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High End Sets Advice/Suggestions/Ideas/LUA
By Bongarippa 2021-11-02 19:55:24
Again if it's an AM3 set, would swap body, hands, legs, cape to something with more STP. Its not an am3 set. AM3 set has about triple the amount of stp in that set. Thats a 5 hit with capped haste and 48% DA along with some ta and qa. If theres something you're noticing in this set that shouldnt be there, say whats missing or post your set instead of just picking at mine.
Would love input and tips.
Code sets.engaged.Liberator.AM = { ammo="Aurgelmir Orb +1",
head="Flam. Zucchetto +2",
body={ name="Valorous Mail", augments={'Accuracy+12 Attack+12','"Store TP"+8','Accuracy+12','Attack+12',}},
hands={ name="Acro Gauntlets", augments={'Accuracy+25','"Store TP"+6','STR+6 DEX+6',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+14 Attack+14','"Store TP"+8','VIT+3','Accuracy+11',}},
feet={ name="Valorous Greaves", augments={'Accuracy+25','"Store TP"+8','DEX+1','Attack+1',}},
neck={ name="Vim Torque +1", augments={'Path: A',}},
waist="Sailfi Belt +1",
left_ear="Crep. Earring",
right_ear="Dedition Earring",
left_ring={name="Chirich ring +1",bag="Wardrobe 2"},
right_ring={name="Chirich ring +1",bag="Wardrobe 4"},
back={ name="Ankou's Mantle", augments={'DEX+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}},
}
sets.engaged.Liberator.Some.AM =set_combine(sets.engaged.Liberator.AM, {waist="Ioskeha belt +1",hands="Emi. Gauntlets +1",right_ear="Balder Earring +1",})
sets.engaged.Liberator.Acc.AM =set_combine(sets.engaged.Liberator.Some.AM, {hands="Emi. Gauntlets +1",right_ear="Digni. Earring"})
sets.engaged.Liberator.AM.MaxHaste =set_combine(sets.engaged.Liberator.AM,{ waist={ name="Kentarch Belt +1", augments={'Path: A',}},body="Hjarrandi Breast.",})
sets.engaged.Liberator.Some.AM.MaxHaste =set_combine(sets.engaged.Liberator.AM.MaxHaste, {hands="Emi. Gauntlets +1",right_ear="Balder Earring +1",})
sets.engaged.Liberator.Acc.AM.MaxHaste =set_combine(sets.engaged.Liberator.Some.AM.MaxHaste, {hands="Emi. Gauntlets +1",right_ear="Digni. Earring"})
Max Haste is Capped magic haste and LR up.
I dont have a max haste set like you, but our am3 sets are quite similar actually. I dont have vim torque or crepsecular earring. Mostly not really being motivated to do shinryu. No aurgelmir +1 either which I've been meaning to buy for like a year or more now :x
Code sets.engaged.Liberator.AM3 = { ammo="Aurgelmir Orb",
head="Flam. Zucchetto +2",
body={ name="Nyame Mail", augments={'Path: A',}},
hands={ name="Emi. Gauntlets +1", augments={'HP+65','DEX+12','Accuracy+20',}},
legs={ name="Odyssean Cuisses", augments={'Accuracy+30','"Store TP"+7','STR+6','Attack+2',}},
feet={ name="Valorous Greaves", augments={'Accuracy+30','"Store TP"+6','STR+5','Attack+12',}},
neck={ name="Abyssal Beads +2", augments={'Path: A',}},
waist={ name="Sailfi Belt +1", augments={'Path: A',}},
left_ear="Telos Earring",
right_ear="Dedition Earring",
left_ring="Chirich Ring +1",
right_ring="Chirich Ring +1",
back={ name="Ankou's Mantle", augments={'STR+20','Accuracy+20 Attack+20','Accuracy+10','"Store TP"+10','Phys. dmg. taken-10%',}},}
sets.engaged.Liberator.AccLow.AM3 = set_combine(sets.engaged.Liberator.AM3, {ammo="Seeth. Bomblet +1",waist="Ioskeha Belt +1",,right_ear="Schere Earring"})
sets.engaged.Liberator.AccHigh.AM3 = set_combine(sets.engaged.Liberator.AccLow.AM3, {head="Blistering Sallet +1"})
I've never run into a situation where i need to equip my AccHigh set either.
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2021-11-03 00:00:28
I have updated the OP.
Please be nice critiquing them. Offer consutructive advice and I will update accordingly. As of now I do not own most of the newer gear as I havent played the game for over a year.
Bahamut.Starfall
サーバ: Bahamut
Game: FFXI
Posts: 5
By Bahamut.Starfall 2021-11-03 00:03:13
I have been referring to this guide for a few weeks, rekindling my love of DRK. I'm sad to see it disappear :(
Give it some time, im sure like all great movies there will be an even better sequel!
Excellent! I'll buy a ticket to that!
Lakshmi.Watusa
サーバ: Lakshmi
Game: FFXI
Posts: 702
By Lakshmi.Watusa 2021-11-03 00:24:44
I have updated the OP.
Please be nice critiquing them. Offer consutructive advice and I will update accordingly. As of now I do not own most of the newer gear as I havent played the game for over a year.
You have saved the dreams of many of us aspiring young Dark Knights aiming for the big leagues, we thank you.
By Sylph.Brahmsz 2021-11-03 06:11:03
Taking this as a sign to update the bg community guide.
The funny thing is, there's been more activity on this thread over Aza doing what he did than actual discussion on gearing and sets in the last few months.
サーバ: Asura
Game: FFXI
Posts: 41
By Asura.Shystie 2021-11-03 12:54:30
there's been more activity on this thread over Aza doing what he did than actual discussion on gearing and sets in the last few months.
@Azagarth - Mission accomplished.
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Bahamut.Bizarro
サーバ: Bahamut
Game: FFXI
Posts: 231
By Bahamut.Bizarro 2021-11-04 08:15:21
I have updated the OP.
Please be nice critiquing them. Offer consutructive advice and I will update accordingly. As of now I do not own most of the newer gear as I havent played the game for over a year.
Sifting through, in this case 40+, pages of he said/she said vs going to 1 post and seeing what the consensus reach is = priceless.
I for one thank you for your efforts.
Necro Bump Detected!
[70 days between previous and next post]
Phoenix.Rehmii
サーバ: Phoenix
Game: FFXI
Posts: 7
By Phoenix.Rehmii 2022-01-12 21:59:25
For the Drain/Aspir set, I haven't seen Excelsis ring mentioned in this thread. It adds 5% potency. I am using it because I believe it would be better than the 5 MACC archon ring gives.
Similar to the Hirudinea earring that is 3% potency where you could easily have an abyssal earring for 5 dark magic skill. If we are recommending Hirundinea I don't see why we wouldn't recommend Excelsis.
Seems like a good trade off. Thoughts?
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-01-12 22:03:46
Archon ring is a lot more than just Macc. The description of "Dark Elemental Magic Attack Bonus" is a misnomer- its a +Dark Affinity (like the Pixie Hairpin+1, or Weatherspoon Ring for +Light Affinity) and is by far the most potent addition you can add in your Drain Set in the ring slot.
Not to mention- if you're drain/aspir'ing anything worth a damn, any ounce of macc is valued.
Phoenix.Rehmii
サーバ: Phoenix
Game: FFXI
Posts: 7
By Phoenix.Rehmii 2022-01-13 15:17:29
Ah didn't know that was affinity. So if I understand correctly, the plus 5 Dark elemental magic attack bonus translates to 1.3x multiplier in affinity then. I can see how that is much more powerful than 5% potency.
So would you agree that Abyssal earring (5 dark magic skill) is better than Hirudinea earring (+3% potency) for the second ear slot?
Leviathan.Boposhopo
サーバ: Leviathan
Game: FFXI
Posts: 229
By Leviathan.Boposhopo 2022-01-13 15:55:10
Ah didn't know that was affinity. So if I understand correctly, the plus 5 Dark elemental magic attack bonus translates to 1.3x multiplier in affinity then. I can see how that is much more powerful than 5% potency.
So would you agree that Abyssal earring (5 dark magic skill) is better than Hirudinea earring (+3% potency) for the second ear slot?
Not unless you Dark Magic skill is already extremely low (ie. uncapped for 99). You can find the Formula for Drain/aspir potency here
Lets do some super basic math on Drain III
Lets say your drain set has 450 Dark Magic skill.
450 x 3/2 + 105 = 780 base potency for drain III.
Adding 5 skill would give you
455 x 3/2 + 105 = 787.5 not a huge difference
For this next part I'm just going to assume no other potency gear aside from the earring and no other factors, the earring gives a 3% multiplicative bonus.
450 x 3/2 + 105 = 780 * 3% = 803.4
This is obviously not the greatest example for breaking this down, but as you can see when you're dealing with a high number already, adding a multiplier for that is going to be much larger, your base potency would have to be really low for +5 skill to beat it.
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By Phillie0034 2022-01-17 08:52:41
Anyone mind listing the general augments for JSE capes?
found the tp one but have yet to find ws and magic cape augment. Thanks In Advance^^
サーバ: Odin
Game: FFXI
Posts: 1360
By Odin.Creaucent 2022-01-17 09:11:42
Anyone mind listing the general augments for JSE capes?
found the tp one but have yet to find ws and magic cape augment. Thanks In Advance^^
Resolution/Insurgency: STR+30 ACC/ATT+20 DA+10
Cata/Cross Reaper/Quietus: STR+30 ACC/ATT+20 WSD+10
Torcleaver: VIT+30 ACC/ATT+20 WSD+10
Entropy: INT+30 ACC/ATT+20 DA+10
Magic cape: INT+30 MACC/MDMG+20 MAB+10
Macc cape: INT+30 MACC+30 MDMG+20 MAB+10
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By Phillie0034 2022-01-17 11:17:54
Much appreciated
By Nariont 2022-01-17 13:39:14
Wouldnt you want the WSD cape for insurgency too? Even if its multi-hit the bulk of the dmg comes off the 1st, increasingly so at near/above 2k
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By Phillie0034 2022-01-17 16:09:31
Path A on Argosy for Resolution?
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2022-01-17 17:35:48
Path A on Argosy for Resolution?
Save gil and use sakpata, I havent got everything updated yet.
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サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-01-17 19:32:40
Path A on Argosy for Resolution?
I'm sure the opinions on this will vary greatly, but I just can't find an excuse to expose myself to sudden death by wearing Argosy any more. We have some really great (and SAFE) options for almost every aspect of our job that don't leave us nearly as exposed as Argosy does.
Same can be said for Ratri, but at least that has excellent magic evasion and can be mixed/matched to not be fatal. Argosy just has zero defensive merit.
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2022-01-17 22:04:19
Updated the OP with what should reflect the new R levels of gear, please let me know if there is anything questionable or that should be added.
Fenrir.Aladeus
サーバ: Fenrir
Game: FFXI
Posts: 350
By Fenrir.Aladeus 2022-01-18 10:49:42
Updated the OP with what should reflect the new R levels of gear, please let me know if there is anything questionable or that should be added.
nice man, tyvm :)
By Phillie0034 2022-01-19 18:34:53
ty for the update
By Phillie0034 2022-01-19 18:38:43
Any reason to augment carmine body?
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2022-01-19 20:03:48
Any reason to augment carmine body? not really but its like 60k so why not? can get you some hp/mp which might do something, or int/mnd to help resist stuff?
By Phillie0034 2022-01-19 20:13:17
Any reason to augment carmine body? not really but its like 60k so why not? can get you some hp/mp which might do something, or int/mnd to help resist stuff?
and what augments on niht mantle?
サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-01-19 20:16:59
Any reason to augment carmine body? not really but its like 60k so why not? can get you some hp/mp which might do something, or int/mnd to help resist stuff?
and what augments on niht mantle? focus on +dark magic skill/Drain-Aspir potency. With Ambuscade capes' stat vomit, really the only reason still to build a Niht cape is for that max Drain potency build.
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サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-01-19 20:40:06
question in general for TP sets, but mostly applying to AM sets for Apoc, Caladbolg, and Redemption.
I know we can't take advantage of +double attack damage% the way a WAR can, with that factor on their Ambuscade Capes and pieces of JSE gear, but we do have the Sakpata Helm. And since that piece is already an extremely solid hybrid build option for our TP sets even before the +10% DAdmg, I've been curious how it fares in Relic/Empy sets compared to the more expected Flamma+2 head option.
I'm really enjoying seeing those AM empy procs stacked with +crit dmg and +da dmg, and I'm certainly not missing the STP from the Flamma head, though a Triple Attack build is very possible these days as well- it just feels a lot more "glass cannon" than is necessary these days.
By SimonSes 2022-01-20 00:26:38
Leviathan.Celebrindal said: »question in general for TP sets, but mostly applying to AM sets for Apoc, Caladbolg, and Redemption.
I know we can't take advantage of +double attack damage% the way a WAR can, with that factor on their Ambuscade Capes and pieces of JSE gear, but we do have the Sakpata Helm. And since that piece is already an extremely solid hybrid build option for our TP sets even before the +10% DAdmg, I've been curious how it fares in Relic/Empy sets compared to the more expected Flamma+2 head option.
I'm really enjoying seeing those AM empy procs stacked with +crit dmg and +da dmg, and I'm certainly not missing the STP from the Flamma head, though a Triple Attack build is very possible these days as well- it just feels a lot more "glass cannon" than is necessary these days.
I think I wrote about it few times here. Try to find it. If you wont be able too, I will make new comparison with R25 this time.
TL;DR Sakpata head is significantly better for Calad DPS with AM3 at attack cap. Other thing I need more time and I wont ahve any in next 3+ hours.
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サーバ: Leviathan
Game: FFXI
Posts: 3753
By Leviathan.Celebrindal 2022-01-20 00:37:00
I'll give it a dig but thanks for confirming what I was noticing as well.
サーバ: Asura
Game: FFXI
Posts: 1326
By Asura.Azagarth 2022-01-20 02:29:35
TL;DR Sakpata head is significantly better for Calad DPS with AM3 at attack cap. Other thing I need more time and I wont ahve any in next 3+ hours.
Interesting, I could see this being the case. I am wondering what you change for the stp loss to maintain x-hits?
Shiva.Humpo
サーバ: Shiva
Game: FFXI
Posts: 269
By Shiva.Humpo 2022-01-20 03:38:58
TL;DR Sakpata head is significantly better for Calad DPS with AM3 at attack cap. Other thing I need more time and I wont ahve any in next 3+ hours.
Interesting, I could see this being the case. I am wondering what you change for the stp loss to maintain x-hits?
I haven't checked out new sets, so apologies if you accounted for this already but with new master system /50SAM gives you another store TP bonus. So you might be able to just ignore that STP loss...?
Welcome To advanced drk thread! Read spoiler if its your first time here. So I have been contemplating to start a new thread like this as it seemed redundant, but Some people have suggested/asked if I would. The drk guide is great and getting updated quickly, so this is by no means to replace or even compete with that. If your new, have fun reading this guide, but post Q's in the normal forums for beginning things. The focus here is true endgame such as Helms, etc.
The idea of this thread is for HIGH END sets only. We can theory craft about other sets too for such content. I highly suggest that if you plan to post/comment in this Thread that you also Post your sets for people to see. Less pages of crap posts is better (fighting), I hate panning through 117+ pages of dark thread to find an answer, lets not do that here.
I will personally try and keep my sets as up to date as possible, with augment remarks. I feel this wil help alot more than "Its to variable!", that helps no one asking. While augments are a pain in the butt, non-DM augments can be closely replicated between players, it does require a lot of stones/time, but if you're here its bc you have said gil/time probably. I find that between high end drks, augs start to look closely the same. Maybe DRK A got 5 acc 1 stp more on said piece, but 7 acc 1 stp less on another compared to DRK B, so in the end they are nearly identical. Don't include DM augs when making suggestions without mentioning its a DM aug.
I also have included below after my sets my lua, the gear sets will not match what I post here and what is there since one (probably lua) or the other could be out of date. However the basic format of the Lua is what matters, so use that too. Lets talk and code in some needed things and get a really good Lua built for the community too. I would love to have someone who has the know-how to make a DRK spreadsheet and I will publish it here too. Nearly every forum at least has one and I have yet to find an up to date spreadsheet for drk.
Enjoy and be nice!
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