment/combat), summon friends to help dungeons/fights like Dark Souls, npc allies that are somewhat tactical like Dragon's Dogma, and large scale bosses with weak points like dragon's dogma too. Wouldnt you want to play a Skyrim where instead of casting fireball and ligtning you can cast familiar spells like Ultima and Flare? More familiar classes like Red Mage and Dark Knight, cn interact with environment and pick up ingredients from plants and inside caves, ride chocobos. I know ff11 and ff14 are similar but they still play like MMO's and not like a giant sandbox world rpg like Bethesda games.
The only online capability would be inviting 2-3 friends into your world to tackle large bosses or hard dungeons but it would scale and wouldnt be requires.
Pretty much what I want in every RPG, but I have only really seen Borderlands do it. I hope they don't own the concept or anything preventing other companies from doing the same, because every game really should have something like that.
I never played Thief, but I heard about it's custom difficulty menu and would love to see that in every game as well~
I want a skyrim-esque final fantasy game. Almost like an offline ffxi or ffxiv but instead of autoattacks and menus, it would play more as a vast open world with an open ended story. You could raise your character from the beginning and select a class from the beginning and develop it slowly, you could have party members but they're npc guests that assist. The only online capability would be inviting 2-3 friends into your world to tackle large bosses or hard dungeons but it would scale and wouldnt be requires.
It would be an offline Final Fantasy game, controls and mechanics similar to Skyrim/Fallout(interacting with the environment/combat), summon friends to help dungeons/fights like Dark Souls, npc allies that are somewhat tactical like Dragon's Dogma, and large scale bosses with weak points like dragon's dogma too. Wouldnt you want to play a Skyrim where instead of casting fireball and ligtning you can cast familiar spells like Ultima and Flare? More familiar classes like Red Mage and Dark Knight, cn interact with environment and pick up ingredients from plants and inside caves, ride chocobos. I know ff11 and ff14 are similar but they still play like MMO's and not like a giant sandbox world rpg like Bethesda games.
After seeing the recent trailer, I continue to be unimpressed with the boy band cast. The gameplay looks fine, but the story and the cast look lackluster.
Well he did say "The theme of the story is said to be "a road trip" and adventure focusing on brotherhood."
It's just an odd turn, because from as far back as Final Fantasy II, there's always been at least 2-3 playable female characters. So for them to make this boys only club scenario is odd.
Well he did say "The theme of the story is said to be "a road trip" and adventure focusing on brotherhood."
It's just an odd turn, because from as far back as Final Fantasy II, there's always been at least 2-3 playable female characters. So for them to make this boys only club scenario is odd.
The story better be damn good for this stunt to work.
FFX-II only worked because of boobs. Gameplay sucked, ATB sucked, Story sucked, boobs made it ok.
I can't be the only one that thinks making an exclusive cast of only male characters playable for the sake of making the theme about "brotherhood" seems like a cheap cop out.
Sure, it fits their objective, but c'mon. This is 2014. Aren't we aiming for general diversity in video games?
It also fits with his personality, apparently he's a bit awkward
Quote:
Noctis is said to be a shy person, but he initially tries to hide this by "acting cool". According to director Tetsuya Nomura, Noctis will not have the "Cloud-like" personality, but that he will be a type of character not yet been seen in the series, one which Nomura has wanted to try out for a long time. Nomura says Noctis will have a strong and distinctive personality, and will not be a "silent, gloomy little boy". In a Dengeki interview, Nomura explained Noctis is not cool, but rather an ordinary young man who acts tough because he feels it is his duty to protect his kingdom and its citizens. As a result, he sometimes acts rashly or overestimates his strength.
Noctis is said to have a rebellious attitude, disliking the strict rules of his kingdom and acting as he pleases, sometimes getting his friends into trouble. Despite this, Noctis is protective of his friends. Three young male characters accompany Noctis: Gladiolus, Ignis and Prompto; their relationship resembles that of the kyodai (brothers) and shatei (little brothers) in the Yakuza hierarchy. The four are later joined by the captain of the Royal Guard, Cor Leonis, who has little patience for their antics.
Might explain why he doesn't have any female friends (though not making a playable character later in the game is a bit odd)
I can't be the only one that thinks making an exclusive cast of only male characters playable for the sake of making the theme about "brotherhood" seems like a cheap cop out.
Sure, it fits their objective, but c'mon. This is 2014. Aren't we aiming for general diversity in video games?
Well to be fair, you couldn't have a road trip with an all female cast. They wouldn't even make it out of the driveway.
Hell, I'd even be okay if they made at least one of the essential female characters playable in some outside instance to show what's going on in separate places. Kind of like ATEs in IX, but playable.
I've always liked it when a story or situation is big enough to warrant jumping person to person, place to place and going through their situation as it happens if nothing in particular was of import with the primary character(s).
Mixing up player knowledge, and character knowledge. That kinda thing.
FFVI main character is a girl.
FFXI main support characters are all girls.
FFXII main character is a girl, although Vaan is the pov.
FFXIII main character is a girl.
X-2 only female characters.
Nothing wrong with an all male pc. And this comes from a woman.