Dynamis (D) Wave 3

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Dynamis (D) Wave 3
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By Nyarlko 2018-07-13 20:34:15  
Asura.Geriond said: »
No, Wave 2 Dyna bosses can't be SMN burned because of a custom blood pact nerf on them, and Shadow Lord MT can't be SMN burned because you only have 6 slots, and Frailty is severely nerfed, so you can't even bring enough jobs with defense down while still having slots for SMNs.

I've capped attack on all of those without having sky high attack; all you need is more sources of defense down than 99% of groups bring.

Capping attack is not necessarily the same thing as zeroing out mob defense. It's possible that the lower limit is just a low enough value that it's still relatively easy to cap attack ratio normally, and that these new bosses just have stupidly insane defense ratings so that even when lowered severely they are still higher than what we are used to seeing.
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By Asura.Geriond 2018-07-13 20:57:41  
You don't actually "zero" their defense, as the minimum for defense (on both players and monsters) is 1. However, that's still enough to cap attack even if you had the attack power of a level 1. Thus, if you have -100% defense on the mob, you WILL cap attack no matter what, and lower damage than normal after that is due to either severely reduced damage due to low fSTR, or the mob having PDT.

-100% is easy normally (Bolster Idris Frailty and Light Shot x2 Dia II alone are enough), but on mobs with -75% to geo debuffs, it's impossible. For those, the max you can get is 20.9% (nerfed Bolster Idris Frailty) + 20% (x2 Light Shotted Dia II) + 25% (Armor Break/Tachi: Ageha/etc.) + 23% (DNC main Box Step) = -88.9% (roughly equivalent to attack x9). With those together, you don't need very much attack at all (relatively speaking) to cap on even the hardest enemies. However, with each piece that is missing, the attack you need goes up significantly. Without Box Step, that's only -65.9% (roughly equivalent to attack x3), and without Box Step and Defense Down, that's only -40.9% (roughly equivalent to attack x1.6). When geo SP isn't up, that's even lower.

In those cases of not pushing defense down as far as possible, you do need higher amounts of attack to cap (and the requirements under those conditions can be very large in places like MT or on Dynamis-D wave 2/3 bosses), but the theoretical cap on enemy defense reduction is always bringing it down to 1.
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By Asura.Eohuo 2018-07-13 21:03:34  
When we won - 2 corsairs, 6 Smns, 4 pup, 2 geo, 1 rune, whm rdm. Fun fight. High acc a must and if you got heart meds take em *winky face*
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By Asura.Kiyarasubrosa 2018-07-13 21:49:36  
Figure I'd share this since it pertain to the event. Dynamis-Divergence Wave 3 theme:

https://www.youtube.com/watch?v=I0S9GBpRNCM
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By Nyarlko 2018-07-13 22:24:02  
Asura.Geriond said: »
You don't actually "zero" their defense, as the minimum for defense (on both players and monsters) is 1. However, that's still enough to cap attack even if you had the attack power of a level 1. Thus, if you have -100% defense on the mob, you WILL cap attack no matter what, and lower damage than normal after that is due to either severely reduced damage due to low fSTR, or the mob having PDT.

-100% is easy normally (Bolster Idris Frailty and Light Shot x2 Dia II alone are enough), but on mobs with -75% to geo debuffs, it's impossible. For those, the max you can get is 20.9% (nerfed Bolster Idris Frailty) + 20% (x2 Light Shotted Dia II) + 25% (Armor Break/Tachi: Ageha/etc.) + 23% (DNC main Box Step) = -88.9% (roughly equivalent to attack x9). With those together, you don't need very much attack at all (relatively speaking) to cap on even the hardest enemies. However, with each piece that is missing, the attack you need goes up significantly. Without Box Step, that's only -65.9% (roughly equivalent to attack x3), and without Box Step and Defense Down, that's only -40.9% (roughly equivalent to attack x1.6). When geo SP isn't up, that's even lower.

In those cases of not pushing defense down as far as possible, you do need higher amounts of attack to cap (and the requirements under those conditions can be very large in places like MT or on Dynamis-D wave 2/3 bosses), but the theoretical cap on enemy defense reduction is always bringing it down to 1.

You forgot the extra -8% that Tourbillion(BLU) and Corrosive Ooze(BST) can bring with their DefDown-33% vs everyone else's -25%.
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By Carbuncle.Papesse 2018-07-13 23:21:26  
Asura.Geriond said: »
No, Wave 2 Dyna bosses can't be SMN burned because of a custom blood pact nerf on them, and Shadow Lord MT can't be SMN burned because you only have 6 slots, and Frailty is severely nerfed, so you can't even bring enough jobs with defense down while still having slots for SMNs.

I've capped attack on all of those without having sky high attack; all you need is more sources of defense down than 99% of groups bring.
3k SB with Bolster Frailty/Armor Break (we got the "off" msg later so the debuff landed)/Lvl 5 Box Step/Dia IV




Then with Minuets/Chaos/Fury



Is that proof enough or you think we didn't have enough def down debuffs? Geo debuffs aren't nerfed there, afaik.
Unfortunately there is the same thing in Dynamis. Just to give an example, on one occasion we did a test on Halphas with Armor Break (+ Mewing Lullaby to prevent the use of Arm Block, otherwise we use Full Break) + DNC main for lvl 10 Box Step + Frailty/Dia and of course damage were bad/not amazing at all. We have no problem to kill the wave2 bosses in <3 min but increasing the attack stat is something important.

The "custom blood pact nerf" you are talking concerns every form of damage in Dynamis, not only BPs. Any DD who use the same WS repeatedly will have his damage nerfed if no other WS is used. JPs did multiple demonstrations of the nerf.
http://www.nicovideo.jp/watch/sm32790021
http://www.nicovideo.jp/watch/sm32731978

I fought the SL MT on SMN several times, I know for sure Ramuh doesn't cap with all the debuffs I listed + Beast Roll and I really doubt Frailty is more nerfed than in O/U MT where SMN can still cap damage.
Speaking of summoner's damage, the Glyphic Doublet +3 is a fantastic piece for that kind of situation (when we can't just count on defense down). The Critical hit rate +20% can be almost translated as "Chances of doing double damage on BPs +20%".
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By Justuas 2018-07-14 04:26:09  
Asura.Toralin said: »
We tried SC +MB on the Taru, with languor/malaise/focus/acumen/frazzle3 couldnt do over 1k on the MB.. we killed the Ice circle and tried distortion SC
jp seem to be able to mb fine.
YouTube Video Placeholder
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By Leviathan.Katriina 2018-07-14 04:50:44  
Few things can contribute:

-They killed it on light day, and possibly switched to Fire Day at last 5% or something (icon isn't clear).
-Possibly destroyed all circles from the time stamp.
-They used RUNs Gambit Rayke and Fire Threnody II and saw them applying [Burn+Fire Shot], and Shock + Impact!
-They had Etude, Indi INT along side normal GEO buffs.
-They had AM1 or AM2 up from Mythic.
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By Leviathan.Katriina 2018-07-14 06:09:46  
After looking to all videos closely and based on the AVG DMG output to Physical/Magical methods, there seems to be a 25-30% reduction to overall DMG from all types.

Could be innate DT or Level Correction or Both.
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By Fenrir.Jumeya 2018-07-14 09:43:54  
Could be related to any fetters left up if you haven't dealt with all of them.
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By Asura.Geriond 2018-07-14 09:59:24  
I'm pretty sure that Kam'lanaut and Shedu have mechanics that give them PDT under certain conditions (likely fetter and wing related, but don't remember exactly). I have 100% capped on the likes of VD Kam'lanaut and Tumult Creator's final form with sub-2000 attack on Rune Fencer with tons of defense down (though TC was also inconsistent about it, possibly pointing to some gimmick).
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By Carbuncle.Papesse 2018-07-14 12:44:44  
/rolleyes
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By Sylph.Wardeniv 2018-07-14 19:51:20  
Making our first attempt at Wave 3 Dyna - Windy megaboss in 10 minutes from this post (9 PM EST start time). Come hang if you're bored.

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By Afania 2018-07-14 21:47:37  
Asura.Geriond said: »
Going from ~30k straight to ~3k means that you get no resist some of the time, and 1/8 the other times, with nothing in between. I doubt that it's resist related.

I also saw the same behavior on the NMs for physical damage (WSs varying between like 2k and ten times that due to an unknown factor).


to anyone with doubt, can confirm leaden performs much better with macc buffs. The dmg was still not capped but thats how it normally goes against T4 level mobs.

So if anyone want to use leaden, go with mage setup.
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By Bahamut.Lexouritis 2018-07-14 21:51:17  
Just attempted wave3 Sandy boss, went nuke setup cause Halphas. We wasted a lot of time getting to him, and even more time on the first circle. The first circle, and mobs that surround it, if u go with nuke setup, will be hard to kill, since u need to kill an actual circle to drop the resistance of the mobs. We lost like 15mins here.

Did water circle first, after killing it, mobs took full dmg from water. Ended up getting to the boss with 28mins left and 7 fetters killed (all the mobs associated with them), and 1 left alive(Thunder). Got it down to 14% before timing out.
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By Bahamut.Lexouritis 2018-07-14 22:13:39  
Paraphrasing some JP findings~

-Disjoined Mobs have about 10% DT per fetter left alive, for a total of 80%.

-Accuracy requirements are 1550-1600

-Magic Acc requirements are about the same, or Less

-If you want to nuke Water on the Disjoined, for example, you must kill both thunder and water fetters. If you want to use fire, you must kill both fire and water fetters, etc

-GEO Debuffs are at about 50% Potency

-INT Values seem to be 510 INT for the Disjoined

-Assuming all fetters killed, element of the day is best for the Disjoined mobs, and the normal Fomor mobs, unless it's lightsday/darksday (death/comet hit hard but recast will slow u down) on Darksday
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By Foxfire 2018-07-14 22:34:37  


i took a screenshot of the megaboss while we were messing around
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By buckybean 2018-07-16 16:26:11  
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Same JP from above won W3 Jeuno with MB set up.
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By Kodaijin 2018-07-17 10:12:42  
Last night, didn’t kill all fetters. I think darkness was the one left. Every compression and gravitation healed the mega boss for the amount of the SC.
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By Fenrir.Jumeya 2018-07-17 10:23:27  
Fetters you don't kill heal the mega boss and makes him extremely resistant to the damage which that fetter is strong too.

Not killing light and dark fetters are quite bad if meleeing.

Also, anyone notice if the AoE WS is due to an enrage mechanic instead of HP? many of these videos have no instance of AoE WS spam.

We skipped the darkness fetter yesterday due to time (bad choice) and did well over 120% of the boss's hp pool (Wildcard healed it for 43%...). When we got the Mithra back down to what would have been sub 10, she just spammed AoE Blade Metsus that looked like a reskin of Blade:Hi non stop for 1400-1700 damage with wilt/barriers up (Not Bolstered) Was quite the "humbling" end.

Point wise, we technically got more! But no title/loot :/
 Asura.Toralin
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By Asura.Toralin 2018-07-17 10:31:12  
Time wise are you guys training the mobs away to kill the Circles or just plowing it all down? We had time to get like 4 down with killing all the mobs around them (no sac pulls)
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By Kodaijin 2018-07-17 10:31:58  
That blade metsu was nasty. Started after fighting for ~30min.

We didnt sac anything. Only skipped the circle at the AH(dark I believe). saw we had about 40 min left and decided to go for it. Everyone was dead 30 min later when Blade Hi-Metsu was the only thing you could see on the screen.

Other points of note, MegaBoss can be slept(lullaby) and Gravity. Could not separate the cor far enough away to prevent wild card from healing it. (25% healed 60->85%) Next time need to sleep and gravity the MB and have whole alliance run away to kill the cor. Otherwise hate is so spreadout that the cor doesnt move much.

we lost at 40%... Blade Hi Metsu (Hi animation, Metsu Chat. Aoe DMG not sure if conal. I ate it 2nd)
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By olson2189 2018-07-17 12:22:05  
It seems like the adds pop initially with shared hate on the boss. When you get a COR add, instead of trying to have the off-tank build up hate on it, why don't you just have one of the DD's voke it and take it away? All of the DD's should be capped on hate by the time any adds spawn.

Just a thought, we haven't tried it yet. Would be curious to hear how others are handling the COR add, if there's an easy way to separate it quickly.
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By Leviathan.Katriina 2018-07-17 13:07:48  
Fenrir.Jumeya said: »
Point wise, we technically got more! But no title/loot :/

Is it confirmed that RP counts by just dealing DMG without killing Disjoined?
If so, keeping COR around is a good idea...
I highly doubt thats the case however.
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By Asura.Geriond 2018-07-17 13:50:50  
Yes, it's confirmed.
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By Leviathan.Katriina 2018-07-18 00:07:13  
Okay, thanks Geriond~
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By Bahamut.Lexouritis 2018-07-18 19:58:22  
Just did Wave3 Boss, Elvan, Nuke Style, Killed all Fetters + all mobs, had 22mins left on clock when Elvaan died. Nuke style is the way to go if u are prepared, probably for all of these. Ballzack video coming soon?

Well Brake Streamed it anyways, if u wanna see it there. Brake357 on Twitch, strategies are in party chat~
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By Sylph.Wardeniv 2018-07-18 20:02:33  
Giving Dyna - Windy another shot 9 PM est. Maybe we won't drool all over ourselves and fail to pull the Cor away from the megaboss this time.

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By Quetzalcoatl.Langly 2018-07-18 21:34:18  
Kodaijin said: »
That blade metsu was nasty. Started after fighting for ~30min.

We didnt sac anything. Only skipped the circle at the AH(dark I believe). saw we had about 40 min left and decided to go for it. Everyone was dead 30 min later when Blade Hi-Metsu was the only thing you could see on the screen.

Other points of note, MegaBoss can be slept(lullaby) and Gravity. Could not separate the cor far enough away to prevent wild card from healing it. (25% healed 60->85%) Next time need to sleep and gravity the MB and have whole alliance run away to kill the cor. Otherwise hate is so spreadout that the cor doesnt move much.

we lost at 40%... Blade Hi Metsu (Hi animation, Metsu Chat. Aoe DMG not sure if conal. I ate it 2nd)

The AoE Blade Hi-Metsu is 20 yalms centered on the target. Can be slept by lullaby and light shot.

The circle at the Auction House is the Earth Circle.
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By olson2189 2018-07-19 09:47:13  
Has anyone figured out a consistent way to quickly pull the COR add off the main tank (or at least separate it)? It seems like he shares hate with the boss.
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