melee ones will have the secondary 1 to 1.05 randomizer, so you'll have to ws with the same tp until you get a difference between your min and max of 1.05 or you get the lowest number twice.
then do it again with fotia instead of no neck. it'll take a lot longer.
i would say 60/60 STR/VIT with somewhere around 3 to 3.25 for ftp, i haven't seen anything that shows that the low end of pdl from aftermath increased and only one post stating that am3 was 10% with no numbers for it, so hard to say for sure
i would say 60/60 STR/VIT with somewhere around 3 to 3.25 for ftp, i haven't seen anything that shows that the low end of pdl from aftermath increased and only one post stating that am3 was 10% with no numbers for it, so hard to say for sure
the 65 WSD includes the gifts?
no I didnt count gifts just gear and i didnt use a grip so no utu
normal shots no pdl gear
NO AM
1797
AM 1 1000 tp no pdl gear
1867
AM 2 2000 tp no pdl gear
1921
AM 2 2995 tp no pdl gear
1957
AM 3 3000 tp no pdl gear
1976
4 pdl hands on no am
1867
5 pdl legs on no am
1886
6 pdl body on no AM
1904
7 pdl body on no am
1921
9 pdl hands / legs no am
1957
10 pdl ring on NO am
1976
Looks like AM 1 = 4% pdl AM 2 = 7% pdl AM 3 = 10% pdl with some scaling for in between tp values
no chance it's 12, i wouldn't even put it over 10. we know the 1 fTP hit is around 3755 with no wsd, 3755 * 10 * 1.68 would give 63084, which is higher than any result out of their 3K list already. 9.25 would be the closest estimation without any strange x/1024 results
i wouldn't put it much lower than 9.25 either, the 8.4 is from solving with an unknown base damage, which means since it is that much lower, one of the results is not actually the lowest value you would get
If Dagger will be the only one with weird WSC (not matching stats on weapon), it's almost for sure a bug. Problem is, what would be the fix :)
If Dagger is something like 0.25DEX 0.25VIT now, so it could mean 2 things if thats a bug. First option is 0.25DEX 0.25AGI, which would be a slight upgrade, or it suppose to be 0.25DEX, 0.25AGI AND 0.25CHR, which would be a massive upgrade. I need to report it.
EDIT: Ok i reported it. Lets see what happens (probably not fast XD)
So what's the deal for Cor's. We going to have to sub Rng and script scavenge macros overnight or something? Seems like SE implemented a shitty way to avoid adding an inventory slot.
Or am I wrong in that you'd actually need to shoot bullets for scavenge to find anything?
I think it's getting about 279~286 base damage from the mods, and is str/vit mods. If they're even, it's maybe 70% for each? SE got rid of the WSC multiplier, right?
yeah, there is no alpha correction if that is what you referring to. earlier list of results with gear puts it around 9.25 for 3K and 60/60 on mods, i didn't save my notepad i had up though
yeah, there is no alpha correction if that is what you referring to. earlier list of results with gear puts it around 9.25 for 3K and 60/60 on mods, i didn't save my notepad i had up though
Most of the dual stat weapons seem to follow that patter, 3.x/?.?/9.x and 60/60 on them. Seems to have very linear scaling.
the bullet really isn't even good enough to care that much about it. youd be losing offhand dagger and ***
overnight script also wouldnt do anything, you can only hold one bullet
At that point maybe just macro one in for Savage blade / rolls etc. for the -50 enmity and keep Chrono for phys ranged WS's? Kind of a shame it's not worth incorporating.
Didn't realize it doesn't even stack either... bogus
I did it in Excel quickly and am out of practice so I may be wrong.
I basically took the DAs and figured out his base damage (1ftp, no WSD assumed because it is a DA) and then calculated min/max ftp ranges using those min/max base damages and the data.
For mods, I just took the min/max base damages, subtracted weapon damage and fstr, and assumed the rest was WSC.
That was a stage 3 done inside sortie, Ahlen further up on this page has results showing 4-10% based on AM level with a stage 4. I suppose there is a possibility that weapons might also have different amounts, but doesn't seem likely. Also possible it was 4-10% and there might have been PDL unaccounted for that gave the result of 2-8% as well.
Yeah, I'm just having trouble squaring all the numbers. At +4% and +10%, I get about 3.2 fTP at 1k and 9.5 at 3k, with only STR+VIT at 55% mods. My guess is that they're really 60% mods, unless SE decided to revive alpha for this or made one 50 and one 60.
We probably already have enough data to solve this, but I'm off to bed!
Let's keep this thread solely for sharing information on the new prime weaponskills; WS numbers/sceenshots, hypothetical discussions on WS properties, such as stat mods and fTP, gear sets and buffs/debuffs used etc.
No discussions/comments on how much people hate sortie, why weapon requirements suck etc.