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Prime WS Information, Testing, Discussion
By Atrox78 2023-12-13 13:39:22
scythe is great, WS seems a bit weaker than the other two handed WS I think you have seen some underbuffed DRK with it or non Warcry Savagery buffed DRK vs Warcry Savagery buffed other 2h Primes.
Origin hits like a truck. It hits like a truck but has the biggest delay in the game. The weaker ws are most likely a result of the owner spamming ws under 2k tp,trying to keep up with jobs that gain tp faster.
By Dodik 2023-12-13 13:54:26
The weaker ws are most likely a result of the owner spamming ws under 2k tp,trying to keep up with jobs that gain tp faster.
This was probably it. I don't have one and don't know what set the guy was using.
It seemed weaker in both HELM fights when they were trying to solo SC and during seg farms spamming WS. No full timing warcry but all the buffs all the time.
Asura.Saevel
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By Asura.Saevel 2023-12-13 14:14:29
Quote: Sarv is stupid good, like hilariously almost OP level good. A STR + AGI Archery WS is just really powerful.
Do we have much info on Sarv's mods? The wiki hasn't been updated at all.
SWAGing they would be about the same as the 2H or Terminus, really high.
By Taint 2023-12-13 14:25:39
scythe is great, WS seems a bit weaker than the other two handed WS I think you have seen some underbuffed DRK with it or non Warcry Savagery buffed DRK vs Warcry Savagery buffed other 2h Primes.
Origin hits like a truck.
That's the catch with Scythe that balances it out. DRK doesn't have the natural TP gain/bonus of WAR,DRG,SAM outside of SP2.
DRK does have impact which is broken when used properly, but not during a battle. (save Aminion)
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By Asura.Melliny 2023-12-13 14:27:05
Quote: SWAGing they would be about the same as the 2H or Terminus, really high.
In other words no. I know only a few people have the bow. I wanted to know if there were definitive stat mod percentages known or any testing done on tp anchor tiers. I guess not.
Asura.Saevel
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By Asura.Saevel 2023-12-13 14:43:12
Quote: SWAGing they would be about the same as the 2H or Terminus, really high.
In other words no. I know only a few people have the bow. I wanted to know if there were definitive stat mod percentages known or any testing done on tp anchor tiers. I guess not.
It's like the GS, folks have done basic testing to determine a range but not enough to deal with forum users picking them apart. There is very obviously a pattern here, with all 1H weapon skill having low mods but high fTP, all 2H weapon skills having high mods but lower fTP compared to 1H and Terminus having even higher mods but lower fTP compared to 2H.
Our bow user has both Gun and Bow and his belief is the AGI mod is the same or damn near it.
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By Asura.Melliny 2023-12-13 14:48:45
What kind of testing conditions would it take to determine the mods? I want to know the math behind this weaponskill, and I'll have 3.5 million galla saved up by the weekend. I might just grab the stage 4 to get the numbers myself.
By SimonSes 2023-12-13 14:59:47
Bow is super easy to test, because it has no randomizer with capped pdif, but wasnt Sarv already tested somewhere here because of that?
By SimonSes 2023-12-13 15:06:03
That's the catch with Scythe that balances it out. DRK doesn't have the natural TP gain/bonus of WAR,DRG,SAM outside of SP2.
DRK does have impact which is broken when used properly, but not during a battle. (save Aminion)
I mean.. DRK can buff itself with 96STR and 41INT with absorbs and Scythe on DRK has massively higher base pdif cap, then there is Scarlet Delirium which even when used safely is still good +5-10% damage all the time (it has longer uptime than cooldown) and when optimized is +30-40% damage.
Optimally self buffed DRK is way stronger than unprepared DRK, but it takes effort and is not always possible.
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By Asura.Melliny 2023-12-13 15:08:59
Quote: Bow is super easy to test, because it has no randomizer with capped pdif, but wasnt Sarv already tested somewhere here because of that?
Page 28 of this thread. But apparently the results were inconclusive?
And I'm going to have to ask. Is Ruthless stroke 25% dex and VIT mod or 35% dex and VIT mod. The wiki says it's 25%, but on page 28 and 29 of this thread it was suggested it was 35% mods? Which is correct?
By SimonSes 2023-12-13 15:14:09
Quote: Bow is super easy to test, because it has no randomizer with capped pdif, but wasnt Sarv already tested somewhere here because of that?
Page 28 of this thread. But apparently the results were inconclusive?
And I'm going to have to ask. Is Ruthless stroke 25% dex and VIT mod or 35% dex and VIT mod. The wiki says it's 25%, but on page 28 and 29 of this thread it was suggested it was 35% mods? Which is correct?
I would say its 25% or less, definitely not 35%.
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By Asura.Melliny 2023-12-13 15:20:31
Gotchya. So getting back to the sarv testing, if the info on page 28 is inconclusive how much data would you need to determine the actual str and agi mods?
Asura.Saevel
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By Asura.Saevel 2023-12-13 15:30:37
Quote: Bow is super easy to test, because it has no randomizer with capped pdif, but wasnt Sarv already tested somewhere here because of that?
Page 28 of this thread. But apparently the results were inconclusive?
And I'm going to have to ask. Is Ruthless stroke 25% dex and VIT mod or 35% dex and VIT mod. The wiki says it's 25%, but on page 28 and 29 of this thread it was suggested it was 35% mods? Which is correct?
The 1H WS's are somewhere between ~30 but not enough of them to be certain. 2H seem to be ~60 and the ranged ~70.
Testing inside sortie is kind of a PITA, outside is easier since you can just WS a level 1 bunny at 1K TP.
By Taint 2023-12-13 15:40:01
That's the catch with Scythe that balances it out. DRK doesn't have the natural TP gain/bonus of WAR,DRG,SAM outside of SP2.
DRK does have impact which is broken when used properly, but not during a battle. (save Aminion)
I mean.. DRK can buff itself with 96STR and 41INT with absorbs and Scythe on DRK has massively higher base pdif cap, then there is Scarlet Delirium which even when used safely is still good +5-10% damage all the time (it has longer uptime than cooldown) and when optimized is +30-40% damage.
Optimally self buffed DRK is way stronger than unprepared DRK, but it takes effort and is not always possible.
Yes, but thats when the 99999 cap comes into play. You can buff us to the teeth but with DDs now hitting the cap Frequency is a huge deal.
I'm DRK 90% of the time for Sortie and DRKs just can't TP like WAR,SAM,DRG.
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By Valefor.Prothescar 2023-12-13 15:51:02
I'd say my initial appraisal of the NIN katana was slightly unfair. It's still kind of disappointing however it is close to NIN's best physical damage weapon while also offering very very good skillchain diversity and decent enough utility stats. I still use Heishi for pure hybrid spam but I've been using Dokoku for physical dmg almost exclusively over Naegling and it works, it just isn't really better.
By alamihgo 2023-12-14 19:23:36
Could any mathemagicians determine fTP/WSC from these data on Maru Kala?
Stage 4 prime (DMG+202). No buffs; no multiattack, WSD or PDL equipped. Targeted wild rabbits in West Ronfaure.
Code ML50 MNK/SAM
STR 388
DEX 348
VIT 324
AGI 312
INT 256
MND 306
CHR 270
H2H skill 490
--1000TP--
7718
7904
7726
8047
7906
7705
7865
8027
7710
7937
avg
7854
--1000TP+Fotia--
8066
8025
7952
8170
8321
8158
8267
8307
8040
8183
avg
8148
--3000TP--
30691
30429
31222
30767
30601
30681
29959
31265
30827
30623
avg
30706
--3000TP+Fotia--
30844
31130
30884
30471
30867
30082
30640
31070
31464
31387
avg
30883
Quetzalcoatl.Langly
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By Quetzalcoatl.Langly 2023-12-14 20:06:41
Valefor.Prothescar said: »I'd say my initial appraisal of the NIN katana was slightly unfair. It's still kind of disappointing however it is close to NIN's best physical damage weapon while also offering very very good skillchain diversity and decent enough utility stats. I still use Heishi for pure hybrid spam but I've been using Dokoku for physical dmg almost exclusively over Naegling and it works, it just isn't really better.
Seconded~
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By Asura.Melliny 2023-12-14 21:23:17
Ok. I promised I would gather some usable Sarv data and tonight I went and did it. I just hit 3.5 million galla tonight so i figured what the hey and I went and picked up stage 4 Pinaka. The testing methodology was as follows
In order to control my tp gain I built a ranged shooting set that returned exactly 200 TP per shot. This was accomplished with Stage 4 Pinaka, Crepuscular Earring, Telos Earring, Lehko's ring, and Tellen belt. Ammo was chrono arrows. This is with ninja sub. This allowed me to hit exactly 1K, 2K, or 3k with no variance, and it also afforded me shadows so whenever the random miss occured the resultant stone nuke or mob swing didn't mess up my tp gain and force me to start over. Once I had the requisite TP at exactly 1K, 2K or 3K I swapped to my weaponskill testing set. I'll mention what I wore and the stats alongside each data set below
Test Mob -- South Gustaburg Tunnel Worm
Ranged Distance from Mob - 20 Yalms
------------------------------------------
Test 1 -- Determining TP scaling values
For this test my weaponskill set was as follows
ItemSet 393932
and the resultant stats and damage are listed here. Total strength was 280 and total agi was 421.
-----------------------------------------------------
Test 2 -- Determining Agility Modifier
For this test I modified my weaponskill set to the following
ItemSet 393933
My Belenus Cape for this test was my ranged TP cape, with 30 agility, ranged attack/ranged accuracy, store TP and -pdt. The only relevant weaponskill stat is the agility. This resulted in 280 strength and 471 agility
The resultant data points are this
----------------------------------------------------------
Test 3 - Determining Strength Modifier
For this test I modified my weaponskill set to the following
ItemSet 393934
My Ranger cape for this test was my jishnu's radiance cape, which I have augmented with 30 strength, crit rate, ranged accuracy/ranged atk and -pdt. Since sarv cannot crit the only relevant stat for this testing is the strength. This left me with 325 strength and 421 agility. The resultant data points are as follows
So with that said, who wants to reverse engineer the numbers and figure out the math? I'd appreciate it if someone else could do this bit for me. Gathering all that data was fairly tiring and took me a few hours. I need to go get cleaned up and ready for bed in the meantime.
By Taint 2023-12-14 21:26:38
Can use this link, then add to set just below the item to get the proper stage:
https://www.ffxiah.com/item/22158/pinaka
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By Asura.Melliny 2023-12-14 21:32:52
Thanks. I updated the sets to use the correct stage. I didn't know you could do that. I appreciate the tip.
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By Asura.Lunafreya 2023-12-14 21:36:13
Quetzalcoatl.Langly said: »Valefor.Prothescar said: »I'd say my initial appraisal of the NIN katana was slightly unfair. It's still kind of disappointing however it is close to NIN's best physical damage weapon while also offering very very good skillchain diversity and decent enough utility stats. I still use Heishi for pure hybrid spam but I've been using Dokoku for physical dmg almost exclusively over Naegling and it works, it just isn't really better.
Seconded~
Would love to get more details/numbers you two are getting from Dokoku. Trying to decide on a first prime.
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By Bahamut.Lexouritis 2023-12-14 22:29:48
Would love to get more details/numbers you two are getting from Dokoku. Trying to decide on a first prime.
Get what you like. None are game breaking from what I have seen, stage 5 or otherwise.. In fact, on any content that matters (v25t3 for example) they are very underwhelming DPS wise and most are useless other than mitigating ws wall shenanigans. Polearm is nice for bee/Lion 25 fights in this regard if the DRG is paired up with a WAR or SAM. Allows them to impulse drive instead of other WS.
The exceptions are Bow/Gun. They are monsters even on the hardest content when in the right hands with the right buffs/debuffs. They put up huge numbers WS on v25 Lion from what I have seen. Especially for rangers. Not sure how much ahead/if they are ahead enough of Empy Am3 for fights like this though.
Staff is good too. Shield is nice too. Stage 5 Scythe was meh on even v20 Mboze for pure dps. It did the job, but other options are def faster. Otherwise, outside of the 'hardest' ***it's a damn monster. Most of them are, at least the ones we have seen/used/made/tested/whatever. GKT was dogshit on V25.
On older content these weapons, in general, do better than REMA from what I have seen (buffs dependent ofc). IMO, if only realistically planning to make one of these things at stage4/5, make w/e u like!. Otherwise, in terms of usefullness on the most difficult content, Bow-->Gun-->Staff/Shield-->Scythe/Pole--->rest. None of them are 'needed' either for literally anything you fight.
Valefor.Aspens
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By Valefor.Aspens 2023-12-14 22:44:38
Ok. I promised I would gather some usable Sarv data and tonight I went and did it.
From your data it looks like it might be:
2.8/5.6/8.4 AGI65% STR65%
anyone else can verify?
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By Asura.Dexprozius 2023-12-14 22:57:50
Bahamut.Lexouritis said: »The exceptions are Bow/Gun. They are monsters even on the hardest content when in the right hands with the right buffs/debuffs. They put up huge numbers WS on v25 Lion from what I have seen. Especially for rangers. Not sure how much ahead/if they are ahead enough of Empy Am3 for fights like this though.
I mean right now in the RNG thread Melliny + Celebrindal are bringing up points for and against Pinaka vs Gandiva... while the damage is nothing to laugh at vs the content that matters (Arebati), I'd say its not well and above what we have already and certainly not an end all be all to the point that a ranger should 100% no questions make this as their 1st prime... kind of the way your Prime hierarchy implies.
The Gun also is good, and for COR probably more so than RNG, particularly because on top of it being a direct competitor to Arma for best ranged weapon it boasts the bullet you can pair with your Savages that you use oh so much more than a ranger would.
All that being said they're both a bit more niche in application IMO than Staff/Shield which serve as just general purpose stat demons... and you're not even including the Horn here which is quite potent. Obviously the horn is a game changer for lower tier content, especially Sheol C boosting BRD and COR to be able to 1 shot floor 4 mobs.
Are you not happy with the results of Aria in 'top tier' content? or is it more that BRD doesnt fit into as many of the Tier 3's nor the Mage strat Sortie / Aminon run that you left it off the list? Just curious
From playing with others and peeking my head into all the threads where people discuss their prime findings, it seems pretty universal that 2 handed primes compete more with the current rema's than single handed primes. The GS (being somewhat equal to the GAxe but w/ more jobs on it), Pole and GKT jump to mind as next in line behind your hierarchy.. then I see alot of mixxed feelings on the rest. I think your advice to make whatever you want if you're only making one is sound, but someone like me who considers himself a Main BLU couldnt in good conscious make the sword. I think alot of career players of single handed weapons feel the same way.
Ramuh.Austar
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By Ramuh.Austar 2023-12-14 23:26:32
I get 65% STR/AGI with 2.75/5.5/8.25 but off by a base damage or two or a fractional result for the ftp
Code Optimized x: 0.65
Optimized y1: 2.7452753233292446
Optimized y2: 2.745705002018141
Optimized y3: 5.489092402336949
Optimized y4: 5.489519439266572
Optimized y5: 8.23157054114787
Optimized y6: 8.231995080411453
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By Asura.Melliny 2023-12-14 23:32:52
Quote: I get 65% STR/AGI with 2.75/5.5/8.25 but off by a base damage or two or a fractional result for the ftp
Most likely a factor of the decimal math FFXI implements which saevel has mentioned on multiple occasions. That everything is divided by 1024 tends to throw off a lot of calculations by a hairs margin. This is most likely the values, and if not the variance is so tiny it wouldn't actually affect anything.
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By Asura.Melliny 2023-12-14 23:47:53
Quote: I mean right now in the RNG thread Melliny + Celebrindal are bringing up points for and against Pinaka vs Gandiva... while the damage is nothing to laugh at vs the content that matters (Arebati), I'd say its not well and above what we have already and certainly not an end all be all to the point that a ranger should 100% no questions make this as their 1st prime... kind of the way your Prime hierarchy implies.
I have seen a similar trend throughout the entire prime heirarchy. When S-E released the prime weapons they stated in a developer interview that they aimed to tweak their power level so that they are competitive with the current best options, but not so powerful that players will feel like they should be required to have them over existing alternatives. That's almost word for word what they said straight out of their mouth. I remember that interview very well.
And from what I've seen of the prime weapons that interest me the maths hold up astoundingly well. I've mathed the difference between Mpu Gandring and Twashtar and come to the conclusion that they're nearly clones of one another, albeit I do give a slight nod to Mpu Gandring as having a small edge over twashter in the final verdict. Mpu's Ruthless stroke has a slightly higher maximum scaling at 3k TP than twashtar's rudra's does, but because twashtar has that 10% rudra's bonus it keeps up with Mpu all the way to the 2250-2500 ish mark.
And these numbers confirm for me a similar mirroring of Pinaka to Gandiva, and I will once again give Pinaka a slight nod as being a bit better overall. It's important to keep in mind that empyrean aftermath is better against high defense mobs like V25, whereas Prime aftermath favors mid tier mobs where you can cap attack. You are not going to cap your ranged attack on V25 arrebati. I'm sorry. It just isn't happening.
When I was gathering my data points for Sarv I fired off a few sidewinders to get a feel for where I expected the lines between the two weaponskills to intersect, and I hypothesised roughly the 1300-1500 TP mark would be where sarv and sidewinder were nearly equivalent. These numbers line up with that expectation pretty well. That's just a little beyond moonshade earring, so sarv is definately the better weaponskill here. However the scaling is not so extreme that it outright crushes sidewinder. You reduce weaponskill frequency to utilize sarv's tp scaling, whereas winder and jishnus are happily maxed out as soon as you hit 1k. So there is a tradeoff. The scaling will ultimately favor pinaka, but not to the point that if I already owned Gandiva (and I do) I would feel like it was a necessity.
This is my take on ALL of the prime weapons, so I don't feel bad about picking any one of them for the jobs I play. I have stage 4 Great axe, and now I have the bow. I will get stage 4 Mpu Gandring in 3 months and be happy with it. Eventually I will take these 3 to stage 5, but I don't feel pressured or rushed. I don't see a great performance difference between the existing options. But they are new and they are shiny and they offer alternative ways to play jobs that I enjoy playing the most. That makes them valuable enough for me, and worth the time invested. Also I apologize for the slightly off topic blurb here. I'll end my rambling and get to bed. It's late and I'm tired.
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By Asura.Dexprozius 2023-12-14 23:56:18
Thank you for doing gods work
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By Bahamut.Celebrindal 2023-12-15 02:32:05
Bow is super easy to test, because it has no randomizer with capped pdif, but wasnt Sarv already tested somewhere here because of that?
This needs to be said for those who forum watch in order to be "told" what to make- there is almost zero incentive for someone to bring any kind of testing to ffxiah.com, as even when done with the best intentions the response is typically complaint.
If folks want more data points to work with in order to make their decisions, be supportive of amateur testers who don't always know the best procedures for such things. I know I'm straight up garbage for testing- the limited results on Sarv I posted were not considered solid enough to build real data from, and for days I asked for help on it without any response except "where are the results?"
So I reached a personal decision where I was happy with my own choices, and lost any motivation to provide others with information to expedite their choices. I will still defend Pinaka as the only bow I've used on RNG that actually feels like it keeps up in any physical damage situation; that the weaponskill damage for those 100% physical times cannot be matched by any other non-prime option while still preserving TP phase damage that even just at stage 4 keeps up with other "white damage" weapons; Sarv holds its own even without a Bayeaux Arrow so life between Scavenges isn't a death sentence for the weapon; that the ODD/OTD aftermath aspect of Prime Weapons suits Ranged Attacks better than it will ever service melee attacks.
Just don't expect the detailed numbers from the likes of me, as I'm sure most don't.^^
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By Valefor.Prothescar 2023-12-15 03:01:47
Not sure what you're whinging about, both myself and Austar told you exactly how to refine your numbers and what we thought was wrong with what you posted to help you along. Whether you took that personally or not is on you.
Bahamut.Celebrindal said: »Sarv Stage 4 Prime Bow:
ML40 Hume RNG/SAM
1640 ranged attack
140+240 STR
148+260 AGI
64% WSD
Tiny Mandragoras, West Sarutabaruta.
No Velocity Shot, No Hover Shot.
All WSs performed from 20.4' to eliminate any True Shot bonuses.
No TP Bonus Gear in sets. In "no fotia" testing, neck slot empty.
2k WS values vary most I believe as it was next to impossible to hit 2k exactly for me solo. Most performed between 2000-2050TP.
bah- final entry for 3k+fotia was a typo moment it matched the prior entries.
I'm guessing some of those aren't all the same tp? Should be no difference in this case. I'll do the numbers in a little bit
Bahamut.Celebrindal said: »Some of the 1k values were early non-Sekka tries around 1030TP. the 22668 non-fotia 1ks were all Sekka results.
Valefor.Prothescar said: »This, dmg resistance/weakness makes it annoying. Could you also do it in a totally neutral gearset to remove any potential outliers that you may have forgotten to document?
can you shoot rabbits or something that don't have a pierce weakness
Bahamut.Celebrindal said: »can do the non-piercing np. please let me know what "potential outliers" you are referring to that i haven't removed already that need removed.
Valefor.Prothescar said: »Since we don't know the specifics of the WS it could be any number of things. There are some oddities coming up from your numbers and we want to remove as many variables as possible.
I suggest Tunnel Worms for the mob; they can't move before you fire and are piercing neutral. You can also WS naked, you don't need any stats from gear here.
i would use enough str to cap fstr, though, since it seems likely it will have a str mod
Bahamut.Celebrindal said: »No, I'd like specifics on what you think is causing outliers for my own personal knowledge bank, if possible.
I removed all TP bonus, got outside of a range where True Shot could possibly proc, no trusts, no /ja buffs. No crit gear in WS set. If there's something else I'm unaware of, I'd rather be told what that was instead of "do it naked".
i think something is off with pdl, possibly the trait so I am asking proth to test to verify. everything comes up off by about ~50 damage
but the worm idea is best, just wear enough str to cap fstr and avoid pdl and wsd if possible
if you could retest on worms (since they won't move), without any pdl or ws damage gear, i can get the right numbers later. base stats don't matter as long as you're capping fstr and can leave slots open to allow other increase in base stats for mods after
Valefor.Prothescar said: »So the solution to the problem was simple, the original testing for PDL traits was sloppy and the conclusion was made incorrectly. For all but tier 5, the number is different than the assumed 0.1, 0.2, 0.3, etc. because the PDL+ trait is x/256, meaning there are small fractional differences if you compare expected, calculated ranged damage (any damage, but it's easiest to see on ranged) with in-game damage numbers i.e. 0.1 =/= 0.1015625. This won't make a big difference in practice (i.e., your gameplay isn't going to change) but it does explain the headaches with testing since PDL traits became a thing. Numbers not lining up despite there being no randomizer meant something was fundamentally wrong with the calculation, and this was the easiest answer. Luckily it was a good guess.
Anyway, I went and tested them all besides PDL+ IV because I don't care and neither does anyone else.
PDL1 - 26/256
NIN/RNG
113+206STR
117+176AGI
Sidewinder 20%STR 50%AGI 5fTP
D: 19+48=67
fSTR2: 20
WSC: 63.8+146.5=210
297*5 = 1485 Base Damage
3.25 base pDIF + 26/256 Trait = 3.3515625
Expected final damage = 4977 * 1.05 = 5225
Damage: 5225
PDL2 - 51/256
SAM/RNG
128+281STR
127+163AGI
Sidewinder 20%STR 50%AGI 5fTP
D: 19+48=67
fSTR2: 20
WSC: 81.8+145=226
313*5 = 1565 Base Damage
3.25 base pDIF + 51/256 Trait = 3.453125
Expected final damage = 5398
Damage: 5398
PDL3 - 77/256
DRG/RNG
94+106AGI
Split Shot 70%AGI 1fTP
D: 1+3=4
fSTR2: 16
WSC: 140
160*1 = 160 Base Damage
3.5 base pDIF + 77/256 Trait = 3.80078125
Expected final damage = 608 * 1.21 = 735
Damage: 735
PDL4 - lol idk
i didnt want to find a lv70DRK
PDL5 - 128/256 (still .5)
DRK/RNG
94+117AGI
Split Shot 70%AGI 1fTP
D: 1+3=4
fSTR2: 16
WSC: 147
167*1 = 167 Base Damage
3.5 base pDIF + 128/256 Trait = 4
Expected final damage = 668
Damage: 668
Numbers should line up better w/ these values. Gear PDL still seems to work the same way as expected, i.e. just a straight +1.xx multiplier onto your final, post-trait pDIF cap.
There were no open ends here. Nothing else could've been given to you that wasn't already short of teaching you all the math which no one has the time to do.
Let's keep this thread solely for sharing information on the new prime weaponskills; WS numbers/sceenshots, hypothetical discussions on WS properties, such as stat mods and fTP, gear sets and buffs/debuffs used etc.
No discussions/comments on how much people hate sortie, why weapon requirements suck etc.
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