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Final Fantasy XV
Asura.Ina
サーバ: Asura
Game: FFXI
Posts: 17912
By Asura.Ina 2016-12-02 11:43:00
Wait, you can beat a lvl 57 mob at lvl 30 something? I'm still like lvl 10 or so, really early on in the game lol If you avoid damage well enough yeah, since it's not just a numbers game like most FFs how well you play makes a big difference over how leveled and geared you are. ^ this
I wish there was an early game item that prevents exp gain, I really would love to see low level builds, especially hunts.
NEED THOSE CHALLENGE RUNS! It's the same gripe I had with XIII-2 tbh, there was so much side stuff to do that if you actually did it you way overleveled everything... I've only done 4 hunts total and a couple side quests each chapter and I'm already 40+ at chapter 8 >.>
However I feel the XV team dropped the ball a bit, because I feel the lock on system acts differently and unexpectedly for me. I have 26 hours in the game and I still struggle with it at times. Enableing the wait mode helps with this a bit but it's still clunky, it will pause when you stop moving/attacking/blocking and being hit and you can freely shift your target around. I found it mainly helped with getting my companion abilities to target what I wanted since I'd try to tell gladio to go cleave the group and he'd end up charging of to a single one way off to the side.
Unrelated to the above is it normal for Gladio to be getting more scars as the game goes? somewhere along the line he picked up one across his forehead and one across his chest for me, at first I assumed it was his version of the dirt effect but they haven't gone away.
By Kalila 2016-12-02 11:47:25
My absolute biggest problem with the game though.
X button.
Freaking jumping when you want to pick something up, or interact with something.
Makes me so mad.
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サーバ: Excalibur
Game: FFXIV
Posts: 6368
By Leon Kasai 2016-12-02 12:17:48
Wait, you can beat a lvl 57 mob at lvl 30 something? I'm still like lvl 10 or so, really early on in the game lol If you avoid damage well enough yeah, since it's not just a numbers game like most FFs how well you play makes a big difference over how leveled and geared you are. ^ this
I wish there was an early game item that prevents exp gain, I really would love to see low level builds, especially hunts.
NEED THOSE CHALLENGE RUNS! Would've been nice to have it on launch, but it's better than nothing.
http://gematsu.com/2016/12/final-fantasy-xv-yosuke-matsuda-boss-battle-planned-downloadable-content
Quote: Outside of this, Tabata also spoke about the free “Holiday Pack” downloadable content. It’s due out before the end of the year, and will implement “New Game Plus” and a “Level Cap Creation Feature.”
サーバ: Excalibur
Game: FFXIV
Posts: 335
By Pwolf Drkgawd 2016-12-02 12:26:49
My absolute biggest problem with the game though.
X button.
Freaking jumping when you want to pick something up, or interact with something.
Makes me so mad.
Hold down block when you want to use x for not jumping. works like a charm.
Also I have no issues with Wait mode as it never felt clunky to me. Other than everything being dead so i stop moving but it still puts me in wait mode because the last thing is still in its dying animation xD thats the only part I hate.
Edit: Oh ya and stock making my char stop running after every battle!
and the lock system seems fine for me unless I want to target like.. the horn or something on the mob and there are more around in which case it might take me a try or two to get the target i want. The main issue i have with the wait system is if the mob dies it won't auto-retarget a new mob.. i have to let go of lock-on and then hold it down again.
Also using config C so R2 attack L2 block L1 lock on.. might go back to original because locking on and blocking is awkward since i dont like holding the controller with two fingers on the shoulder buttons. also mashing R2 to break free of a grapple/pin move is harder than mashing O or something.
Also still a newb with magic. not sure how many times i accidently hold down the attack and screw up the positioning of the spell or let go of lock on and drop the spell at my feet xD just silly mistakes.
Edit2: not a fan of the english voice actors for Ignis and umm Gladiolus
サーバ: Excalibur
Game: FFXIV
Posts: 335
By Pwolf Drkgawd 2016-12-02 16:30:00
So someone said you can target lock with R3 >.> so that might fix my issue of holding down L1.
Also on some of the magic guides it says flasks can hold up to 99 of spells... how do you make 99? I tried adding more fire to my flask but said i had to empty it... maybe it wasnt the same potency or something... can you just add more charges of the same spell? cause right now i have two flasks that are both the same spell.
サーバ: Bahamut
Game: FFXI
Posts: 3620
By Bahamut.Rulerofdarkness 2016-12-02 17:04:29
Certain catalysts increase just the number of uses of the spell you're creating.
Catalysts change the behavior of the spells you make. The elements that you put up to 99 of just determine the element(s) and some potency. The biggest part of creating strong spells is in what catalysts you use and how many.
By Viciouss 2016-12-02 17:42:15
Surprised at all of the hate the voice acting is getting, I really have no problem with any of the English voices, except for maybe Cindy. Its a lot better than the work Star Ocean has gotten for the last 3 games.
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By Kalila 2016-12-02 18:11:11
Nothing wrong with the English voice acting, I just prefer the Japanese audio, and since SE gave us choice this time instead of forcing English on us, I naturally jumped at the opportunity given.
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By Kalila 2016-12-02 18:27:59
Jeez this game has a lot to do. 34 hours into the game and I'm still only on chapter 3.
I have some concerns about "stuff", but I'm going to wait until the end of the game when I know everything there is to know.
Forum Moderator
サーバ: Sylph
Game: FFXI
Posts: 6115
By Sylph.Shadowlina 2016-12-02 18:58:22
Jeez this game has a lot to do. 34 hours into the game and I'm still only on chapter 3.
I have some concerns about "stuff", but I'm going to wait until the end of the game when I know everything there is to know. Lady my jaw just hit the floor. I assume your doing every single side quest available and just going mad. Good god lol.
サーバ: Bahamut
Game: FFXI
Posts: 3620
By Bahamut.Rulerofdarkness 2016-12-02 19:03:40
I'm almost 24hrs into the game and I think I'm about half way through chapter 2. Maybe less.
Almost level 30. (Dunno if that is a lot for chapter 2.)
By Kalila 2016-12-02 19:11:21
Jeez this game has a lot to do. 34 hours into the game and I'm still only on chapter 3.
I have some concerns about "stuff", but I'm going to wait until the end of the game when I know everything there is to know. Lady my jaw just hit the floor. I assume your doing every single side quest available and just going mad. Good god lol. I am :3... level 43 too!
I'll do my low level struggle playthrough later, for now I'm breaking the backs of those pesky iron golems in 3 hits.
By Viciouss 2016-12-02 19:44:13
I advanced to chapter 8 because I wanted to see some summons, but I haven't looked at the story since then. Ramuh and Titan are pretty awesome.
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By fonewear 2016-12-02 20:33:59
Surprised at all of the hate the voice acting is getting, I really have no problem with any of the English voices, except for maybe Cindy. Its a lot better than the work Star Ocean has gotten for the last 3 games.
Cindy looks amazing but sounds like the worst southern accent I've ever heard !
By Viciouss 2016-12-02 22:22:14
I will say that the summons are a win button, so if you are like Kalila and you want a challenge, don't use them in big fights. I just encountered a Red Giant and right away the summon was available (first time that happened) and Ramuh came in and scorched earth him.
I'm not really going to complain about this because A. they look amazing and B. With the exception of the pathetic Eidolons in FF12 the summons are always a win button, just normally not an insta-kill. I mean I don't think I ever had an Aeon die in the regular playthrough (non-arena fights) of FFX especially since they leveled with you.
Carbuncle.Lynxblade
サーバ: Carbuncle
Game: FFXI
Posts: 1654
By Carbuncle.Lynxblade 2016-12-02 22:35:05
I just spent 8hours buying up all the ff soundtracks and listening to them while driving to new locations on the map.....wtf is wrong with me
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By crimsondragon 2016-12-03 02:13:27
Small review from a avid FF player that loves 1-11, 12 is ehh and 13 needs to burn in a special hell along with SE.
Better than 13 so far by FAR! The day/night camping and cooking system is pretty cool. Massively disappointed with the armor atm, hope it gets better. Not looking like it will though.
The half assed FF10ish skill tree system just makes me sad but is bearable I guess. Have mixed feelings about the way the weapons just appear like magic. The combat system I thought I was going to hate, but it is growing on me. Haven't made it far enough to do magic or espers "w/e they are called" yet.
One thing I thought I would loathe was the whole car concept. But with the way the game is made with day/night meaning something and the world looking to be HUGE, the car is going to be at the very least helpful.
It's kinda awesome that your lvl doesn't mean you can only kill certain lvl mobs. Killing a lvl 30 at lvl 5 is pretty sweet. But at the same time you can't get too cocky cause your *** can get handed to you rather quickly.
So far I'm surprised I don't hate it! ... Completely, lol. I just wish SE would stop with the slacking and put more into gear.
Oh and best hilarious name award so far. wtf Lunafreya.. /facepalm
Asura.Natenn
サーバ: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2016-12-03 02:26:54
anyone complete the quest for Takka where u gotta kill a Cateblopas? I killed 1 but quest doesn't update >< do you have to kill till you get the drop or something?
Ragnarok.Hotkarl
サーバ: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2016-12-03 14:33:35
Broke down and bought it... some of my thoughts,
The good.. beautiful landscapes,music, overall style of world. Better then 13,10,9,8 ... not close to 5,6,7,12 imo though.
Gripes... not being able to pan out camera view, i wish there were more heavily single/double roaming mobs...not spread out large groups. Combat is my biggest complaint, just not a fan. I think they hit their peak with 12...gambits and the battle system from 12 would have put this game over the top for me. Just my opinion..still a decent game though, no regrets buying it.
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2016-12-03 14:56:58
Gripes... not being able to pan out camera view, i wish there were more heavily single/double roaming mobs...not spread out large groups. Combat is my biggest complaint, just not a fan. I think they hit their peak with 12...gambits and the battle system from 12 would have put this game over the top for me. Just my opinion..still a decent game though, no regrets buying it.
My friend bought it and I screwed around, my only real complaint is that the combat is FAR too "action RPG" like. This shouldn't of been a Final Fantasy title and instead a new franchise name. The Bravely Default line seems to be the real successor to Final Fantasy, this is just Final Devil May Cry. There are great action RPGs, Zelda, Secret of Mana, the Tales series and so forth so it's not bad, but Final Fantasy didn't build it's reputation and fame on Action RPG and many of the older fans have been waiting for a good pure RPG.
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Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-12-03 14:57:04
To me 9 is the best ff...you considering it worse than 5 but better than 9 just doesn't compute.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2016-12-03 15:02:02
To me 9 is the best ff...you considering it worse than 5 but better than 9 just doesn't compute.
Depends on when he started his FF career. Those who started with the earlier NES / SNES ones tend to like 9 because it's style is more akin to FFIV / FFVI vs FFVII/FFX. Those who started with FFVII tend to really dig the emo goth dark anti-hero type stuff and not so much the more colorful Final Fantasies. Change Zidane out for a big sword wielding emo anti-hero wearing leather and they would of liked it more.
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Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2016-12-03 15:09:55
big sword wielding emo anti-hero wearing leather So..Noctis!
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Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9910
By Asura.Saevel 2016-12-03 15:27:49
big sword wielding emo anti-hero wearing leather So..Noctis!
Yep, basically Cloud + Squall + Lightening stuffed to attract the fans of FFVII. Instead of a cool motocycle scene they used a car.
By Viciouss 2016-12-03 17:23:39
anyone complete the quest for Takka where u gotta kill a Cateblopas? I killed 1 but quest doesn't update >< do you have to kill till you get the drop or something?
I tried this as well, brought down the hunt and got a skull or something, didnt get the meat. Got distracted and moved on.
Ragnarok.Hotkarl
サーバ: Ragnarok
Game: FFXI
Posts: 520
By Ragnarok.Hotkarl 2016-12-03 21:07:51
To me 9 is the best ff...you considering it worse than 5 but better than 9 just doesn't compute. I found all the characters in 9 extremly unlikable and the game was very bland to me. 5 had quite possibly the best job system of all the series. Just opinions though, i know lots of people love 9. On another note, 15 feels almost identical to xenoblade chronicles.
By fonewear 2016-12-03 21:52:18
Broke down and bought it... some of my thoughts,
The good.. beautiful landscapes,music, overall style of world. Better then 13,10,9,8 ... not close to 5,6,7,12 imo though.
Gripes... not being able to pan out camera view, i wish there were more heavily single/double roaming mobs...not spread out large groups. Combat is my biggest complaint, just not a fan. I think they hit their peak with 12...gambits and the battle system from 12 would have put this game over the top for me. Just my opinion..still a decent game though, no regrets buying it.
On that note did you find the world big but empty ?
By Viciouss 2016-12-03 21:54:39
I think the battle system for 15 is the best of the series.
By RolandJ 2016-12-03 22:42:52
I finished watching a entire play-through of FFXV and Kingsglaive over the course of this past week. I wish I could have played it instead because it looks quite fun!
Holy cow, the rest of this post is long; read on at your own risk, lol. At times I fear that I enjoy writing too much.
It's A Good Game
The the story is interesting and the plot twists are thrilling. The characters are also interesting and have well crafted and meaningful relationships to each other; a wise and vigilant king, an immature but maturing prince, a tough-guy, a caretaker, and a goofball. The kingly lineage and the powers the crystal grants their lineage is also intriguing. The king's old adventuring companions and their backstory further bolster the story.
The combat, while less deserving of belonging in a main FF title than in a separate franchise, is also quite good, especially compared to FF13's. It is less of a hack'n'mashbuttons than FF13 was and more of lining up openings & reacting to block/parry system, which is nice as it seems to lend itself more to skill-based outcomes, or at least to less frustration.
The graphics are awesome. It might not be the pinnacle of whatever a graphics-nut considers to be the very best but, regardless, it is very good looking to a levelheaded critic. The foliage, landscapes, towns, machinery, people, and animals all look very sharp and well detailed.
A Complaint if I May
The game certainly has its strengths. That said - my biggest, and possibly only major complaint is that the ingame, interactive, and playable storytelling and development is so paper-thin much of the time. Most of the plot is left out of the game-play's main events and a small part of what plot is included is quite uninteresting. It takes an entire aspect away from what has made me regard all of the FF's that I've played, from 7 up to 12, as engaging RPGs - the solid storytelling as included as part of the game-play.
Mind you, I specifically mention this missing storytelling as "game-play". SE has done a lot of storytelling for FFXV in mediums other than game-play but that is not a replacement for proper story development ingame. Telling the events and backstories while ingame, with the player interacting with the given story event, is quite critical in my opinion as far as what makes an engaging & satisfying story-based game. Of course, the story needs to be interesting; which thankfully FFXV's story is interesting - it's just that much of it untold both in and out of game.
The Body of the Complaint
As for what story is left out - lots. A lot of the details missing are centered around backstory concerning the invasion and kingly line. For starters, backstory & details of the invasion. A timeline of events that ties the player into controlling various characters during various phases of the invasion would have been a wonderful interactive storytelling device. General Glauca's backstory & a detailed account of his involvement in the invasion would have likely been well received. More details on Lunafreya's journey would have been great, even having us control her during some of her story portion. More backstory into the imperial's chain of command would have been great. More interactive details of Gralea's demise than text. Details of Ravus's return to Gralea: the turn of events, who sent for him (Ardyn surely), how he and his men fought or not to their death. Details of how Ardyn and Iedolas became acquaintances would have been grand. A look into Iedolas's backstory from before the war that turned him mad would have been nice. A lot of the stuff left out of the playable story is stuff that would have made for interesting story elements. Remember, all the details above are things I'd like to have seen in playable story-telling, not hidden in a book(s) somewhere on the landscape.
As for the portion of the story that is uninteresting - this is mostly related to the retrieval of the weapons. A significant backstory to each king whose weapon you retrieve would have likely made each weapon hunt much more interesting. As it is, all you get from hunting each weapon is just a weapon you might not use, whereas they could have used each one to strengthen the story element of the kingly heritage instead.
With all of these omitted details & the plot-empty weapons the story of the game is left quite naked, especially when put up against the rather small scale of its traversible world. You only get 2 major cities, Lestallum & Altissa, along with a handful of pit-stop villages along the way. Only a few of the pit-stops even have significant story-related events that are based out of them. Compare this to world-scale that I'm used to from FF games and it becomes very bare. Having 5+ major cities and 5-10 significant story-related pit-stop villages is a pretty conservative estimate for most of the FF games I've played. (Insomnia and Gralea are treated more as dungeons than cities as far as game-play is concerned)
The Cause?
I think a lot of it can be attributed to an imbalance of quality over quantity. So much attention to little details has left us with a bare bones story since the greatest amount of their time went to detailing the few places/events that we got in the finished game instead of fleshing out an epic amount of story events & major cities and the resulting additional storytelling devices to go along with them. I'm quite sure that they would have to scale down the detail-oriented work in order to make the task of fleshing out additional story events/major cities into the game a reasonable one. It would require too many man-hours / gigabytes of disc space if they made a massive world @ this level of detail for each instance in the world.
Quality over quantity works both ways. Quality of graphics over quantity of story devices. Quality of story over quantity of pixels. Quality of landscape visuals over quantity of included towns/events/content within. You only have so much of a budget/man-hours to commit to a project and so you definitely have to draw the lines on storytelling and graphics at your respective priorities for each category. Lately I feel like the trend among many games is to forsake an excellent storytelling for the sake of excellent graphics.
In Conclusion
As a recap: it's a pretty awesome game. There are a lot of really great things about FFXV - it's just that they left so much untapped game-play storytelling potential & made the playable world of FFXV so bare, lacking in major cities & story events. I'll surely buy the game if I ever get one of those consoles or if it is released for Windows since there's still much about it that looks enjoyable to play.
Asura.Natenn
サーバ: Asura
Game: FFXI
Posts: 1979
By Asura.Natenn 2016-12-04 01:04:20
If anyone still needs it looks like you have to inflick break on the torso of a catoblepas to get the meat. Also you gotta spam the Lv38 hunt to fight it.
REMOVED NODE ;O
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