Pantafernando said: »
Seriously its getting old those time gated content.
So SE artificially makes players busy daily.
In fact it just becomes a daily chore, a bother.
I would prefer something like higher cost but no limits. THen, when you feel like, spend a weekend and farm for hours
So SE artificially makes players busy daily.
In fact it just becomes a daily chore, a bother.
I would prefer something like higher cost but no limits. THen, when you feel like, spend a weekend and farm for hours
They can't possibly release "new things to do" every week.
Even if they could, some players would be unhappy because they would feel overwhelmed by the amount of things to do.
If they make so there is no gating a good amount of players would grind their *** out of it with 24/7 gameplay (or cheats/bots) and whine they "Have nothing to do, game is boring" because they already got it all, while another minority of players slowly gets those pieces at their own pace.
Do the opposite, and then a part of the player base is happy because they don't feel "stressed" by the fact they feel compelled to play 24/7, but another part of the player base will complain that they can't do more than a certain amont of progress every day.
I mean, put it whichever way you like but there is no way to make everyone happy.
At the same time they need to slow down progress to keep players busy for a certain amount of time while they work on new things to release.
Everything is a compromise. Gating is a compromise.
They could've avoided gating but set the prices to insane amounts of points, like 15.000 Domain Invasion points for an earring.
I'm sure some players would've liked that approach better, but then again some others don't.