Fenrir.Cherrywine said:
»The buffs used for higher content should be used to test DPS on lower content.
then why did you want to "test" with trust buffs?
and no, it isn't. you should be using buffs for the situation. the situation you wanted was cp farming since you think even that is too difficult unless you have extra buffs another set doesn't require. and a blm with malaise is going to net you more cp than using another buff so the monk you don't want to take to anything anyways, can do maybe 2-3% more dps despite slowing down the goal of killing it faster.
Fenrir.Cherrywine said:
»I'm sorry your sim doesn't seem to support real game mechanics.
you don't support real game mechanics.
So, maybe this is where the misunderstanding stems... I didn't want to test a BiS DPS set with trust buffs. Is that what you simulated?
So, to state it again, the test was to determine which set would produce the most DPS assuming capped accuracy. Since it is testing for max DPS, said set should be assumed to be worn by a Mastered player and all other players in the party should like-wise be assumed to have BiS gear (For the GEO, Idris, Skill and a Pet Regen set for maintaining BoG for the full duration. The BRD would have Honor March and Song+ pieces) and Mastered jobs. Since all jobs are assumed to be Master already, testing for CP gain is no longer an excuse for skewed results. Using trust buffs would be a new excuse... I'm not seeing where you ever mentioned that in the original thread.
But, and this is the third olive branch I've extended to you now, I could see why you might use trust buffs if basing the simulation completely off of Primex's video. But Primex was a Mastered MNK in the video, so I still don't understand why you are hung up on CP gain and not max DPS being the goal. I get it, the target is an Apex Crab. But that target wasn't selected because it gives CP. It was selected because it is ilvl 128-130 and makes it a plentiful target against which to run a tests whose results could be used to predict higher ilvl outcomes.
It also makes it a great test to determine how well your simulation can mimic results easily experienced within the game.
The results lost validity when you said you and your sim couldn't support a player with 1125 base accuracy (before buffs and food) reaching 1250 accuracy and capped hit rate on the chosen target (while still capping attack and haste).
Don't worry about adding a BLM or magic bursting. People can CP magnificently without any magic bursts at all by multi-stepping skill chains. That said, I cannot emphasize enough this test isn't for measuring CP gain.
I mean as little offense to you as possible, given the circumstances. I think it is admirable of you to try to develop simulations of different jobs and to share your work with everyone. But from what you have shared with me of your sim, I don't trust it. And it bothers me when you use it to beat other people up on these boards.