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Autorun cancels after a dig for me.
Oh yeah me too
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Autorun cancels after a dig for me.
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Laziest man alive: Anyone know the minimum distance to walk for chocobo digging? I know you [allegedly?] have to move after a successful dig to have another successful dig.
IIRC 3.5 yalms but I don't know why I think that. In practice, what it means is that you can lock into walk mode, auto-run, and as long as you don't get stuck you'll be able to dig more items.
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Laziest man alive: Anyone know the minimum distance to walk for chocobo digging? I know you [allegedly?] have to move after a successful dig to have another successful dig.
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By waffle on 2026-01-13 08:55:37
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Dyna-D campaign only applies to the instance, not the shared area, correct? Theres nothing mentioned in the campaigns page but I'm pretty sure I remember reading something like that? I can't recall them ever saying that, for what it's worth. Moreover, the double value from squadron enemies for +3 unlocks seems tailor made for the shared area.
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By NynJa on 2026-01-13 08:39:51
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Dyna-D campaign only applies to the instance, not the shared area, correct? Theres nothing mentioned in the campaigns page but I'm pretty sure I remember reading something like that?
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How often are you getting the metal from Botulus?
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By dannyl on 2026-01-13 08:10:45
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First time seeing this. Thanks Navius, & RadialArcana ;)
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We had similar numbers until we fixed our Impact timing.
First Impact we went early in the SC. 2nd late in the SC. Third early, 4th late. Fixed our issues of impact falling off.
On this note: Impact lasts 3 minutes (if unresisted). If you cast it in a macc set and it lands without any resist (I don't think it's a good idea to intentionally resist, since the resist could make it MUCH longer) then it will last for most of, but not the entirety, of your TR (which lasts 3.5 minutes).
Keeping this in mind, it's important to either:
Start the Impact very early so that it wears off (and can be recast) during/before the second SC
Cast the Impact in the middle of the SC (making sure that it doesn't MB) so that is lasts through the second SC
It's quite finnicky and we've had a LOT of issues with Impact wearing off in the middle of the second SC.
Of course this all applies the exact same way to the 3rd/4th SCs.
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By Taint on 2026-01-13 07:53:08
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We had similar numbers until we fixed our Impact timing.
First Impact we went early in the SC. 2nd late in the SC. Third early, 4th late. Fixed our issues of impact falling off.
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By . on 2026-01-13 07:39:33
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i'm fine and genuinely touched for the well wishes. just realized some of my behavior was both unhealthy for me and unfair to you all who still enjoy the game. wishing you all the best!
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The only fixed an extra n in one of the new armor sets, so they probably should have used a singular there.
The concept of singular/plural functionally doesn't exist in Japanese, so that checks out.
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By . on 2026-01-13 07:06:10
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That's insane honestly lol and it's really ugly. A lot of the official stuff is always overpriced because of licensing. It's funny how much better the third party stuff is.
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By NynJa on 2026-01-13 06:47:01
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Quote: Various issues with incorrect text for the armor help messages. (English version only)
I just realized my Prishe Boots and Null Masque still have the erroneous message.
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By . on 2026-01-13 06:36:27
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Probably he didnt want to be associated with you guys.
I kinda can relate with him.
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The game is so ugly without these mods.
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ok cool ty
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Omg. I cant wait to update my UI! I haven't been able to get nameplate back in over a year!
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Not sure if anyone's using this, but the status icon and nameplate mods (57.DAT and 51.DAT) have been updated in the main post to be compatible with the recent version update.
I do, I love this pack, thank you so much :)
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By Ahlen on 2026-01-13 04:24:35
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Kaustra and helix do not get the magic burst bonus for resist ranks so rayke only helps for the resist checks on them. Reasons you are seeing second Kaustra lower is likely impact fell off the timing can be difficult. But there are many factors that can cause it besides that such as blu didnt searing tempest or tearing gust, no reset for gambit or enlighten, actual resist, many more causes.
There was a theory if you proc him some of the dt is removed but I haven't seen proof or testing for this.
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I meant in the context of a weekly rotation, not a one-time deal. Like can you only open 10 chests per week through gaining data from NMs, or is there no limit (on a weekly basis) and they just decided that you need to use it or lose it due to...reasons.
I'm assuming there's no time-based limitation (other than number of NMs available to kill per day) and that they just needed to arbitrarily make a cap to the amount of data you could hold at any one given time.
I'm sure we'll find out soon enough.
How does the roaming NM spawns work? After they're killed once are they dead for the month or do they spawn weekly (or more often)?
There are 4 roaming NMs per zone, one in any given tower. They respawn at JP midnight and once killed, There's 1 NM per job class. When one is killed, they do not respawn until the following month. However, a different job (that hasn't been spawned / killed yet) takes its place, though it can spawn in a different tower/floor.
https://www.bg-wiki.com/ffxi/Category:Limbus#Roaming_Notorious_Monsters
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How does the roaming NM spawns work? After they're killed once are they dead for the month or do they spawn weekly (or more often)?
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Sure, but you get some flexibility to swap something like Agwu hands in for Empy hands.
Side by side comparison of Bunzi R15 + Ammurapi Shield vs Mpaca's Staff R25 & Enki Strap -
+18 Magic acc, +28 MAB, -15 Magic Damage, -2 MB II, +10 MB I
At a glance, the only reason to use Mpaca's would be for MP management reasons.
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Asura.Bronzequadav said: »So is this just one free chest/month? When you open your free chest do your points deplete and thus allowing you to refill it on more NMs?
You can hold up to 10 charges. There may be no limit on how many you can earn in a week/month, but realistically other people will be killing NMs so the limit is...how many NMs you can participate in.
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So is this just one free chest/month? When you open your free chest do your points deplete and thus allowing you to refill it on more NMs?
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Not sure if anyone's using this, but the status icon and nameplate mods (57.DAT and 51.DAT) have been updated in the main post to be compatible with the recent version update.
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Asura.Bronzequadav said: »Did hoxne and I guess now the sworn set, do anything for Prime sword? or is the ws just too bad (obviously tizona is always going to be king but curious if the gap closed some)
They wont do much for WS, but Hoxne brings those weapon options closer, because it makes tp gain the same for all of them. By all of them I mean Prime, Tizona, Maxentius and Naegling. Hoxne also significantly boosts avg damage of CDC and Fast Blade II, but not enough to make them competitive against other options, but enough to make them very usable if you need them for skillchain.
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I wanna say it might push it closer to/ahead of Tiz if hoxne is in play. The WS itself isnt bad afaik naegling SB is just better due to the boost + all the additional atk and Tiz expi isnt far behind that due to better WS frequency due to AM, plus the whole utility aspect in never needing MP
Was someone who was gonna run some real WS numbers on imperator but dont think it ever happened
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Lame
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