Some corrections, opinions and suggestions.
EDIT: I originally had this spoilered due to length, but after I posted clicking on the spoiler link wouldn't open it... what gives?
Spirit surge
Quote:
The duration of Spirit Surge can be extended to 80 seconds by using Spirit Surge while having either of these items equipped:
It then list 3 items. Either is for two options. Should use "any" instead.
Fly High
It's a good SP, But getting the most out of its, far too short, duration can be difficult. It requires good timing, and no interruptions(GD stun melee mobs..) It is a really, really good way to get AM3 back up though. XD
Jump
Quote:
Level 10, 1:00 recast (can be reduced to 0:50)
Perhaps add "via merits" in the ()? Sure, it gets covered in the merit section, but that comes substantially later in the guide. Depending on what order of newb might be reading this, they may not know how the recast is reduced.
High jump
This has been mentioned by others, but Wyrm brais(+1/+2/ptero) high jump enhancement is not mentioned at all. While enmity control is rarely a major factor in the game for melee atm, anyone new should be made aware the the enhancement exists. I don't think there's a need to categorically list every form of the legs/put pics of them, but it should at least get a little note.
Spirit/Soul jump
You may want to find a more up to date image for lancer's Cuissots. Up to date lancer legs have text for both the spirit and soul jump enhancements.
Ryunohige
You might note that Mythic AM3 procs on WS. Most OAX effects don't, so that's notable. And while this may obvious to most of us, guides are often for newbs.
Con. AM3 Management is a pain in the arse. Yes, jumps help a lot. Meditate helps too(but considering the potenct of /WAR now, may not have meditate anymore.)
But bad timing can just screw you. Lack of mobs when you need to rebuild. A fight starting with 30 seconds left on duration and you already at 3k TP.. you get to sit there and melee till AM3 wears, cause it doesn't freaking overwrite.. Anyway. That's the con. /rant off.
Is it still worth it? Hell yes.
Rhongomiant/Gungnir
Quote:
The Wyvern does not get any benefits, at all.
I'm not really sure you can call that a con. Sure, AM3 wyvern is a benefit for Ryunohige. If a small one(perhaps better post update?) But it's not much of a loss for Rhongo/Gungnir. And it's not like any weapon but Ryu has notable wyvern benefits.
Olyndicus
Quote:
Not necessarily easy to obtain, because the Mistmaw Xelhua can drop a Sharur instead of an Olyndicus.
While we don't really need to know what the other drop is as it's not DRG related... The name of the alluvion skirmish club "Sharur" has been changed to "Nehushtan."
You might mention the ease of 5-hitting as a pro, although, since I haven't personally checked builds for it, I'm uncertain how significant a benefit it would be.
Job points
To rant, or not to rant? Hmmm, rant.
I was pretty disappointed by the majority of DRG job points.
The spirit surge JP is good. But it's linked to the same issues as spirit surge itself. -.-;
1: Your jumps suck without a wyvern. So during spirit surge, you may get your recasts back, but you get to use crappy jumps. At least with Ryu tier 1 jumps still auto-crit, but you still lose out on the x2/x3 TP gain. Which is the important part. -.-
2: It kills your wyvern. And while you may have the call wyvern recast ready, you just knocked off your back up wyvern. The wyvern is vastly more important than before. If he(or you) goes down after this, then you're out +20% atk, 10% haste, and jump enhancements for ~20 mins.
If you're gonna use spirit surge, I hope you're in a situation where you and your wyvern can survive till that recast is back up.
Fly high JP
/sigh. Are you serious SE? DRG is, generally, atk starved. Or was before the last update. But even before that, the one place we didn't need atk.. was jumps. Spirit/Soul jump already have +25%/+50% atk bonuses. +the unknown values on lancer cuissots.
Post Wyvern exp ATK bonus AND getting berserk due to the second coming of /war... Jumps are probably going to be capping atk a lot.
And even when you aren't capping, +50 jump atk on fly high is peanuts. The majority of Fly high's DMG isn't coming from direct jump dmg, it's from the additional WS you get due to jump TP. And even the impact of +50 atk on jump DMG is piddly.
Jump JP, same deal. I did a little spreadsheet check when The jump JP first came out. Just how much do you get outta grinding it to 10/10?
0.182 DPS... Consider that I had DRG at about 1500 total DPS in the sheet at the time. 0.182 is not even a drop in the bucket. Maybe a vapor molecule?
If you're getting a lot of JP anyway, as a side effect of other activities, sure. Upgrade some JP. But I wouldn't intentionally invest any time in it.
Personally, I'm sitting on like 40~ JP I incidentally acquired in hopes that they'll add a JP that isn't worthless in the future. <,<
/rant off.
Some suggested additions.
Wyvern exp bonus section.
While the new atk/haste bonus is mentioned, mostly in reference to spirit link and empathy, it never actually specifies the source of said buff. The wyvern EXP mechanic. This could use some explanation. General mechanics. Things like the fact that it wears on zoning, and on gain/loss of some types of confrontation status(voidwatch, for example.)
Specific mention of wyvern types/behaviors. There are only minor references to wyvern behavior. This should be expanded and explained.
Healing breath mechanics. Triggers, magic/ja, etc. There's a gear set for restoring breath, and references to triggering healing breath with spells. But nothing on the requirements to trigger HB. Any newbs coming in here could be quite confused.
Solo. Perhaps something on solo. Subs, tactics, equipment(ethereal earring!)etc. For example, the practice of swapping in HP+ gear before casting a spell to trigger Healing breath, thus raising the HP value at which HB can be triggered.
BLU Sub. Legato, you never asked me anything about solo, iirc. So /BLU never came up. lol. It def needs to be listed.
DNC sub(really just for dynamis, but still.)
I haven't gone over gear sets. I'm waiting till the new atk+/haste gets added to the spreadsheet before I do any detailed comparisons. So I haven't looked at any of the new gear in-depth either.
That's all for now.