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Leg armor!
Midgardsormr.Bleedingwulf
サーバ: Midgardsormr
Game: FFXI
Posts: 76
By Midgardsormr.Bleedingwulf 2009-10-27 09:05:00
Looking for new blu spellcasting pants mirage/enkidu's mixed together would be sex.
STR 4 DEX 4 ACC 10 Critical hit rate +3% (Yes, please.)
Quetzalcoatl.Dawnn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2009-10-27 10:21:52
Titan.Chster said: evasion 10 pants
Yes, please!
i agree with you on that actually lol
but its gonna look silly with a scorpion harness, if thats the job your gonna put the legs on lol
サーバ: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-10-27 10:26:04
Bleedingqulf said: Looking for new blu spellcasting pants mirage/enkidu's mixed together would be sex.
STR 4 DEX 4 ACC 10 Critical hit rate +3% (Yes, please.)
Crit hit rate would be a waste, but the STR/DEX/acc with a little bit of fast cast, haste or conserve MP would be nice.
サーバ: Bahamut
Game: FFXI
Posts: 324
By Bahamut.Dracondria 2009-10-27 12:48:47
I'd use those legs for a Drakesbane WS piece >.> Would be perfect.
Titan.Chster
サーバ: Titan
Game: FFXI
Posts: 1251
By Titan.Chster 2009-10-27 13:28:52
Quetzalcoatl.Dawnn said: Titan.Chster said: evasion 10 pants
Yes, please!
i agree with you on that actually lol
but its gonna look silly with a scorpion harness, if thats the job your gonna put the legs on lol
I don't use my scorpion harness+1 unless I feel like I need acc or the extra +2 evasion
So the pants will look fine with my Mirke body :]
I have a feeling it's going to be +5 evasion for some reason :[
Valefor.Integral
サーバ: Valefor
Game: FFXI
Posts: 268
By Valefor.Integral 2009-10-27 13:31:42
I think some magic evasion is in order on the dragon print pseudo-ghetto pants
Quetzalcoatl.Dawnn
サーバ: Quetzalcoatl
Game: FFXI
Posts: 1041
By Quetzalcoatl.Dawnn 2009-10-28 09:07:36
Titan.Chster said: Quetzalcoatl.Dawnn said: [quote=Titan.Chster]evasion 10 pants
Yes, please!
i agree with you on that actually lol
but its gonna look silly with a scorpion harness, if thats the job your gonna put the legs on lol
what do you got on your mirke body? lol and what job?
i personally think they look good with mirke >.>
but then again i love the new desu legs <3
サーバ: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-10-28 09:10:00
Valefor.Integral said: I think some magic evasion is in order on the dragon print pseudo-ghetto pants
Oooh some standing gear to replace the ugly as *** goliard trews.
サーバ: Sylph
Game: FFXI
Posts: 13
By Sylph.Osmodomniar 2009-10-28 10:02:21
Ha. The icon shows "Blizter" instead of "Blitzer". Unless they're supposed to be "Blizter". But the top of the page reads "Blitzer". So I don't know.
Anyway. I wanna know the augments already. ; ; They shouldn't show us the rewards without the augments. That's like showing us plain vanilla ice cream and not telling us what toppings will be available when we finally get to eat it in two weeks...yes, it exactly like that.
[+]
Remora.Ninian
サーバ: Remora
Game: FFXI
Posts: 1667
By Remora.Ninian 2009-10-28 10:09:24
Odin.Blazza said: Valefor.Integral said: I think some magic evasion is in order on the dragon print pseudo-ghetto pants
Oooh some standing gear to replace the ugly as *** goliard trews.
I'm so glad I don't own Goliard trews so that I'm not guilted into idling in them. @___@;
Ramuh.Dasva
サーバ: Ramuh
Game: FFXI
Posts: 40469
By Ramuh.Dasva 2009-10-28 10:11:50
Remora.Ninian said: Odin.Blazza said: Valefor.Integral said: I think some magic evasion is in order on the dragon print pseudo-ghetto pants Oooh some standing gear to replace the ugly as *** goliard trews. I'm so glad I don't own Goliard trews so that I'm not guilted into idling in them. @___@;
*guilts Ninian* Seriously though idling in that stuff has minimal returns most the time. Sure its help in some situations. Will it make a difference for most stuff not really.
サーバ: Odin
Game: FFXI
Posts: 6473
By Odin.Blazza 2009-10-28 10:17:07
I totally agree with you, but I have them so I use them (for brd). Unfortunately they ended up in my "everything that isn't max wind skill" macro, so I have them on 90% of the time :/
Fairy.Molok
サーバ: Fairy
Game: FFXI
Posts: 22
By Fairy.Molok 2009-10-29 03:02:42
Site updated,possible augment are out...
Pandemonium.Ironguy
サーバ: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2009-10-29 03:06:21
hi
SAMURAI MOVEMENT SPEED YESYESYESYES
missing the other 4% though
aw.
OH WELL.
[+]
Titan.Chster
サーバ: Titan
Game: FFXI
Posts: 1251
By Titan.Chster 2009-10-29 03:07:44
Evasion +7 for me
and either physical dmg-4 or movement speed +8
hard choice ><
Edit: Conserve TP+5??
I wonder how that's gunna work
Fairy.Molok
サーバ: Fairy
Game: FFXI
Posts: 22
By Fairy.Molok 2009-10-29 03:09:44
I wonder if movement speed is gonna stack... °_°
Like,i have hermes sandals already,so... °_°
[+]
Titan.Chster
サーバ: Titan
Game: FFXI
Posts: 1251
By Titan.Chster 2009-10-29 03:13:29
I hope it does, +20 would be nice, if not.. then physical dmg-4% looks nice :]
Depending what conserve TP means
Fairy.Molok
サーバ: Fairy
Game: FFXI
Posts: 22
By Fairy.Molok 2009-10-29 03:15:16
Yeah,well,as a war these augments pretty much sucks lolz,so i really hope at least mov.speed stacks,or else im gonna skip this expansion lol... /nod °_°
Sylph.Cohan
サーバ: Sylph
Game: FFXI
Posts: 484
By Sylph.Cohan 2009-10-29 03:18:51
magic burst damage?
i would get MAB+4 and depending on what "magic burst damage" id either get that or that magic crt one.
Pandemonium.Ironguy
サーバ: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2009-10-29 03:20:43
Fairy.Molok said: I wonder if movement speed is gonna stack... °_°
Like,i have hermes sandals already,so... °_°
Last I recall, the highest movement speed you have equipped takes effect (Quickening status aside), in which case, Hermes' would still remain your fastest.
Bahamut.Rumaha
サーバ: Bahamut
Game: FFXI
Posts: 10000
By Bahamut.Rumaha 2009-10-29 03:23:53
I think conserve TP is typo for Store TP,
Cure Potency +5% looks sexy for mages, Waltz Tp Cost -5 is pretty hot,
Barrage +1 is like RNG want lol, I like some of them, but the start of the list is pretty weak.
Titan.Chster
サーバ: Titan
Game: FFXI
Posts: 1251
By Titan.Chster 2009-10-29 03:24:25
Pandemonium.Ironguy said: Fairy.Molok said: I wonder if movement speed is gonna stack... °_°
Like,i have hermes sandals already,so... °_°
Last I recall, the highest movement speed you have equipped takes effect (Quickening status aside), in which case, Hermes' would still remain your fastest.
Oh yeah, the nation bodies don't stack with striders, so i doubt these will stack :/
/sigh
Fairy.Molok
サーバ: Fairy
Game: FFXI
Posts: 22
By Fairy.Molok 2009-10-29 03:27:29
Pandemonium.Ironguy said: Fairy.Molok said: I wonder if movement speed is gonna stack... °_°
Like,i have hermes sandals already,so... °_°
Last I recall, the highest movement speed you have equipped takes effect (Quickening status aside), in which case, Hermes' would still remain your fastest.
I see,thanks for the info...well,i guess i can even skip this expansion totally then lol... °_°
Pandemonium.Ironguy
サーバ: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2009-10-29 03:29:06
Physical reduction + movement speed = god idlewear, or at least if you don't have Crimson (Blood) Cuisses, Ninja Kyahan (+1) Herald's Gaiters or Hermes' Sandals. >B|
...fill me in if I'm forgetting any other +movement wear at the moment.
Bahamut.Rumaha
サーバ: Bahamut
Game: FFXI
Posts: 10000
By Bahamut.Rumaha 2009-10-29 03:32:36
Pandemonium.Ironguy said: Physical reduction movement speed = god idlewear, or at least if you don't have Crimson (Blood) Cuisses, Ninja Kyahan ( 1) Herald's Gaiters or Hermes' Sandals. >B|
...fill me in if I'm forgetting any other movement wear at the moment.
Trotta(strider) boots.
Pandemonium.Ironguy
サーバ: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2009-10-29 03:33:52
GODDAMNIT.
Oh well, in before
at least.
Fairy.Molok
サーバ: Fairy
Game: FFXI
Posts: 22
By Fairy.Molok 2009-10-29 03:34:56
lol
Bahamut.Rumaha
サーバ: Bahamut
Game: FFXI
Posts: 10000
By Bahamut.Rumaha 2009-10-29 03:35:12
Pandemonium.Ironguy said: GODDAMNIT.
Oh well, in before
at least.
Indeed.
Edit**
Actually that piece is interesting, it doesn't say a % maybe stacks?
Pandemonium.Ironguy
サーバ: Pandemonium
Game: FFXI
Posts: 2600
By Pandemonium.Ironguy 2009-10-29 03:36:25
It's considered as the good old 12%, just worded differently is all for the EXTRA COOL FACTOR.
Extra cool factor my Corsair's still MISSING, baw.
http://www.playonline.com/ff11us/addon/index.html#shantotto
I think this was just updated. Seems pretty interesting.
Edited by Alyria: Added the augments.
*HP +25 Emnity +4
*MP +25 Emnity -4
*7Acc
*7Attack
*7RACC
*7Rattack
*7evasion
*4Macc
*4MAB
*3%haste
*2% double attack
*+3% critical hit damage
*+5% Skillchain damage
*+5 conserve tp
*-4% physical damage taken
*magic cirtical hit damage +10%
*magic burst damage +10%
*kick atrtacks +5
*cure potency +5%
*sic and ready ability delay -5
*song recast delay -3
*barrage +1
*elemental siphon +20
*phantom roll ability delay -5
*repair potency +10%
*waltz tp cost -5%
*pet acc and ranged acc +7
*pet attack and ranged attack +7
*pet store tp and subtle blow +8
*pet magic acc +7
*movement speed +8%
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