Asura.Saevel said: »
Where did you put the ReShade files in? The PlayonlineViewer folder or the Final Fantasy XI folder?
PlayOnlineViewer. Also verified that it was still working when running dgVoodoo, but I don't remember whether there was some specific thing that I had to do to get it working in the first place.
I ended up doing a bunch of testing last night and today, both a/b on the same system and side-by-side with my desktop and laptop sitting next to each other.
I'm still coming to the conclusion that dgVooodoo on its own is not affecting the image quality in a dramatic way, at least on my GPUs (GTX680 on desktop, 940M on laptop). The performance on the laptop is, of course, vastly superior running dgVoodoo, due to the Optimus issues.
This on the other hand, makes a VAST difference:
Leviathan.Isiolia said: »
One thing to check is that Windower, by default, forces a fixed ambient light level. There's also, by default, a toggle bound for it on F11...but a lot of Gearswap LUAs will end up binding that to something else, then unbind it when unloaded, etc. So, you may need to toggle it with a console command (or change the init file):
game_forceambientlight 0 (to turn off) or 1 (to turn on, the default)
game_forceambientlight 0 (to turn off) or 1 (to turn on, the default)
I had already been running for years with the forced ambient lighting disabled, so perhaps that's why I haven't noticed a dramatic improvement, if that's something that you're all disabling now as well.
As for it being enabled by default, thinking back on various discussions with the other Windower guys, I could have sworn that the default in the init file was changed to 0 at some point, but it's possible that's not the case. Haven't been able to get confirmation on that yet.
I guess it's possible that dgVoodoo is causing the various effects to stand out more from the environment even when using the forced ambient lighting, and I really looked for that while testing, but wasn't able to come to a conclusion either way.