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By Seun on 2025-11-10 15:00:31
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Phoenix.Enochroot said: »Happy with the adjustment for now but will be pissed when I've burned all my orbs this month and next month they have a campaign for it.
You're probably safe to assume that the newest items won't make it into the campaign immediately. You gotta have some sort of motivation to go other than lack of discipline or gambling addiction.
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Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6
This has already been reported. Read previous comments for each level. Read the entire thread and did not see a post from someone reporting verified stats for each Mastery Rank level. Unless it was someone I have blocked like eyeroll it's not in this thread. In fact, there are conflicting reports in the thread.
i can confirm it's for sure +5 all BP at mastery rank 5.
Rank6 is the one I've heard both +10 and +15. Math b hard
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Wasnt aware, could only recall the ring and maybe a helm with slow on it, never put any in the set since it could sometimes not add anything at all depending on where your current haste totals were iirc.
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possibly 1 extra tic of regain off aske sash We already had a 5% slow neck, but at least you'd be able to throw it away if you get your hands on the skill+ neck.
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I have sortie boss clears of maybe the top floor bosses, and access to the basement. Can't remember if I ever did basement bosses.
And did not finish TVR, as the final chapter wasn't out just yet, but I was up to.... (double checks)... the end of part 9, which is where you unlock the ability to do prime weapons
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Still as good as last time. Pretty easy to solo VD runs in just 3-10 mins. As long as you negate the use of Quenching Hammer in some way it's pretty trivial on any difficulty.
YouTube Video Placeholder
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By Arael on 2025-11-10 14:37:15
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Also still 8 here.
Has anyone seen or heard of another Rank 9 other than Navius? Would be great to know what sets them apart.
I'm really wondering how the system can purportedly go to 10 when hitting 8 required so much completion already.
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Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6
This has already been reported. Read previous comments for each level. Read the entire thread and did not see a post from someone reporting verified stats for each Mastery Rank level. Unless it was someone I have blocked like eyeroll it's not in this thread. In fact, there are conflicting reports in the thread.
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Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6
This has already been reported. Read previous comments for each level.
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By Kylos on 2025-11-10 14:23:25
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Did a Mars Orb on a mule where I got five noise, one thud, three loud thuds and an ITG from the Rainbow.
Pulse Cell: Mx
Cath Palug Hammer
Azure Leaf
Celaeno's Cloth
Hepatizon Ore
Igneous Barnacle x2
Indi-Vex
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By Lutia on 2025-11-10 14:15:36
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k
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If this keeps going then it could be +20 at rank 7, +25 at rank 8 and +30 at rank 9.
Implying Rank9 is the new max rank.
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LS mate reports that the frog got buffed, so maybe? About to enter myself and see
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Got the new mastery rank earring off a impossible thud on a mars orb
Its 15 all stats at rank 6 Seeing some conflicting information about stat bonuses based on Mastery Rank for this equipment, could anyone else who has this please verify what stats you're getting at what Rank? Also would like to see data for Ranks lower than 5 if possible.
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Still 8 here, but friend jumped from 7 to 8 on login.
Will be interesting to see what common ground these r9s have, Apart from a escutcheon (plz no), the latest couple of master trials and 2 mog garden titles (over a year away from them, lol) I don't really have anything meaningful left to do apart from let my game time rack up...
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Hoxne Ring
Mars Orb
ITG noise
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Can the buff be manually clicked off while ammo is still equipped?
Can it be dispelled?
Do we have a buff ID for lua purposes? Someone might like an echo reminder that the buff is active and in play every time they WS or some other condition. Some might like an echo reminder if the buff falls off (Dispelled or otherwise).
There'd be easy enough ways to lock the ammo in place based on the Buff ID being active, also. MNKs already do that with Impetus and Empy Body, or they probably should if they don't.
Not sure if enchantments can be dispelled. Suppose it'd vary by job but ones like mnk would probably just use it full time, so if i were to lua it id just make a seperate copy with amupulla put into all sets
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By riat on 2025-11-10 13:24:42
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There'd be easy enough ways to lock the ammo in place based on the Buff ID being active, also. MNKs already do that with Impetus and Empy Body, or they probably should if they don't.
I could never get Impetus + Empy body code to work on MNK. Same with Ask Sash. But I made dedicated sets for the buff and just change off the set when it wears off.
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By Rairin on 2025-11-10 13:17:05
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I'd be shocked if it wasn't the same buff ID as high breath mantle, escutcheon, etc
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By Torzak on 2025-11-10 13:14:38
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Can the buff be manually clicked off while ammo is still equipped?
Can it be dispelled?
Do we have a buff ID for lua purposes? Someone might like an echo reminder that the buff is active and in play every time they WS or some other condition. Some might like an echo reminder if the buff falls off (Dispelled or otherwise).
There'd be easy enough ways to lock the ammo in place based on the Buff ID being active, also. MNKs already do that with Impetus and Empy Body, or they probably should if they don't.
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seriously lol
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By Seun on 2025-11-10 12:59:30
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For a mars orb, your reward chest (9th chest) can be Brown (noise), Gold (LT) or Rainbow (ITG). If it's brown, good luck... 50/50 on Mimic.
For a venus orb, your reward coffer (9th coffer) can be gold (LT) or Rainbow (ITG). Also, I have observed that the Terminal Coffer can also be Thud, LT or ITG on Venus orbs. Personally, I kina feel less inclined to stop on a Loud Thud compared to before this update, but that's just me.
For mars orbs, they just made the win condition a probability instead of a guarantee.
For venus orbs, noise already wasn't a reward from the terminal coffer. They buffed the HQ noise rates of normal chests and guaranteed the win condition to give it a more clear advantage over mars orbs.
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By Asura. Eiryl on 2025-11-10 12:58:33
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PSA again

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Malignance Tabard from ITG thud
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i wonder what thud would be for cerps cloak now. Im used to stopping at a loud thud lol
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By Eiryl on 2025-11-10 12:22:55
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That's not the right pic, it's the same one from the last page
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By Anza on 2025-11-10 12:22:12
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100%Da is more than AM3 from mythic and its also 100%DA on ftp transfer WS AND you dont need AM3 at all, so you don't need to hold to 3000TP every 3min, you can just use it asap at 1000TP and take advantage of AM1 (acc/att)
Building 3k TP on DNC is kinda trivial.
PK with a guaranteed DA proc seems... not worth it? Mythic OA3x is better when it procs (20%), Mythic OA2x is equal when it procs (40%), and you're still using PK.
I'd suspect Twashtar getting DA procs every hit is better?
What's the effective increase in TP rate, given that you're not at 0% multiattack in a non-Hoxne build either?
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It possibly brings back DRK Resolution, Aeonic Entropy, Mythic DNC.
Can you explain how a Mythic anything benefits from DA+100 that makes Mythic OAx useless? I'm not following...
For DNC, wouldn't something like Twashtar get even better with the assurance of at least a DA proc every round, along WITH Empy AM?
100%Da is more than AM3 from mythic and its also 100%DA on ftp transfer WS AND you dont need AM3 at all, so you don't need to hold to 3000TP every 3min, you can just use it asap at 1000TP and take advantage of AM1 (acc/att)
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