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Dev Tracker - news, discussions
Fenrir.Camiie
サーバ: Fenrir
Game: FFXI
Posts: 817
By Fenrir.Camiie 2015-07-23 06:57:48
SMN has "Ready?" Darn it, why didn't anyone tell me?!
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2015-07-23 07:11:55
All good stuff. The change to the Heat Capacitor and the Flame Holder are very welcome. Automatons need some serious boosts to damage output to come even remotely close to a Beastmaster's pets. They are certainly more durable but their damage is lacking. Replicator's shadows becoming ninja shadows and not Blink ones is very welcome.
It seems that the final cap for Job Point categories is going to be 20. 30 would have been serious overkill. Yet I'm surprised.
Didn't Flame Holder and Ice Maker give straight damage% increase, and not attack/mab?
Comparing the situation between BST and PUP, it's quite obvious the damage output of PUP is ridiculously low.
I can see the following:
BST can more easily sacrifice pets than PUP can, given the timers. In a situation where you don't need to keep enmity constantly on the pet, BST has an advantage (altough Automaton will hardly die to begin with, so we could probably call them even?)
Thanks to the 100JP gift and the higher tier attachments Automatons can specialize in many things, they just can't do it all at the same time. "A bit of everything" is something that may work well on easy target, but on stuff that matters it's not possible to find an acceptable compromise. If you go all out on attack you're gonna lack accuracy. If you want to put some defense on your DPS pet, it's gonna cost you some damage. If you want your Sharpshoot to specialize in ranged damage/speed, it's gonna cost you the ability to do damage/getTPfaster from melee attacks as well.
PUP doesn't have powerful weapons with pet stats that they can dualwield like BST can. There are some nice pet-focused weapons but nothing stellar and it's just one at a time.
Automatons cannot "ready" their special moves as fast as a BST currently can.
In some configurations there's gonna be a contrast between the maneuvers you want to keep up (to boost attachments) and the WSs that's gonna get used by the automaton
Overdrive and Heady Artifice are nice, but they're no Unleash.
The mage puppet, other than for solo purposes, is kinda useless atm. Slow casting nukes, their damage ain't that great even with full magic-focused builds on the master, too much MP is wasted for them, cannot cast low tiers and using ADD to refresh mp every time is not always viable and, quite frankly, is annoying.
My PUP is nothing stellar, but it's not utter ***either (200ish JPs, average gear, all attachments). Despite that and despite using Shiro food, having Pet acc/att rolls and Torpor on the target, I still was at ~80ish hit rate on Vidmapire, and my damage was like around 12%. Another gimp BSTs (gimper than my PUP is) was around 20 without even using food. A very good BST was over 60% damage.
Granted that my gear isn't stellar, but that difference is bigger than it should, imho.
Not sure how Avatars would place in such a scenario, but they play kinda different. I feel PUP and BST are closer in terms of approach/playstyle.
By Ramyrez 2015-07-23 07:19:27
Status / Combat skills / Magic skills
But not weapon skills, the one category that really needs it.
And look, more pet job love. Because apparently that is what we need more of at this point.
Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-07-23 07:33:45
PUPs are getting some boosts. They are far from the issue when it comes to pet jobs, and are still generally considered to be one of the weaker jobs in the game. Why shouldn't they have some work done on them? SE needs to get off their *** and address every other job that's been kicked to the curb, but at least they're doing some work.
By Ruaumoko 2015-07-23 07:33:59
Status / Combat skills / Magic skills
But not weapon skills, the one category that really needs it.
And look, more pet job love. Because apparently that is what we need more of at this point. It's most likely intentional. This game is hemorrhaging players so the focus will naturally move towards jobs more inclined for solo or lowman activity, such as pet jobs.
Lakshmi.Rooks
Administrator
サーバ: Lakshmi
Game: FFXI
Posts: 1566
By Lakshmi.Rooks 2015-07-23 07:37:34
But not weapon skills, the one category that really needs it.
I expect the cap will come off of weaponskills (or it'll get raised significantly) in November.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2015-07-23 07:39:51
Status / Combat skills / Magic skills
But not weapon skills, the one category that really needs it. Before the Empyrean unlock and the multiple WS rehauls we've seen I would've 101% agreed with you, but today?
Very few of the merit WSs are still unskippable.
While I wouldn't mind them raising the cap (and I think they should), within nowaday's game balance it's way less relevant than it was, say, 1 year ago, when it represented quite a big issue imho.
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By Ramyrez 2015-07-23 07:46:56
PUPs are getting some boosts. They are far from the issue when it comes to pet jobs, and are still generally considered to be one of the weaker jobs in the game. Why shouldn't they have some work done on them? SE needs to get off their *** and address every other job that's been kicked to the curb, but at least they're doing some work.
It just gets tiresome that every job update thread is primarily BLU/BST/PUP/SMN.
As someone who is regularly replaced on his main job by a mule because, "hey, it's so easy to replace and you have more useful jobs to the group," I get kind of tired of it. ^^;
By Ramyrez 2015-07-23 07:48:07
Status / Combat skills / Magic skills
But not weapon skills, the one category that really needs it. Before the Empyrean unlock and the multiple WS rehauls we've seen I would've 101% agreed with you, but today?
Very few of the merit WSs are still unskippable.
While I wouldn't mind them raising the cap (and I think they should), within nowaday's game balance it's way less relevant than it was, say, 1 year ago, when it represented quite a big issue imho.
Which is another reason to raise it, as what will it hurt?
It's not about being "unskippable", it's about feeling complete on the jobs you really enjoy.
Asura.Sechs
サーバ: Asura
Game: FFXI
Posts: 10086
By Asura.Sechs 2015-07-23 07:51:16
More often than not it's a matter of aesthetics than "complete".
Not that you'd find me disagreeing with that sentiment, but it's hardly a matter of additional options or better performance, aside those few mentioned WSs which are still very relevant.
But in the end the point you're making, about the fact that it wouldn't hurt anyone to raise the cap, is very valid and I agree with it.
Thing is, this point was pretty much valid 1 year ago as well, and the fact SE still didn't change it leads me to think they probably have a different perspective on this topic compared to the players'.
I doubt they're doing that with the purpose of hurting us or on a whim.
By Ramyrez 2015-07-23 08:00:10
More often than not it's a matter of aesthetics than "complete".
The jobs I play regularly (and we'll define "regularly" as "having upgraded AF3 to 119 and I've done an event on the in the past two months):
- Corsair
- Samurai
- Ranger
- Warrior
- Rune Fencer
- Paladin
If we're talking about having complete utility, I need:
Requiescat - paladin, corsair, rune fencer
Ruinator - warrior, rune fencer*
Last Stand - ranger, corsair
Resolution - warrior, rune fencer, paladin*
Upheaval - warrior, rune fencer*
Tachi: Shoha - samurai
Stardiver - samurai, warrior*
Realmrazer - paladin*
Apex Arrow - samurai*, ranger*
Exenterator - corsair*
* = not necessary, but nice to have for complete utility
Now, the last three there are clearly "luxuries" in that they're there for full SC options and not just damage output. You could argue that Shoha is that way too, but given samurai's big thing is skillchaining, I consider it vital.
As it stands right now I have a constantly-rotating mishmash of keeping most of those between 1 and 4 merits (Last Stand stays 5/5 because corsair).
I doubt they're doing that with the purpose of hurting us or on a whim.
Couldn't remember the last time the devs truly had their fingers on the pulse of the player base.
Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-07-23 08:06:11
PUPs are getting some boosts. They are far from the issue when it comes to pet jobs, and are still generally considered to be one of the weaker jobs in the game. Why shouldn't they have some work done on them? SE needs to get off their *** and address every other job that's been kicked to the curb, but at least they're doing some work.
It just gets tiresome that every job update thread is primarily BLU/BST/PUP/SMN.
As someone who is regularly replaced on his main job by a mule because, "hey, it's so easy to replace and you have more useful jobs to the group," I get kind of tired of it. ^^;
That I can definitely understand. I don't know why they're so hesitant to address such large disparities between jobs that aren't pets. Looking at the difference between WAR/DRK/DRG to SAM is startling, as is basically any 1hand DD to BLU and BST.
Couldn't remember the last time the devs truly had their fingers on the pulse of the player base.
Truer words have never been spoken.
サーバ: Asura
Game: FFXI
Posts: 11
By Asura.Lucidreams 2015-07-23 08:11:12
*Sigh* Maybe next time WAR. Maybe next time..
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Cerberus.Tidis
サーバ: Cerberus
Game: FFXI
Posts: 3927
By Cerberus.Tidis 2015-07-23 08:13:39
*Sigh* Maybe next time WAR. Maybe next time.. I'm sure the DRKs and CORs are waiting as eagerly as you.
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Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-07-23 08:17:48
To be fair, COR at least provides a support role in addition to damage. We're not the strongest DDs from the 1hand camp right now, although a good COR is still damn strong, but we do help in more ways than that, particularly with the popularity of pet setups these days. WAR is just...***.
By geigei 2015-07-23 08:23:09
COR is just OP, those with skills and gear, sadly most have no clue how to play their job.
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Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-07-23 08:56:35
I have three jobs I play. Beastmaster, Puppetmaster and Corsair. I almost never get to play Corsair :(.
That being said, Corsair is pimp as hell. Leaden Salute, IMHO, is one of the best weaponskills in the entire game so long as whatever you are fighting doesn't resist dark. I can go /mage and never run out of mp with just Evokers pretty much. I can go /dnc and build tp from shooting, quickdraw and tacticians and manage to do okay with support while never getting hit.
If any buffing job HONESTLY needs help, it's bard. Which sounds crazy, but it isn't. Mp isn't really an issue, so ballad is kinda meh. Otherwise, they can raise stats a bit for mages... and what else? Melee isn't as popular anymore, so march isn't as effective. And if you need the haste, Geo can do it. Geo and Cor can directly and effectively buff literally everything. AND DO GOOD DAMAGE. Bard can't. Not safely anyway. And my obvious bias comes out here, but Bard does nothing for pet jobs.
I'm not saying that Bard is crap, it clearly isn't. I am saying that I feel it's the weakest of the buffing jobs.
サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-07-23 09:27:29
Hey look at that, once again Warrior doesn't exist. Lets buff Summoner!
By Ramyrez 2015-07-23 10:45:27
COR is just OP, those with skills and gear, sadly most have no clue how to play their job.
Corsair can do more than most people give credit for, but it is far from overpowered.
The bigger issue for me is how readily it's main function can be performed by spending 45 seconds in window every six minutes.
サーバ: Asura
Game: FFXI
Posts: 802
By Asura.Hoshiku 2015-07-23 11:17:49
COR is just OP, those with skills and gear, sadly most have no clue how to play their job.
Corsair can do more than most people give credit for, but it is far from overpowered.
The bigger issue for me is how readily it's main function can be performed by spending 45 seconds in window every six minutes.
There are two kinds of fights in this game: those where leaden is good and you never run out of things to do on cor and those where you bring a mule to put up rolls before you start and then give them the boot. Whereas I used to enjoy meleeing on cor and I had the versatility to use other ws when leaden was bad, we don't use melee strats anymore and cor is not my go-to shooting job because JR is ridiculously OP.
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Fenrir.Atheryn
サーバ: Fenrir
Game: FFXI
Posts: 1665
By Fenrir.Atheryn 2015-07-23 11:22:38
Hey look at that, once again Warrior doesn't exist. Lets buff Summoner!
If Summoner gets buffed with Beastmaster abilities, I won't complain.
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サーバ: Asura
Game: FFXI
Posts: 3213
By Asura.Failaras 2015-07-23 12:01:47
COR is just OP, those with skills and gear, sadly most have no clue how to play their job.
Corsair can do more than most people give credit for, but it is far from overpowered.
The bigger issue for me is how readily it's main function can be performed by spending 45 seconds in window every six minutes. A lot of the problem I have with Cor is interrupting SCs or MBs, it's why I've changed my mind from "Cor is ridiculously overpowered" to "Cor is really really good". There just isn't much room for more than 1 person WSing in a PT currently in my opinion unless you want to hold TP to 3000.
サーバ: Sylph
Game: FFXI
Posts: 1119
By Sylph.Safiyyah 2015-07-23 12:51:36
PUPs are getting some boosts. They are far from the issue when it comes to pet jobs, and are still generally considered to be one of the weaker jobs in the game. Why shouldn't they have some work done on them? SE needs to get off their *** and address every other job that's been kicked to the curb, but at least they're doing some work.
PUP has had the most numerous buffs of any job in the game over the last three years, with the least results. Because S-E is giving PUP the wrong buffs. We don't want more useless buffs for the sake of giving buffs.
Auto survivability was the major issue 5 years ago in Abyssea. It's not the major issue now. What PUP actually needs is much stronger automaton weaponskills, maybe 3-4x their current strength, or to be able to apply a unique/potent/useful debuff to mobs. BST and SMN both have their niche:
-SMN can do massive damage with the mob properly debuffed, but infrequently, and offers unique buffs to party
-BST can do massive damage with Ready moves on debuffed mobs
PUP still doesn't have a niche. There's no fight where a PUP strategy is of any significant or unique benefit.
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Valefor.Sehachan
サーバ: Valefor
Game: FFXI
Posts: 24219
By Valefor.Sehachan 2015-07-23 12:54:09
Quetzalcoatl.Trulusia said: » I can go /dnc and build tp from shooting, quickdraw and tacticians and manage to do okay with support while never getting hit.
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Bismarck.Snprphnx
サーバ: Bismarck
Game: FFXI
Posts: 2707
By Bismarck.Snprphnx 2015-07-23 14:00:49
SMN has "Ready?" Darn it, why didn't anyone tell me?!
They fixed it
Quote: Summoner
Avatar's Favor recast delay will be shortened.
By Chyula 2015-07-23 21:52:58
*Sigh* Maybe next time WAR. Maybe next time.. I'm sure the DRKs and CORs are waiting as eagerly as you.
Wait in line, SAM haven't get any buff since forever.
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Sylph.Oraen
サーバ: Sylph
Game: FFXI
Posts: 2087
By Sylph.Oraen 2015-07-23 22:39:44
SAM doesn't need buffs. It's the strongest 2h DD at the moment and has not yet been left completely behind in content. It's completely fine where it is.
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Fenrir.Atheryn
サーバ: Fenrir
Game: FFXI
Posts: 1665
By Fenrir.Atheryn 2015-07-24 07:34:02
Hey look at that, once again Warrior doesn't exist. Lets buff Summoner!
If Summoner gets buffed with Beastmaster abilities, I won't complain.
Quote: Summoner
Avatar's Favor recast delay will be shortened.
Just had to burst my bubble, didn't you SE??!!
Quetzalcoatl.Trulusia
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1132
By Quetzalcoatl.Trulusia 2015-07-24 08:00:12
Quetzalcoatl.Trulusia said: » I can go /dnc and build tp from shooting, quickdraw and tacticians and manage to do okay with support while never getting hit.
I should have clarified that I only do that when I CAN'T melee for part of an event, but can for the rest. Marjami Delve is a good example.
サーバ: Shiva
Game: FFXI
Posts: 332
By Shiva.Kingmancat 2015-07-24 08:34:29
The chart on the link to the August thread here say they are making it so equipsets save to the server with macros. Its about time!
Hi.
Dev tracker is a kind of feed in Official Forum that highlight (in the left side bar) posts from development team to players demands, questions and sugestion. Given that those answers are given by someone who effectively works with the deveopment of this game, they can be considered as official and true.
http://forum.square-enix.com/ffxi/forum.php
The japanese side of OF has its own dev tracker, that normally is way more active and detailed than english side. If someone feel like translating it to bring the info, feel welcomed too.
http://forum.square-enix.com/ffxi/search.php?searchid=15480698
BG site has one specific topic just to publish and discuss those official answers, and i think ffxiah lacks something similar as not everyone here check BG or OF, so lots of details/dev opinion are missed. So, thats the point of this topic, anyone who see new info in dev tracker feeds, quote it here, and start a discussion if you feel like.
Starting now, a couple of new dev posts were released after march update annoucement. Here they are:
Trust changes
Quote: [dev1261] Alter Ego Adjustments
It will be possible to summon alter egos in the following content.
Walk of Echoes
Wanted battles
It will be possible to summon alter egos in the following mission battlefields.
Wings of the Goddess missions
When Wills Collide / Maiden of the Dusk
It will be possible to summon alter egos for the following quest battlefields.
Wings of the Goddess quests
Champion of the Dawn / The Dawn Also Rises / A Forbidden Reunion
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Dev answer to a sugestion to add new ways to obtain dusk type of alluvion skirmish stone.
Quote: Since dusk-type stones were just implemented, we'd like players to do alluvion skirmishes to obtain them, so there are no plans to add the ability to trade other items for these stones at the moment.
However, we'll look into increasing the amount in circulation and the means of obtaining them in some way in a future version update.
Monster rearing news:
Quote: [dev1262] Mog Garden Adjustments
Monster Rearing will undergo the following adjustments.
A monster's mood will no longer degrade from "beaming with pure contentment" after collecting items or interacting with the monster.
The collective moods of all creatures will generate auras of light or darkness that affects them all.
Light
When the number of creatures beaming with pure contentment is greater than that succumbing to darkness, all creatures’ contentment and mood are increased.
Darkness
When the number of creatures succumbing to darkness is greater than that beaming with pure contentment, all monsters' contentment and mood are decreased.
The following information will be displayed when entering your Mog Garden.
The number of days left on assistants’ contracts.
The current affinity of the Mog Garden.
Mog garden gathering points will undergo the following adjustments.
It will be possible to scrap any unwanted flotsam directly without receiving it in cases where the player’s inventory is full or he is otherwise unable to recover it.
Sugestion about blu traits having aditional tier info.
Quote: This is something that is difficult for us to address at the moment as we would have to send data each time you open the menu to see which tier you currently have. We're concerned about this largely affecting UI response time.
Similarly the same holds true for saving the data client-side as well. Since all of the trait data for this would have to be saved, it would consume large amounts of memory, which also makes this feature difficult to implement.
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