Dev Tracker - Discussion

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Dev Tracker - Discussion
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-30 13:28:46  
Asura.Eiryl said: »
I don't pay attention to things I don't care know what I’m talking about
Fixed it up
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-30 13:31:43  
Do you know what I do when theres a topic I dont know about?

I shut the *** up instead of making baseless interjections masqueraded as facts and make myself look like a complete idiot. In the event I do chime in, its usually in an inquiring state for gaining knowledge.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-07-30 13:34:36  
Asura.Eiryl said: »
Lakshmi.Buukki said: »
So you dont know wtf you're talking about, but just chiming in just for the sake of chiming in.

Asura.Eiryl said: »
I don't pay attention to things I don't care about

Asura has 1 set of NQ envy for 10k players.

You're even tripling down on being wrong.

(you keep adding servers that have no stock, still missing the point, almost like there's really no incentive to buy/make/sell them due to how horrible the system currently is)

I know exactly how bad making NQ is, that's why I god damn said it. lol

You were all kinds of incorrect in your pricing of the sets, admitted you didn't know wtf you were talking about ("I don't care luuul"), then started mass editing your comment to deflect into a supply debate.

You're so cool Eiryl.
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 Asura.Eiryl
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By Asura.Eiryl 2026-07-30 13:37:10  
Jealousy Circlet is 10m on sylph. what's your point.


Did I say 30m for +1 on asura. I did not.
I said, that's the cost of having it crafted. Give or take. Counting all servers, not just asura.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-30 13:38:24  
Shiva.Thorny said: »
then again, at this point they may as well take matters off ranks until 15, then people might actually do it. matters for only higher ranks would be a lot easier to stomach
Dropping to one matter, usable for that zone, would essentially achieve the same.

I dont get the logic about the temenos furnace needing murky matter and vice versa.
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 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-30 13:41:06  
Asura.Eiryl said: »
Jealousy Circlet is 10m on sylph. what's your point.

Did I say 30m for +1 on asura. I did not.
I said, that's the cost of having it crafted. Give or take.
Lmao this guy dug for every item across all 16 servers to find one item thats the exception to the rule.


Aaaaaaand he lied
Price History (5)
Date Seller Buyer Price
Jul. 27, 2026 Obysuca Lelulu 5,000,000
Mar. 6, 2026 Marbbr Thousand 10,000,000
Feb. 20, 2026 Ykfan Akkochin 10,000,000
Feb. 13, 2026 Ykfan Tomiman 10,000,000
Jan. 22, 2026 Ykfan Ykfan 40,000,000

The one on the AH right now is probably going for less than 5 because they dont sell. No ones buying them because the grind *** sucks (2.5months per piece without freebies from data) and the gear isnt that good until you hit R20++.
 Lakshmi.Buukki
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By Lakshmi.Buukki 2026-07-30 14:05:22  
Eiryl isn't wrong. He never is. You're wrong. You're not? Go back and check his posts. Always right. Yes, he edited, so YOU'RE wrong. Wait, you quoted him before he could edit? Still not wrong. YOU'RE just slow. Nevermind he scoured the net looking for an example that fits his initially incorrect statement. Ignore that. You're wrong still.
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 Asura.Trumpftw
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By Asura.Trumpftw 2026-07-30 14:49:11  
eiryl and ninja 2 scumbags lol
 Shiva.Thorny
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By Shiva.Thorny 2026-07-30 14:53:17  
Carbuncle.Nynja said: »
Dropping to one matter, usable for that zone, would essentially achieve the same.

I don't think so, the problem is that there's no rapid progress on early ranks. One supercharged Bumba takes you all the way to R15 nyame. It only takes 600 heroisms(or a minimal amount of dyna) to get R15 necks/su4s. Scaling it so that early ranks require far less tradables would be comparable to other content.

Something like 1 jewel 15-20, 2 jewels 20-25, and 3 from 25-30 would still amount to the same thing for tryhards aiming to fully cap pieces. The difference is that it makes rank 20 attainable, which both entices people to actually do it and improves its ability to function as catchup gear.

(I know, tryhards will still be upset that R30 is a stupid grind. I can't imagine SE cares though, since it's pretty obviously an intentional timesink.)
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-30 15:32:46  
By your statement, you only removed matter (and shards) from the equation, you still need units. Unless you're afk botting in the zone to repeat floors (the rapid progress), you're gonna get matters as you get units. At higher ranks, the matters are no longer the blocker, units are. You'll generally get ~15k units per matter (~6k units per climb x 4 climbs, 3k units per ??? x2, 62% chance at 3k box with a 45% matter load rate and 38% chance at a 5k box with 100% matter load rate). Percentages are from my own data based on a fixed rotation and total count of HQ boxes vs NQ boxes as well as matter load rate from NQ boxes.

If you afk bot your way to R15 on units alone without doing any climbs and then start going "***I need matter", you're already behind the 8-ball as R15 to R16 is 18800 units. Presuming someone starting at 0, they'd be better served farming units and turning in matter as they get them to rank up the armor.

Wait, I found an even bigger issue:
You still need 121,850 units just to get to R15. Considering the 70k cap per week, thats still one week just to get a single piece of gear to R15 with just units (assuming its split between zones). Even if you remove matters, there are still other existing limitations on said rapid progress.
 Ragnarok.Vargasfinio
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By Ragnarok.Vargasfinio 2026-07-30 16:11:13  
Shiva.Thorny said: »
One supercharged Bumba takes you all the way to R15 nyame.

This is the real issue with all Limbus gear right here - the early ranks up to 15 should be easy to get, then it gets more expensive / difficult from there. This is not the case though since you are gated by matters and shards in the early levels and later on once the RP is more costly you will be (usually) drowning in them and struggling to make enough RP per week to do anything significant.

The Unity NM equipment and Odyssey equipment leveling up works much, much better to get newer players on track. The first few levels should be worth more than the later ones, and be faster to achieve for Limbus gear.
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By Dodik 2026-07-30 16:13:42  
I don't think getting V0 clears for base armor is such a big hurdle.

Should you solo it? No, should find others that also need V0 unlocks and do the ones you need to unlock together. That's also how I got my first full unlocks.

Once you have full unlocks then yes, solo rp grind on your own time.

People do spend segs to help others just fine - I've done lots so have others.

Like others said, if you don't have v25 clears by now, good luck finding a group that still does them. What else is there to spend segs on.

Lakshmi.Buukki said: »
just make them easier?

The grind is the whole point of that content. It's not going anywhere.

Now v25 nerfs? Way past due.
 Carbuncle.Firebrandt
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By Carbuncle.Firebrandt 2026-07-30 17:09:54  
I don't know, guys, but I guess I'd recommend talking to people in game and using your Linkshells to do stuff? I came back after a 10+ year break last year and joined a Linkshell on a small server. They occasionally ran Odyssey unlock runs to get people gear. Usually people willing to do pickup segment runs, and I did my fair share of THF chest picking runs to get Segments and unity materials.

These days I do segments with my Sortie group and we are even going through the Vengeance climb now; working on V25 Atonement 2 at the moment.

Doesn't seem so dire if a noobie on Carbuncle can make meaningful progress. I recommend being a little social, a little friendly. And now I can pay it back by doing unlocks for newer people as well. Its a good system.
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By Taint 2026-07-30 17:16:01  
If you could get to R15-20 augments on Limbus gear fast (like other content) the gear would be super popular. Most of the good augments are locked behind r25+ which could be gated harder for the more endgame oriented player.

Limbus has been a mess for a year but at least they have shown some effort in making the system better.
 Carbuncle.Nynja
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By Carbuncle.Nynja 2026-07-30 18:06:12  
They're doing things to make it slightly less shittier and not doing the things to make it NOT shitty.
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 Asura.Sechs
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By Asura.Sechs 2026-07-30 18:28:48  
Carbuncle.Nynja said: »
I dont get the logic about the temenos furnace needing murky matter and vice versa.
The logic is that there are items tied to each zone (2 for Temenos, 2 for Apollyon), each requiring just that zone's mats.
Then there are items that can be augmented at either furnace, but requires mats from BOTH zones.
The logic is "we want you to do both zones instead of just spamming a single one".

But that's pretty obvious and I'm sure you knew that already so I probably just completely missed the point you were trying to make lol


If you ask me anyway the Matter system is convoluted and stupid.
Gameplay wise it's meant to be something that slows progress, because it's not 100% drop rate. In synergy with that, it's meant to be an aspect making people willing to do what is needed to mantain the high tier chests, because if you don't then one of the many things you'll lose, is the higher % of matter dropping.

In hindsight, given how SLOW the progress is regardless, after a certain rank and given how you're capped to a max amount of units each week anyway, knowing all of this, knowing you need over 600k to R30 a single piece, do you really need to further slow that progress with matters on each upgrade?
I mean, if you ask me progress looks slow even without matters required, so no reason at all for matters to be necessary, other than maybe for the very first upgrade to unlock ranks/augs.

If it were me I'd just remove matters as necessary past rank 1 and make so you can trade matters to NPC to receive, I dunno, 1,5k units of that zone?
Or even make them sellable eventually, so that people can skip a couple of runs each week! (in that scenario they should be worth more like 100 points though)
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