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so put the files for the nice menu back in after todays patch. and then was looking for the new trust menu, took me about 20min to realise, the nice menu ofc dont show that menu haha
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HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD
That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..
If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
I know we question if they even play the game....the *** do I care about str? HP and survivability all I care about. ***we have healers who have virtually or even literally unlimited MP.
Next up just want to be able to disable ballad, flurry and evokers
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HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD
That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..
If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
I know we question if they even play the game....the *** do I care about str? HP and survivability all I care about. ***we have healers who have virtually or even literally unlimited MP.
Next up just want to be able to disable ballad, flurry and evokers
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The least used stat is probably CHR.
DEX is pretty useless or maybe net-negative because you actually don't want melee trusts to be able to hit high level enemies.
AGI can potentially reduce TP feed, but only if the trust is a has more agility than whatever they are fighting, which probably won't be the case against anything that matters.
If you commit to never doing DEX or CHR, you go from 9x150 down to 7x150, which means you'll be functionally capped by EoY.
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Ygnas is godawful. He runs around randomly, he has an AoE WS, his Haste interacts strangely with at least one other trust (couldn't tell you whether it overwrites or some trust just doesn't cast Haste 2 when his is up, but I sure noticed something was up)... just always do never be using Ygnas.
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I literally just thought to myself the same thing about DEX, keeping it at no bonus so that Qultada whiffs more lol min DEX to teach Qultada not to skillchain
cap INT to teach Qultada how not to skillchain
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HP, HP and still HP, all i ask is for trusts to survive Bravado when soloing Kyou without trusts campaign lol.. some of them wouldn't even reach 1500 max HP as it is rn ffs xD
That HP boost should help a lot also with all those instances where Qultada or other squishy trusts just get 1 shot or close to 1 shot in many VD or NM fights, while now they might survive enough to at least put up Chaos roll or get heals and drain dumbtrust-healer MP for good before dying anyway <3. Yeye i'm sure VIT MND and INT will also help, but raw HP is like adding a sort of "damage taken-" effect i guess..
If you go from 2000 to 2500hp, it's basically similat to saying that you gained -25% damage taken (your effective HP with 2000hp and -25% dt would be 2500hp), so compared to +50 MND / INT / VIT, seems like the strongest defensive option.
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I notcied very quickly 2 bugs.
One was that after initial dump in jeuno. I couldn't put in trust merits on anything because the menu had disappeared.
Also that some of the deed rewards were not showing to give an item reward despite that they had.
That aside, there's 380 Trust Merits avaliable this month.
80 of which are the monthly reset tied (deeds)
300 are just for unlocking and for having completed the capacity point RoE objectives.
So 80 per month outside of events, as said in the AMAN live.
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Welcome back Mr. Beastwood!
Thanks man, good to see you too (and Panta, lol).
Obscure message boards, the original social media!
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hmm after trying out some simulations, I can see that depending on the job and weapon used, Ephramad's Ring MIGHT beat Chirich Ring+1 for overall DPS on jobs with high enough white dmg and AM3 Empyrean Aftermath.
On Calad DRK with AM3 active wsing at 1k it seems like STP or Ephramad in the ring slot are almost equal or within 1-2% from each other (but that's due to the variance, since sometimes they show up as equal, sometimes one of the two will be 1% ahead)
Holding TP at 1800 to ws gave Ephramad PDL a slight 1-2% edge over 6STP (assuming you are atk capped and also buffed with SAM roll), and this is with Torcleaver being a good ws in the first place. If we look at that from an Ukon WAR or Redemption DRK perspective, should gain a bit more. (with torcleaver, the stp from ring vs pdl from ephramad still have higher value than quietus or ukko, as those tp will scale ws dmg further and thus help overall dps, same thing cannot be said about Ukko/Quietus)
It's still a minor and situational difference, so tbh i wouldn't go out of my way to optimize every possible scenario.. BUT you could have a toggle on few specific jobs like DRK or ukonWAR or masaSAM to switch your state.melee into your AM3 PDL/MA-tp set.
On every 1h job and even on prime 2h S5, i suspect STP is just better overall dps since going from 50% triple dmg autoatk to much less makes PDL weaker than the other case, with WAR being a possible exception since PDL on him will also multiply with DAdmg+, prime triple dmg procs and empy set bonus possibly..!
TLDR --- STP rings are generally better than Ephramad in TP set for overall max DPS, except for specific jobs/setups with high enough white dmg under am3. Is it worth it to include Ephramad into such tp sets? rarely..but in the right situation it would make sense to gain extra accuracy while retaining decent overall dps.
Nobody pays ur sub so do what you want! (except wearing ambu+2 or reisenjima gear in tp sets for relevant endgame content, PLZ STAHP, WSing 30ms faster won't outweight the dmg you'll lose by being para/slow or by using a medicine cause you dropped 2-300+ magic evasion..)
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You want as much tp as you can get as fast as you can to do more dmg per WS.
I'm gonna address the bolded at the very end, As a general statement, true, though I think we should acknowledge that at a certain point, just stacking STP isn't always the best answer, and it comes at the cost of other stats.
I'd be surprised if we all didn't agree that Schere earring is objectively better than Dedition, even with 3 less STP. I think that's just one of many examples where you're simply not going to pass up the benefits of several lesser priority stat boosts because STP is generally higher priority.
Personally, I rank stat priorities like this: (Sans WAR 100% DA builds)
1. Accuracy
2. Haste
3. PDT/MDT
4. STP
5. MA
6. Crit Rate
7. Crit Dmg
I'm checking a lot of other boxes before I'm even worrying about STP, but when I do get there, if I run into a Schere/Dedition scenario, I think you have to look at your build en aggregate and decide if more STP is better for that slot than your other options.
Not that there's a ton of fights like this, but hot goth mommy Lilith keeps you amnesia'd and stuck at 1k TP a good portion of the fight. The extra STP isn't serving us there, but more MA, crit rate, and crit dmg absolutely would have.
Which brings us back to the topic at hand:
You want as much tp as you can get as fast as you can to do more dmg per WS.
Sorry Dodik, I had to :D
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We've discussed this thing many times in multiple threads, I remember a very civil argument with Maletaru on the topic.
I think nobody is arguing against STP in TP set producing a pretty noticeable increase in DPS output when it brings your Xhit build up a tier. When a single +1STP is the difference between one hit more or less to reach 1000 TP, that 1STP is gonna create a massive DPS increase.
I don't think there's much to argue about that, as a matter of fact I doubt I've ever seen arguments about that specifically xD
It's more about the utility of STP when it does NOT grant you a level up in your xhit build.
Does it still matter? Well, for example in the same number of hits you end up at 1322 TP instead of 1001, so at least for WS that increase damage with TP (pretty much most of those that really matter) that STP will produce a slight increase in DPS output even without reducing the number of hits to reach 1000+.
But, as Lili emphasized, will that WSD avg increase be more than the damage you would've gained by using other stats instead of STP? Crit Damage, Crit Rate, Multiattack, DA damage, etc.
In theory it's a very valid question, so "it depends™" like Lili said.
In reality though, lack of options for specific slots and the fact that the White damage / WS damage ratio in FFXI is usually greatly skewed towards the latter, means that more often than not that additional STP will produce better results.
Always? Nope. It depends on the job, the slot we're talking of, the WS, blah blah. But if you pointed a gun at my head and forced me to pick something without telling me the job, the ws or the slot, I would personally place my bet on STP. It won't always win, but it's more likely/frequent that it will win over other options because of the reason I said above :p
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By Lili on 2026-03-10 04:57:53
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It's really not always that straightforward. If the additional TP gained added 700 damage to your ws, that's a lesser gain than the additional double attack swing that hit for 1500. Now, how much of the former are you getting for the same slot compared to how much of the latter? That's where things get tricky to calculate.
Generally, having 1k TP a bit earlier is a good thing in both skillchain situations and WS spam situations - being able to do 6 WS in the time it used to take to get 5 WS is usually a gain, especially with heavy hitters. Do you get there faster with more MA or with more STP? Depends. Can you compensate having done 4 fewer WS during a 3min fight by making all the others WS hit harder? Likely not, but it depends on the fight.
TL;DR: it dependsTM
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By Lili on 2026-03-10 03:49:35
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I literally just thought to myself the same thing about DEX, keeping it at no bonus so that Qultada whiffs more lol
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By Tarage on 2026-03-10 03:49:21
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Each stat +0-+50
1 point each for the first 10
2 points each for 11-20
3 points each for 21-30
4 points each for 31-40
5 points each for 41-50
20 points per monthly roe book.
150 points to complete a stat, 1350 for all, 17 months worth of roe's to complete all. Completing the old trust power quest grants 200 which effectively removes 2.5 months.
You get a free 100 point book at the start, and doing the crystal filling quest gives you another 200 points, so assuming you only do that and the monthlies, it will take a little over a year.
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By Asura. Vyre on 2026-03-10 03:39:23
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Asura.Clintbeastwood said: »Being back more frequently on these forums lately has me realizing how "at home" this place feels. The familiarity of the site, the recurring cast members in the forums, it's a special little nook of the internet.
Thanks to the FFXIAH team for keeping the lights on. Welcome back Mr. Beastwood!
Now if only we could get Jessikah to post again, and blackjack, and hookers!
But yeah, I would definitely feel like I lost a cool hang out, if this site goes *** up. It may be a hive of scum and villainy and Panta dogs, but it's my hive of scum and villainy and Panta dogs.
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What stat plan templates would you guys aim for as of this update? I'm gonna try to distribute my points sorta evenly among HP, VIT, MND, INT. I want to improve their survivability and their Macc to land debuffs.
Still pondering on MP but that's usually not an issue for me.
Don't care for AGI or CHR (at this stage).
STR could be interesting but I feel their damage would suck regardless.
DEX is a double edged sword. Would love for some trusts to have more physical accuracy, but until we get an option to turn "WS usage" Off, it's actually beneficial sometimes to have them miss so much.
More Miss = Less TP = Less WS = Less SC interruption.
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Youre welcome.
I will keep improving the user bots progrmamation so they can even better produce the illusion of community for you, and that they can pretend even bettter they are real people.
Please make them like all my posts and laugh at my jokes. TIA.
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You're not wrong on this point; the sim is not perfect, it will have bugs and make mistakes. However, the sim (just like the spreadsheets that came before it) is a useful tool for people to make decisions pertaining to gear choices without having to spend an inordinate amount of time and effort running enough parses under every gear scenario to come to their conclusions. Suggesting that people use the simulator is an easy request that anyone can do given how user friendly it is, and saying "everyone needs to run their own extensive statistical analysis of in-game damage before they can pick a ring" is a bit heavier of a lift.
If you find that the results of your "reality" truly do conflict with the results that the sim provides, I'd encourage you to work with Izanami to improve the tool. The community as a whole will surely be grateful.
Look, I don't know what to tell you here. You are free to believe whatever you like, but I have a better understanding of my intent than you.
I don't use anything that the game does not provide. I am 100% vanilla. No windower. No frills. No fuss (well lots of fuss). The only non-vanilla I benefit from is anything my party members are using that I cannot control(and I guess a cavalcade of wiki editors more than likely).
I have never used spreadsheets for FFXI. I have never used the sim, and I never will.
As for your intent, don't play coy. It was to rile me up. You're not slick. You've loaded your posts with barbs every time you've posted in this thread. That's fine, but turnabout is fair play.
And I've no interest in head butting you about BLU. Mine's serviceable, but no major beast. I was just pointing at a time where you had opinion counter to what people take for granted as an example of bias.
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Worth noting, the trust primers come from the monthly deeds objectives
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Each stat +0-+50
1 point each for the first 10
2 points each for 11-20
3 points each for 21-30
4 points each for 31-40
5 points each for 41-50
20 points per monthly roe book.
150 points to complete a stat, 1350 for all, 17 months worth of roe's to complete all. Completing the old trust power quest grants 200 which effectively removes 2.5 months.
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I don't think the boost is "per trust" but is shared?
If you put your points into "+100HP" all trusts will receive +100 HP, not a specific one of your choice.
Or did I misread the thing entirely?
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By Lili on 2026-03-10 02:52:58
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ArkEV because TANK MOMMY
This update doesn't change trust logic at all, so the trusts that have been better until now will likely keep being better. It'll be nice to have Koru-Moru be a little sturdier and more able to land enfeebles.
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By . on 2026-03-10 02:46:40
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Youre welcome.
I will keep improving the user bots progrmamation so they can even better produce the illusion of community for you, and that they can pretend even bettter they are real people.
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We know that they removed the Memory Filled Gem thing, but how does the new trust system interact with Moogle Mastery, I wonder?
Granted that the Filled Memory thing was already inactive in the MM affected zones, if I recall.
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Being back more frequently on these forums lately has me realizing how "at home" this place feels. The familiarity of the site, the recurring cast members in the forums, it's a special little nook of the internet.
Thanks to the FFXIAH team for keeping the lights on.
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By Jakey on 2026-03-10 02:21:00
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I went HP and MND mostly with a few points in VIT and INT since the first 10 are so cheap
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By Johnb on 2026-03-10 02:18:33
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Maybe the HP is better than STR for now?
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By Jakey on 2026-03-10 01:50:34
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The funny part is they are all going to argue about the rings longer than it would take to just switch your rings for free and try them.
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By Jakey on 2026-03-10 01:49:28
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I plan to avoid dex probably until the gear releases, I'd rather the trusts miss but once we have gear with dt I can't turn that down but presumably it will also have acc then may as well cap it all.
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