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Sigurd's Descendants: The Art of Dragon Slaying.
Asura.Veikur
By Asura.Veikur 2019-07-26 16:14:07
Ahhhh, even hints of validation feel pretty good.
By Nariont 2019-07-28 08:47:24
Crit def bonus likely flubbing your ws numbers a bit, plus drakes had some atk penalty to it didnt it?
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9982
By Asura.Saevel 2019-07-28 11:55:07
I could chalk up my early-run performance to a bad day, some lag, or a missing buff/debuff here or there, that's feasible, but I'd rather just take this as canonical and work to improve these numbers in future runs.
Drakes is terrible in Dynamis due to the attack penalty, same issue Resolution has. Geomancy debuffs have a 75% reduction on "NM's" (Champion mobs and Wave bosses) so there is no easy magic Idris-Frailty capping attack. Instead we need to pay attention to attack buffs's while stacking defense down buffs on those boss mobs. A WS with a heavy attack penalty on a job that doesn't have naturally high attack is really gonna hurt inside there. Neither Trish Stardiver or Shining One Impulse suffer from that attack issue so those would likely do better inside Dynamis.
- It's possible to jump cancel Drakesbane after the first hit of the animation goes off which reduces TP overflow problems and increases WS frequency.
Also you don't need to "cancel" anything, this isn't an action RPG where your attack round waits for the animation to finish. Every WS has a 2s pause in your attack round, after that 2s (server side) is finished you will automatically start attacking again even if the client is still in the middle of an animation. Counters and Retaliations can both proc during animations. The only thing JA0 is letting you do is input another command without waiting for the animation to clear first. I've done WS's and had watched my TP go from ~300 to over 1K in the middle of the animation before.
By Ozaii 2019-08-27 01:03:09
Just thought I would bump this. Nothing more.
Asura.Saevel
サーバ: Asura
Game: FFXI
Posts: 9982
By Asura.Saevel 2019-08-27 09:55:57
Because of how Jumps work, you can jump before you can auto attack after an action.
All JA's, reguardless of animation length, are instant use and have a 2s pause in your attack round. FFXI is not an action MMO, it's made after the original Everquest style.
What your likely confusing is thinking that WS animation and JA animation have some sort of bearing on your attack speed, they don't. We can edit the .dats and set the animation for a WS or JA to exactly 1 frame and it will still have the same 2s delay to attack round. There is no such thing as "animation cancel" in FFXI.
Asura.Sirris
サーバ: Asura
Game: FFXI
Posts: 735
By Asura.Sirris 2019-09-09 13:36:54
How is this for a DRG hybrid set:
ItemSet 368495
Could switch ammo back to Ginsen and be 1 PDT from cap but the status resist seems valuable since dragoon kinda has a hole in terms of serious meva gear?
サーバ: Cerberus
Game: FFXI
Posts: 1810
By Cerberus.Shadowmeld 2019-09-09 15:13:28
That's not really a hybrid build, that is a full DT build, but hey.... DRG can do that.
By Foxfire 2019-09-09 15:18:40
Asura.Sirris
サーバ: Asura
Game: FFXI
Posts: 735
By Asura.Sirris 2019-09-09 15:34:12
Yeah, that seems like a reasonable take to me. The Odin pieces have blurred the line between hybrid DD and DT sets, especially for dragoon where you don't always need as much gear haste. They have a nice spread of stats to where you aren't giving up a ton of dps for them.
By Foxfire 2019-09-09 15:51:20
that's a difficult take to have
the guide has "too much information" because the layperson will go into AH or look at a gearswap with the best gear and say "okay, but what do i get before then??", so it serves to bridge the gap and try to cover every level of necessity/progression
niche sets are niche for a reason, and the only time you're getting them is if you're fulfilling those niches
naturally, if you aren't, you won't be going out of your way to obtain them
any further suggestions can be discussed in the talk page, or feel free to establish and fill out the Community DRG guide.
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By Foxfire 2019-09-09 16:28:00
maybe we're on different pages here, but
dismissing the guide's information as "too much" or the niche sets being passable because it's a "giant waste of inventory space" does seem like you're trying to express what content should be on there. in a game basically revolving around the concept of min-maxing, niche sets do have a purpose, indifferent to how tiny the gains may be.
regardless of the matter, it's comprehensive to the point anyone should be able to understand and the staff is available to help should anyone ask.
at most it just seems you couldn't be bothered disseminating any relevant information and gave a passive-aggressive statement on the guide.
in any case, sirris' question has been answered, so that's the end of my participation on the matter
Asura.Sirris
サーバ: Asura
Game: FFXI
Posts: 735
By Asura.Sirris 2019-09-09 16:36:40
Thanks for answering my question. I'm kinda coming back to dragoon so I was thinking about hybrid in the way that a warrior or samurai would, where you pull hate and need to survive getting your face beat in, but you still want to do damage and kill the thing. For DRG it's more like, eh, that's his problem now.
For what it's worth I think Spicy's guide is great but I don't know if I'd ever have the inventory space to build all of those sets, unless they give us another wardrobe or two, lol. It's useful to have the information out there in any case for the community anyway.
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Bismarck.Lothoro
サーバ: Bismarck
Game: FFXI
Posts: 202
By Bismarck.Lothoro 2019-09-10 16:48:58
I see what you’re trying to say. It can be somewhat overwhelming when you’re looking at a new job for the first time and see a ton of sets, not sure which are most relevant and which aren’t.
It still comes across as kind of a petty backhanded compliment though. It’s definitely not the guide’s fault for being thorough and having sets for every niche situation. If someone is confused by it, they should learn more about the job first in the intro sections before looking at the job gearsets. The guide shouldn’t have to include a note with every set mentioning whether the set is very niche and low yield to obtain, that’s for the player to decide.
サーバ: Cerberus
Game: FFXI
Posts: 1810
By Cerberus.Shadowmeld 2019-09-10 17:56:25
I see what you’re trying to say. It can be somewhat overwhelming when you’re looking at a new job for the first time and see a ton of sets, not sure which are most relevant and which aren’t.
It still comes across as kind of a petty backhanded compliment though. It’s definitely not the guide’s fault for being thorough and having sets for every niche situation. If someone is confused by it, they should learn more about the job first in the intro sections before looking at the job gearsets. The guide shouldn’t have to include a note with every set mentioning whether the set is very niche and low yield to obtain, that’s for the player to decide.
I’ve been playing since the beginning and I share that dude’s view.
The guide is so dense I get information overload quite often when I go there. And I generally have all the sets in it.
Asura.Eiryl
By Asura.Eiryl 2019-09-10 18:03:11
Genuinely, how does that even happen. I mean like, you copy paste the set. and that's it. What information is there really to get overloaded on, especially on a job like drg where it's literally 2-3 sets, with absolutely zero conditional changes.
Can hit it - can't hit it - immatryreallyhardnottodie
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Siren.Kyte
サーバ: Siren
Game: FFXI
Posts: 3333
By Siren.Kyte 2019-09-10 19:30:21
If you look at that guide and your mind melts, then jesus christ- what happens to you when you look at almost any other job's guide.
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サーバ: Cerberus
Game: FFXI
Posts: 241
By Cerberus.Mrkillface 2019-09-10 19:49:35
The pup and BST guides come to mind. If you're confused by a few DD sets, a million variables for pet configurations, use etc. is gonna brain you.
サーバ: Cerberus
Game: FFXI
Posts: 1810
By Cerberus.Shadowmeld 2019-09-10 22:22:54
Man, everyone here must thrive on hyperbole. I didn't say I was confused, I said that the way that the drg guide presents the information is overwhelming, even for veterans.
At any point in time there can be up to 12 sets on the page, with very little text. I understand the sets, but the format of the DRG guide specifically (and pup for that matter) makes my eyes bleed.
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By SimonSes 2019-09-26 03:54:38
2nd job adjustment for DRG this year. I can see PLDs crying in the corner XD
Asura.Sirris
サーバ: Asura
Game: FFXI
Posts: 735
By Asura.Sirris 2019-09-26 10:18:43
I feel like anything we get from the October update is going to be just extra. Dragoon is already in a pretty good place. What I'd like to see:
Call Wyvern timer reduced to 5 minutes like Call Beast. Not a huge thing but a nice little quality-of-life boost.
Attack penalty removed from Drakesbane.
One additional level PDL trait.
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Asura.Veikur
By Asura.Veikur 2019-09-26 11:11:27
I'd like another tier of Smite, personally.
Bahamut.Ricon
サーバ: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Ricon 2019-09-26 11:22:53
2nd job adjustment for DRG this year. I can see PLDs crying in the corner XD Don’t forget us blu
Asura.Veikur
By Asura.Veikur 2019-09-26 11:42:58
No, but it'd make Ryu even stronger.
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