|
 |
|
Carbuncle.Maletaru said: »150 people there and you didn't know a single one of them? Last month we weren't forced to alliance up ;) I played raise 3 and smn damage role
I have 0 issue forming up with an alliance, I did yesterday for Tier 2, got a whole 20% bar fill from 3 NMs because another group was doing considerably more damage.
|
|
 |
|
I am sure there will be change to optimize the event. This will never happen if everyone is saying "this is good" "you need to rethink your personal take on this system". You can't be telling people they are overreacting and everything is fine and at the same time saying it'll become better lol
|
|
 |
|
|
150 people there and you didn't know a single one of them?
I agree, we're both saying the same thing...
|
|
 |
|
Carbuncle.Maletaru said: »Maybe not individually, with a single character...but hey newsflash guys, like I've been saying for years: it's not a single player game. For the CN NMs itl be the 2 main alliances will split most of the progress and 3rd alliance and rest of ppl will get much less and anyone solo will get basically nothing We said the same thing differently.
And that will work great for small servers like Carbunle that theres only 18-36 ppl participating. Last month on Bahamut tho? My memory is a little foggy, but I think we had somewhere around 130-150 for Omega. That's a little much to do that sort of coordination and enevitably getting 1/10th of the progress. 10 months of Omega to get 1 chest!
Maybe this is their incentive for people to leave Asura/Odin/Bahamut and go to the smaller servers.
|
|
 |
|
|
There is no need to be so aggressive. I have no perfect solution but I am sure SE designer are better than me on this. I am sure there will be change to optimize the event.
|
|
 |
|
|
I don't think it's nearly as bad as the HNM stuff because anyone can contribute. Maybe not individually, with a single character...but hey newsflash guys, like I've been saying for years: it's not a single player game. Gather some friends and go together. Make an alliance with the other people in the zone. Network and build connections.
I went to Omega and nobody in my linkshell was there. Fortunately, 2 guys I knew were leading different parties, so I allied with them. Then 3 more of my friends showed up.
We talked about which jobs were lacking and swapped over. We discussed strategy. You know, like an MMORPG and not Animal Crossing XI.
If you insist on not talking to anyone, not networking, not taking initiative, and insisting that your schedule is so unique and sporadic that nobody could ever possibly want to be your friend, I'm going to continue to lack sympathy when you can't get amazing results out of content in FFXI.
Worst case, you can go COR, SMN, or RNG and do damage to the bosses yourself. They don't really need buffs to push out reasonable damage, so you don't need an alliance of people supporting you to crank out some data.
|
|
 |
|
You yourself may consider these rewards minor and "not missing anything", but have you actually seen the total availablity? If you had 100% participation, assuming there is no hidden cap, that adds up to 5 bonus chests per zone. Everything is a matter of personal consideration but I think you are thinking to this content in the wrong way. This is not an instanced content where you aim to do the 100%, you cannot control it. Very few people (if anyone) will get the 100%. You do not have to see it as you are missing 10 extra chests per month, but that you can maybe get 1-2 extra if you are lucky.
Now, I do not want to say the system is perfect. Points being connected to the damage your party inflict ignoring all other factors is a bit weird, I agree.
|
|
 |
|
|
I would have preferred to see this system not exceed the 5 chest weekly limit. If it was an alternate path it would benefit a lot more people. Did you participate in the NMs? Then you can spend less time to finish this weeks progress. Unable to participate in the NMs? Then you can still have the option of doing 5 climbs.
Going above the limit and making participation based on dmg dealt exclusive to your party, just recreates the HNM scene..
|
|
 |
|
|
I get why some people can get disappointed in the "missing NMs" stuff, but ultimately things will calm down eventually, I'm sure of that.
And this also kinda ensures the NMs keep on getting killed steadily everytime, which ensures the whole server will get the "real" reward.
This might not be perfect but to me it feels like a much better and working system than the previous situation which would've slowly started to simply not work.
I'm still annoyed by the block/ignore dt/defense problem on these nms. It's just... wrong. Small thing, but ignites my OCD.
My only real concern at is with the two CN areas. Once per month sounds a bit... rare. A lot of people will want to at least try the content, like once or twice just to see what it's about?
And atm the amount of OHKO moves is a bit too much and more than that the real issue here is availability.
I'm not really sure how they can solve that. BCNM version? Could be a nice compromise but it wouldn't be the same.
Make it pop again like 2-3 more times per month? But make so you only need to kill it once for Server progress?
Would be something but still wouldn't "solve" it.
I dunno, I'm happy with the changes they enacted to the NMs system but I still think there's something else they should do but I can't think of anything.
|
|
 |
By Asura. Vyre on 2026-01-14 02:11:35
|
|
With Terminus in Dyna D Wave 3 on the BST NM. The most upsetting thing about it, is the BRD had just renewed 5 songs.
|
|
 |
|
Now, if an NM is up, you’re always encouraged to help out. This is only true for the smallest of servers, every other server will now be forming alliances to hunt them right at spawn time (which the bigger servers were already doing) but now more aggressively.
And if you aren't in the main alliance for the Fomor NMs, you will receive very little to NO progress on the unique data. For the CN NMs itl be the 2 main alliances will split most of the progress and 3rd alliance and rest of ppl will get much less and anyone solo will get basically nothing. But it is a good thing that the NM get killed down as fast as possible for the server. Even if you miss 3-4 extra chest, you are assured to get the real rewards the month later and that s the whole point of the new limbus. I also random participated in nm killing on Asura, just being there when nm popped so, it is definitely not so dire as you think. Even if it is, the reward for killing the nms are minor. Again you are not missing anything worth it.
|
|
 |
By . on 2026-01-14 01:52:23
|
Dang, why Youtube recommended the same video Eirynil recommended???
Lol i was recommended that too. I agree with his opinion its been bad
|
|
 |
By . on 2026-01-14 01:33:19
|
|
|
|
 |
|
My only problem here is that they added something new to Limbus that most people on Bahamut can't really do anything with until next month. The CN NMs are w/e to me as I already knew as soon as the update was finished that would get mostly plowed through before I really had that chance to participate in it. SE should have just paused the roaming NMs as well. It was kind of dumb not to. I get that it can be annoying, but you need to think about the event in a different way. Before, you just did your own Limbus runs and a lot of people avoided NMs, waiting for someone else to deal with them. Now, if an NM is up, you’re always encouraged to help out.
The added rewards are nice, but nothing crazy or unique. And if you can’t fight an NM because it’s already been defeated, you’re not really losing anything important—the whole server has already gained the real bonus anyway.
|
|
 |
|
Does Fu actually absorb your buffs in the true sense of the term, or does he erase YOUR buffs and it powers him up accordingly based on the number of buffs absorbed? I've always believed it was the latter, because I've never seen a message saying "Fu's [buff] effect wears off" the same way as Glassy Gorger. If Fu absorbs like Utsusemi, he doesn't appear to get the shadows in return, it just "counts" as a buff he took in powering (and weakening) himself. I could be mistaken.
Welp, I was mistaken. Fu steals your buff effects (idk why I thought it was a simple dispel/power up mechanic). Used Souleater and 3 other minor buffs to slightly weaken Fu, and his first attack did 54k. :)
|
|
 |
|
|
I'm not sure on how the SC damage counts towards the 'damage from behind' requirement. Is it possible you're dealing too much SC damage on SAM, resulting in less than 50% non-SC damage from behind?
|
|
 |
|
|
If you have a trust tank, have the sam do kagero from behind, or if the Sam is tanking have the cor do leaden and the rdm do seraph blade from behind, avoid big sc damage, if he turns to one side or the other, stop and hold until he turns back, elemental dmg is hateless and is easier for the tank to not lose it
|
|
 |
By Velner on 2026-01-14 00:37:37
|
|
Whoever said I automate my Limbus climbs is a bi.... nvm. I'mma choose peace today!
|
|
 |
By Carbuncle. Nynja on 2026-01-14 00:16:13
|
|
|
|
 |
By . on 2026-01-14 00:00:52
|
Like with a gun or with his load?
|
|
 |
By Radiuz on 2026-01-14 00:00:12
|
|
|
|
 |
|
|
im using the last version and nothing has crashed all day so far
|
|
 |
|
|
If you plant a Dryad Root, it will show up as a sparkle in the furrow until it matures, then it becomes a floating Earth Elemental on the furrow. Dryad roots can be harvested a few times too, becoming a sparkle after a harvest.
|
|
 |
|
The game is so ugly without these mods.
I don't even want to play with these icons lol
|
|
 |
By Genoxd on 2026-01-13 22:26:46
|
|
I clicked it and quickly closed it. It's over 11 minutes lol
|
|
 |
By Tarage on 2026-01-13 22:23:18
|
Why not just... post the sets? I'm not watching a video.
|
|
 |
By Asura. Vyre on 2026-01-13 22:19:11
|
|
Celebrindal shot me!
|
|
 |
By enoch on 2026-01-13 22:12:28
|
|
Oh, that's another harvestable thing. I'd guess earth elemental is a dryad root and the sparkle is a revival root.
|
|
 |
|
|
|
|
 |
|
|
Ok. That makes sense. I did harvest it and then the sparkle appeared in the furrow
|