I know this is off topic, from recent discussions. But, as this is Bst forum, I'm sure someone has this answer. So, a linkshell member the other night tells me about how macroing in a leg piece to enhance your pets ability is useless. He said there is no need to use anything else in leg slot other than Ready delay pants. Am I missing something? Or is the guy a complete tool?
I know this is off topic, from recent discussions. But, as this is Bst forum, I'm sure someone has this answer. So, a linkshell member the other night tells me about how macroing in a leg piece to enhance your pets ability is useless. He said there is no need to use anything else in leg slot other than Ready delay pants. Am I missing something? Or is the guy a complete tool?
Because the Ready delay- takes effect during the precast, you can swap to another leg armor during midcast.
That's what I was trying to explain to him. But he insisted I was incorrect. And that he knew what he was talking about, because he has been a Bst since the old charm days yada yada. I guess I was second guessing myself lol. Or floored at his stupidity. One of the two.
Sorry if this is overstepping, I found your Bst gearswap extremely useful, but there's one little thing that jumped out at me when I was integrating it into my sets:
if spell.english == 'Reward' then
if state.RewardMode.value == 'Theta' then
equip(sets.precast.JA.Reward.Theta)
elseif state.RewardMode.value == 'Zeta' then
equip(sets.precast.JA.Reward.Zeta)
elseif state.RewardMode.value == 'Eta' then
equip(sets.precast.JA.Reward.Eta)
end
end
Can be:
Code
if spell.english == 'Reward' then
equip(sets.precast.JA.Reward[state.RewardMode.value])
end
if spell.english == 'Bestial Loyalty' or spell.english == 'Call Beast' then
if state.JugMode.value == 'FunguarFamiliar' then
equip(sets.precast.JA['Bestial Loyalty'].FunguarFamiliar)
elseif state.JugMode.value == 'CourierCarrie' then
equip(sets.precast.JA['Bestial Loyalty'].CourierCarrie)
elseif state.JugMode.value == 'AmigoSabotender' then
equip(sets.precast.JA['Bestial Loyalty'].AmigoSabotender)
elseif state.JugMode.value == 'NurseryNazuna' then
equip(sets.precast.JA['Bestial Loyalty'].NurseryNazuna)
elseif state.JugMode.value == 'CraftyClyvonne' then
equip(sets.precast.JA['Bestial Loyalty'].CraftyClyvonne)
elseif state.JugMode.value == 'PrestoJulio' then
equip(sets.precast.JA['Bestial Loyalty'].PrestoJulio)
elseif state.JugMode.value == 'SwiftSieghard' then
equip(sets.precast.JA['Bestial Loyalty'].SwiftSieghard)
elseif state.JugMode.value == 'MailbusterCetas' then
equip(sets.precast.JA['Bestial Loyalty'].MailbusterCetas)
elseif state.JugMode.value == 'AudaciousAnna' then
equip(sets.precast.JA['Bestial Loyalty'].AudaciousAnna)
elseif state.JugMode.value == 'TurbidToloi' then
equip(sets.precast.JA['Bestial Loyalty'].TurbidToloi)
elseif state.JugMode.value == 'SlipperySilas' then
equip(sets.precast.JA['Bestial Loyalty'].SlipperySilas)
elseif state.JugMode.value == 'LuckyLulush' then
equip(sets.precast.JA['Bestial Loyalty'].LuckyLulush)
elseif state.JugMode.value == 'DipperYuly' then
equip(sets.precast.JA['Bestial Loyalty'].DipperYuly)
elseif state.JugMode.value == 'FlowerpotMerle' then
equip(sets.precast.JA['Bestial Loyalty'].FlowerpotMerle)
elseif state.JugMode.value == 'DapperMac' then
equip(sets.precast.JA['Bestial Loyalty'].DapperMac)
elseif state.JugMode.value == 'DiscreetLouise' then
equip(sets.precast.JA['Bestial Loyalty'].DiscreetLouise)
elseif state.JugMode.value == 'FatsoFargann' then
equip(sets.precast.JA['Bestial Loyalty'].FatsoFargann)
elseif state.JugMode.value == 'FaithfulFalcorr' then
equip(sets.precast.JA['Bestial Loyalty'].FaithfulFalcorr)
elseif state.JugMode.value == 'BugeyedBroncha' then
equip(sets.precast.JA['Bestial Loyalty'].BugeyedBroncha)
elseif state.JugMode.value == 'BloodclawShasra' then
equip(sets.precast.JA['Bestial Loyalty'].BloodclawShasra)
elseif state.JugMode.value == 'GorefangHobs' then
equip(sets.precast.JA['Bestial Loyalty'].GorefangHobs)
elseif state.JugMode.value == 'GooeyGerard' then
equip(sets.precast.JA['Bestial Loyalty'].GooeyGerard)
elseif state.JugMode.value == 'CrudeRaphie' then
equip(sets.precast.JA['Bestial Loyalty'].CrudeRaphie)
elseif state.JugMode.value == 'DroopyDortwin' then
equip(sets.precast.JA['Bestial Loyalty'].DroopyDortwin)
elseif state.JugMode.value == 'PonderingPeter' then
equip(sets.precast.JA['Bestial Loyalty'].PonderingPeter)
elseif state.JugMode.value == 'SunburstMalfik' then
equip(sets.precast.JA['Bestial Loyalty'].SunburstMalfik)
elseif state.JugMode.value == 'AgedAngus' then
equip(sets.precast.JA['Bestial Loyalty'].AgedAngus)
elseif state.JugMode.value == 'WarlikePatrick' then
equip(sets.precast.JA['Bestial Loyalty'].WarlikePatrick)
elseif state.JugMode.value == 'ScissorlegXerin' then
equip(sets.precast.JA['Bestial Loyalty'].ScissorlegXerin)
elseif state.JugMode.value == 'BouncingBertha' then
equip(sets.precast.JA['Bestial Loyalty'].BouncingBertha)
elseif state.JugMode.value == 'RhymingShizuna' then
equip(sets.precast.JA['Bestial Loyalty'].RhymingShizuna)
elseif state.JugMode.value == 'AttentiveIbuki' then
equip(sets.precast.JA['Bestial Loyalty'].AttentiveIbuki)
elseif state.JugMode.value == 'SwoopingZhivago' then
equip(sets.precast.JA['Bestial Loyalty'].SwoopingZhivago)
elseif state.JugMode.value == 'AmiableRoche' then
equip(sets.precast.JA['Bestial Loyalty'].AmiableRoche)
elseif state.JugMode.value == 'HeraldHenry' then
equip(sets.precast.JA['Bestial Loyalty'].HeraldHenry)
elseif state.JugMode.value == 'BrainyWaluis' then
equip(sets.precast.JA['Bestial Loyalty'].BrainyWaluis)
elseif state.JugMode.value == 'HeadbreakerKen' then
equip(sets.precast.JA['Bestial Loyalty'].HeadbreakerKen)
elseif state.JugMode.value == 'RedolentCandi' then
equip(sets.precast.JA['Bestial Loyalty'].RedolentCandi)
elseif state.JugMode.value == 'AlluringHoney' then
equip(sets.precast.JA['Bestial Loyalty'].AlluringHoney)
elseif state.JugMode.value == 'CaringKiyomaro' then
equip(sets.precast.JA['Bestial Loyalty'].CaringKiyomaro)
elseif state.JugMode.value == 'VivaciousVickie' then
equip(sets.precast.JA['Bestial Loyalty'].VivaciousVickie)
elseif state.JugMode.value == 'HurlerPercival' then
equip(sets.precast.JA['Bestial Loyalty'].HurlerPercival)
elseif state.JugMode.value == 'BlackbeardRandy' then
equip(sets.precast.JA['Bestial Loyalty'].BlackbeardRandy)
elseif state.JugMode.value == 'GenerousArthur' then
equip(sets.precast.JA['Bestial Loyalty'].GenerousArthur)
elseif state.JugMode.value == 'ThreestarLynn' then
equip(sets.precast.JA['Bestial Loyalty'].ThreestarLynn)
elseif state.JugMode.value == 'BraveHeroGlenn' then
equip(sets.precast.JA['Bestial Loyalty'].BraveHeroGlenn)
elseif state.JugMode.value == 'SharpwitHermes' then
equip(sets.precast.JA['Bestial Loyalty'].SharpwitHermes)
elseif state.JugMode.value == 'ColibriFamiliar' then
equip(sets.precast.JA['Bestial Loyalty'].ColibriFamiliar)
elseif state.JugMode.value == 'ChoralLeera' then
equip(sets.precast.JA['Bestial Loyalty'].ChoralLeera)
elseif state.JugMode.value == 'SpiderFamiliar' then
equip(sets.precast.JA['Bestial Loyalty'].SpiderFamiliar)
elseif state.JugMode.value == 'GussyHachirobe' then
equip(sets.precast.JA['Bestial Loyalty'].GussyHachirobe)
elseif state.JugMode.value == 'AcuexFamiliar' then
equip(sets.precast.JA['Bestial Loyalty'].AcuexFamiliar)
elseif state.JugMode.value == 'FluffyBredo' then
equip(sets.precast.JA['Bestial Loyalty'].FluffyBredo)
end
end
Can be:
Code
if spell.english == 'Bestial Loyalty' or spell.english == 'Call Beast' then
equip(sets.precast.JA['Bestial Loyalty'][state.JugMode.value])
end
Saves you a crapton of lines, some processing, and is less painful to read and won't have to be updated when new pet food or pets come out, though yes the other sets still will. Though I see you changed it to prevent HQ pets if not using Loyalty, if you wanted to keep that, well you'd have to add part of it back in. Also I added:
-- Set eventArgs.handled to true if we don't want any automatic target handling to be done.
function job_pretarget(spell, action, spellMap, eventArgs)
if spell.english == "Bestial Loyalty" then
local abil_recasts = windower.ffxi.get_ability_recasts()
if abil_recasts[94] ~= 0 then
send_command('@input /ja "Call Beast" <me>')
eventArgs.cancel = true
end
end
end
Which will save you a macro slot by checking recasts and using Call Beast if Loyalty is on cooldown.
Conveniently, BST's Aeonic weapon is a shovel, that we may bury our hopes and dreams of recapturing the glory we held for a short while. ; ;
Granted, BST has always had its place among the best when used by the right player and has ALWAYS been misunderstood, but we all know we'll miss the little bit of time we were truly OP as fack.
Conveniently, BST's Aeonic weapon is a shovel, that we may bury our hopes and dreams of recapturing the glory we held for a short while. ; ;
Granted, BST has always had its place among the best when used by the right player and has ALWAYS been misunderstood, but we all know we'll miss the little bit of time we were truly OP as fack.
BST is still amazingly powerful its just being played by skilled players which is better than the bandwagon groupies IMHO.
BST is still amazingly powerful its just being played by skilled players which is better than the bandwagon groupies IMHO.
Am not/can not deny that. BST was my baby for years. I only recently let it go when it became way too dependent on the grind. (Going through a divorce has a way of chopping down one's time to play.) I was hoping the addition of a new class of legendary weapon would motivate me to get back into it, but sadly, Tri-edge failed me in that.
Tru and Jakanpov
it is almost certainly a bug. if you want to keep it secret redact the posts asap. Frankly, I see little chance of this not getting fixed pretty soon.
Wow! Those are great augs. Can the master get mab+40 on those as well? And has anyone checked the ranges on bst lately? I've been too disgusted to change. x.x
I am not sure about the master being able to hit MAB+40; on the Melee path I can't say I've beaten anything higher than 20. On the Familiar path, the only master stats I've seen load are the third set of augments (the three types are Attribute, Atk/Acc, and... Augment, I like to call it, ironically), which covers things like STP and DA. So far those are the only two I've seen in my testing on Valorous Mask, but I'm sure there's a few others that will pop up as I continue to burn stones to find augment caps.
That being said, I've had some nice combinations I've turned down as well because I have a good melee Valorous set that I don't want to give up. :< Acc+26, Atk+36, WSD+4% is just too good, haha.
Also I agree with you Falkirk, the Mimic mostly sucks. :< Thankfully Geo's Vex/Attunement combo can neuter Death Trap, but even so... on that note, have you tried soloing these yet? I'm considering trying a few with Trusts simply because the cost is all of 432 sparks per pop, and I'd like to be able to farm a few pieces if I'm able. T1s are probably possible for at least a few cases, I'm sure.
This video is a cleaner version and goes from beginning to end. You'll see everything except for the last group of elementals that get killed. SC requirement is done with alternating Spiral Spin and Mandible Bite. MB is done with Sickle Slash, Spiral Spin, Acid Spray. Magic kills are done with Fireball (not seen in the video). Pet death does not count for making Plouton warp.