^ This highlights some of my frustration with BST and wave 3. You benefit greatly from bringing at least one beastmaster, it's got broad benefits and doubly so if you can deal consistent magical damage since stacking many CORs has diminishing returns, but it's pretty limited to GenerousArthur and Bredo/Zhivago from the pet standpoint. It would be nice if beast pets got an inherent macc bonus and S-E gave us a way to see debuffs on a target. Even Tandem Strikes +50 macc is not quite enough. Pets have very good and unique debuffs so let us use them!
Primal Rend w/ Aymur and Cloudsplitter w/ Farsha should do pretty good Magic damage from the master even if pet is purely support. Definitely works well w/ Corsair/Rng magic damage party.
Are you using a filled out Pet Macc set for ready moves? Tali'ah +2 set, there are several earrings/ammo/rings etc now that have 10~15 pet macc. it stacks up alot pretty quickly.
You are not restricted to those pets for good magical damage, though they are the best when it comes to reducing MDB or Defensive stuff.
Left-Handed Yoko (Mosquito) is really great for Dispelga and darkness damage matching the weather. Also self curing and plague. Mosquito is actually really helpful. Beastmen put up alot of buffs. The more you dispel them, the more time they are buffing and not doing damage, OR they will take more damage.
Lynx of course for Charged Whisker but the paralyze and silence are VERY reliable also. I don't know about you, but sometimes the player mages are slow to silence the blm, rdm, sch, geo, whm type mobs.
Also Snapweed is kinda Beastmaster's response to a Magic Cleaving Blue mage. It has 3 good AoE and conal Magic damage moves but they stack on ALOT of debuffs at the same time: Blind, Paralyze, Poison, Drown, Weight.
Certainly not as potent as the blu, but similar style. The gravity effect is just as potent as subduction.
So you only hit 1/2 of the good magic Damage options. I really dont' see us as that limited. Its only a perception.
Do you know any other notable 100% land rate debuffs for BST?
Pardon the delay, but I wanted to personally test all of these with a sufficient amount of certainty before posting.
Enfeebles: Direct Application
Ready Move
Effect
Potency
Charge
Cost
Range
Maximum Duration
Guaranteed Effect?
Toxic Spit
Poison
23 dmg/tic
2
Single-target
9min
x
Venom Spray
Poison
31 dmg/tic
2
Conal
4min30sec
x
Sandblast
Blind
Accuracy-40
2
Radial
4min30sec
x
Intimidate
Slow
"Slow"+25%
2
Conal
9min
x
Gloeosuccus
Slow
"Slow"+33%
2
Conal
9min
x
Spider Web
Slow
"Slow"+50%
2
Radial
3min
x
Filamented Hold
Slow
"Slow"+50%
2
Conal
6min
x
Blaster
Paralyze
-
2
Single-target
1min30sec
x
Roar
Paralyze
-
2
Radial
2min
x
Palsy Pollen
Paralyze
-
1
Single-target
9min
x
Spore
Paralyze
-
1
Single-target
9min
x
Chaotic Eye
Silence
-
1
Single-target
12min55sec
x
Sheep Song
Sleep
-
2
Radial
45sec
x
Soporific
Sleep
-
1
Radial
4min30sec
x
Noisome Powder
Attack Down
Attack-15%
2
Radial
2min
x
Infrasonics
Evasion Down
Evasion-40
2
Conal
3min
x
Hi-Freq Field
Evasion Down
Evasion-40
2
Conal
3min
x
Sandpit
Bind
-
1
Single-target
3min
x
Spoil
STR Down
STR-20%
1
Single-target
9min
x
Scream
MND Down
MND-20%
1
Radial
9min
x
Numbing Noise
Stun
-
1
Conal
5sec
x
Predatory Glare
Stun
-
2
Conal
5sec
x
Enfeebles: Additional Effects
Ready Move
Effect
Potency
Charge
Cost
Range
Maximum Duration
Guaranteed Effect?
Acid Spray
Poison
31 dmg/tic
1
Single-target
3min
x
Leaf Dagger
Poison
31 dmg/tic
1
Single-target
3min
x
Queasyshroom
Poison
31 dmg/tic
2
Single-target
9min
x
Nectarous Deluge
Poison
47 dmg/tic
2
Radial
2min45sec
x
Venom
Poison
47 dmg/tic
1
Conal
9min
x
Dark Spore
Blind
Accuracy-30
3
Conal
8min5sec
x
Dust Cloud
Blind
Accuracy-50
1
Conal
45sec
x
Stink Bomb
Blind
Accuracy-50
2
Radial
2min45sec
x
Chomp Rush
Slow
"Slow"+25%
3
Single-target
6min10sec
x
Choke Breath
Paralyze
Silence
-
1
Conal
1min30sec
x
Snow Cloud
Paralyze
-
1
Conal
1min30sec
x
Numbshroom
Paralyze
-
2
Single-target
7min20sec
x
Brain Crush
Silence
-
1
Single-target
45sec
x
Silence Gas
Silence
-
3
Conal
2min
x
Bubble Shower
STR Down
STR-9
1
Radial
3min
x
Wild Oats
VIT Down
VIT-20%
1
Single-target
3min
x
Corrosive Ooze
Attack Down
Defense Down
Attack-33%
Defense-33%
3
Radial
1min30sec
✓
Acid Mist
Attack Down
Attack-50%
2
Radial
3min
x
Sweeping Gouge
Defense Down
Defense-25%
1
Conal
1min
x
Tortoise Stomp
Defense Down
Defense-25%
1
Single-target
1min55sec
x
Rhinowrecker
Defense Down
Defense-25%
2
Conal
1min
x
Swooping Frenzy
Defense Down
Magic Def. Down
Defense-25%
MDB-25
2
Conal
2min30sec
x
Venom Shower
Defense Down
Poison
Defense-25%
47 dmg/tic
2
Radial
3min
x
Pestilent Plume
Magic Def. Down
Plague
Blind
MDB-25
TP-50/tic
Accuracy-50
2
Conal
1min
x
Infected Leech
Plague
TP-50/tic
1
Conal
45sec
x
Spiral Spin
Accuracy Down
Accuracy-20
1
Conal
2min30sec
x
Disembowel
Accuracy Down
Accuracy-50
1
Conal
30sec
x
Purulent Ooze
Max HP Down
Bio
Max HP-10%
15 dmg/tic
(Attack-10%)
2
Conal
1min10sec
x
Foul Waters
Drown
Weight
15 dmg/tic
(STR-33)
Speed-76%
2
Conal
1min
x
Nepenthic Plunge
Drown
Weight
15 dmg/tic
(STR-33)
Speed-76%
3
Conal
5min30sec
2min45sec
x
Tegmina Buffet
Choke
31 dmg/tic
(VIT-65)
2
Radial
25sec
x
Shakeshroom
Disease
-
2
Single-target
35min30sec
x
The additional effects of Corrosive Ooze practically never miss.
Unfortunately the Acuex's Pestilent Plume and Tulfaire's Swooping Frenzy didn't receive the same treatment.
You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect.
The STR Down effect of Spoil can be continuously overwritten.
The Stun effects from Numbing Noise and Predatory Glare have a high Magic Hit Rate, similar to the spell.
A good pet Macc set makes pet enfeebles quite reliable.
If you REALLY need to boost it up you can use familiar (+60 int from JP) and/or Run Wild which is not confirmed, but PROBABLY gives a 25% boost to Pet Magic accuracy.
Those 3 things add alot to your pet magic accuracy meaning the enfeebling ready moves are reliable tools beyond just Corrosive ooze and Swooping frenzy.
The additional effects of Corrosive Ooze and Swooping Frenzy practically never miss.
Unfortunately the Acuex's Pestilent Plume didn't receive the same treatment.
You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect.
Are you sure for Swooping Frenzy? The Defense Down and Magic Defense Down can be resisted when I checked.
The additional effects of Corrosive Ooze and Swooping Frenzy practically never miss.
Unfortunately the Acuex's Pestilent Plume didn't receive the same treatment.
You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect.
Are you sure for Swooping Frenzy? The Defense Down and Magic Defense Down can be resisted when I checked.
I was feeling pretty certain, until you asked. c:
The tests have been on a variety of high level monsters with only level 99 jug pets, so the magic hit rate is floored. Must've been having some obscenely good luck with Tulfaire...
You're correct, it can be resisted and miss entirely.
It's a shame, but thank you for bringing your insight to an important BST topic.
The additional effects of Corrosive Ooze and Swooping Frenzy practically never miss.
Unfortunately the Acuex's Pestilent Plume didn't receive the same treatment.
You need sufficient Pet:INT/Pet:Magic Accuracy to land every other effect.
Are you sure for Swooping Frenzy? The Defense Down and Magic Defense Down can be resisted when I checked.
I was feeling pretty certain, until you asked. c:
The tests have been on a variety of high level monsters with only level 99 jug pets, so the magic hit rate is floored. Must've been having some obscenely good luck with Tulfaire...
You're correct, it can be resisted and miss entirely.
It's a shame, but thank you for bringing your insight to an important BST topic.
What do you think is better to ensure it lands, Pet: Magic Acc/Int or Pet: Acc?
What do you think is better to ensure it lands, Pet: Magic Acc/Int or Pet: Acc?
As a practical matter, just go with the Macc set on page 1 since almost every piece in that set has strong Acc AND Macc (Tali'ah +2 set, JSE neck, C.Palug Ring, Enmerkar and Handler's +1 or Kyrene's earrings, Incarnation Sash, Voluspa Tathlum... ). The max Pet:Acc set has some pieces with a little more Acc, but that are totally devoid of Macc (Heyoka, Klouskap, Thurandaut Ring) so probably not a great call for trying to ensure enfeebles land. Cape is really the only slot that's even a choice, IMO.
But for the theoretical question of which is better... it totally depends on what you're fighting and any relevant food/buffs/debuffs (Drachen's Roll, Distract/Frazzle, GEO-Torpor, etc.). You need to hit the move before you even have a chance to get to Macc check, so you'd want to first prioritize having enough Pet:Acc to cap physical hit rate, then stack as much additional Pet:Macc as possible.
If I had to prioritize as a general rule, for any slot I'd choose:
1) Any piece with large amounts of BOTH Pet:Acc/Macc
2) Pet:Acc if I'm fighting anything fairly difficult/evasive (e.g., wave 3 Divergence)
3) Pet: Macc
Flip #2 and #3 if you're fighting content where you know you can easily cap pet accuracy. When in doubt, go for Acc.
Well, Swooping might not land 100%, but I can confirm it can land on the Wave 3 Jeuno boss. And it makes a pretty huge deal, got a W3 clear tonight in Jeuno with RUN COR RNG BRD GEO SMN BST BRD RDM SMN.
My damage wasn't anything to write home out about, 1million in total on the boss(though of course I get to claim 2million from the slug) but seeing Primal's in the 40k felt nice, and MBD down from the bird was very noticeable when Odin showed up and killed it.
Still need me a belt, so those numbers can get higher, but as it stands, feels pretty good.
Getting ilvl legs for Ready moves is very helpful to get rid tassets. At first I was confused because "Gleti's Greaves" sounds like footwear, but it's probably a translation error.
Can't wait to see /checkparam output with Pet+1 feet and Stats+20 Axe, respectively (Thats basically an Su5 Familiar, full-timed ?)
Also, the pet Melee damage +10 is an important distinction from Sic/Ready abilities OR the fact that BST pets don't do Ranged Damage (or perhaps both??? I'm not sure).
Without further ado, my wall-o-text analysis of new bst gear:
Gleti set replaces Tali'ah for pet, except for legs for pet DT (though I expect Nukumi +2/3 legs to replace this)
Also tali'ah body as a huge TA for master is still useful, but other 3 pieces are going to storage coupon.
Hands obviously stomp other options for pet damage reduction. AND they have master pdt as well. very fantastic combo.
Really Gleti set seems hybrid between Tali'ah, Malignance, and Heyoka sets. which means you might mostly use this set over the other 3. Just swapping others as specifically needed.
We have never figured out exactly what stats(STR, DEX, etc..) are on ilvl 119 pets. It will be tricky to figure out how well those feet fit. for pet level +1. First thing to test will be if they need to stay equipped (I think so) or if they only need to be used when calling pet. (Should be testable w/ call beast and checkparam hopefully).
The Gleti feet will definitely be BiS for every ready move which focuses on Pet Acc or Pet Macc (hence earlier enfeebling discussion). However the lack of Attack or MAB is a HUGE difference for pet damage.
IF you have lots of pet attack + or mab+ from cor and geo, feet will probably be BiS for all ready moves, but don't REALLY know w/out having the numbers.
Hate to nitpick since the sets ARE really good, but Agwu Axe I wish it were simply Pet Damage + 10 instead of just melee Damage. Pet damage mostly only matters for ready moves. White damage would be nice but would need pet haste as a bonus because it won't be a priority unless something more fundamental changes. building tp on bst pet is not a priority, though if pet is actually hitting targets it will help some.
Agwu Axe Looks like fantastic offhand for Aymur. It has BIG stat bonuses for Primal Rend (CHR & DEX), 10 STP which stacks nicely for Aymur AM3, AND WSD 5% for even more Primal Damage, but also good for other ws's.
Not only do the stats synergize with Aymur for master, but the pet stats Synergize really well also. I haven't use Arktoi for a long time now.. Agwu might be the nail in the coffin to drop it (BUT KILLER EFFECT ;.;)
All pet attrib +20 is really fantastic. pet acc/racc/macc +50 seems to be splattered on alot of gear now, so don't want to take it for granted, but its really great compliment to Aymur's pet attack bonus and tp bonus. I think I will likely give up my tp bonus offhand here. Not sure, but I want the axe to try it out. Really curious about augments.
Its also pretty clear that SE has been pushing an image of bst (and other dd's) of NOT capping out attack. They are jobs which rely on Crit damage for melee white damage. you can see this in Heyoka set as well. The difference for bst is, that our WS are definitely NOT focused on CRIT damage like say, thief and dancer.
I don't mind this. I honestly like a hybrid pet/master tp set, and focusing on primal rend magical damage, and pet doing support and bursting. I rather like this style.
12 Regain is REALLY awesome and all... but Gleti set SO FAR is rather inferior tp set. (I have a 3% quad attack valorous mask which has better regain and other tp stats... but not the def or pet stats...) Its a hybrid dt/melee/pet melee set, BUT 12 Regain doesn't come close to the loss of STP from Malignance or Multi-attack from other pieces when it comes to TP building. also it has much higher mdb than Malignance, but lower Meva and not MDT. so it seems mostly a wash for magic damage taken, but probably get enfeebled more. Which is an acceptable trade off in many if not most situations. The other issue as tp set is HASTE it doesn't have enough. we need to pick up 6% somewhere. I usually like DW in waist and earring, but Gleti is a haste problem for both master and pet.
For bst, what I want to see in Augments is STP and or Multiattack for master, and haste for pet.
I dont' think this is terribly hard to get, so any bst's who haven't built up malignance, Tali'ah or Heyoka, this can get you into melee endgame faster imo.
really, requirements? run thru sheol a,b,c find someone who has atonement 1 and 2 clears, and do one lowest level boss fight, then purchase set for 30 mil. You instantly have a bst in good shape.
Edit: looks like first 2 augments are posted in drg forum. not too encouraging. attack +15 on each piece. from from head to feet: counter 5, da 5, stp 4, sb 8, eva 8
still a 3rd slot w/ no info though. da and stp are alright. sb and counter have uses... but in general disappointing as tp set.
Can't wait to see /checkparam output with Pet+1 feet and Stats+20 Axe, respectively (Thats basically an Su5 Familiar, full-timed ?)
Also, the pet Melee damage +10 is an important distinction from Sic/Ready abilities OR the fact that BST pets don't do Ranged Damage (or perhaps both??? I'm not sure).
There are a few ready moves which are RANGED. only one off top of my head I'm sure of is Needle Shot, but I think maybe leaf dagger from many is ranged also. so its not completely irrelavent. I really should check more which are ranged. there is an easy nm to use to test it.
Agwu axe alone is kinda like pet level +2~3 methinks. maybe more.
iirc above level 100 pets are just getting like 5~6 to each stat per level? not certain.
Edit: looks like first 2 augments are posted in drg forum. not too encouraging. attack +15 on each piece. from from head to feet: counter 5, da 5, stp 4, sb 8, eva 8
still a 3rd slot w/ no info though. da and stp are alright. sb and counter have uses... but in general disappointing as tp set.
I'm a bit relieved, since the grind is astronomical to max them out.