make a simulacrum, go in, interact with book, summon some mooks and go off and find eles, floor 1 mobs shouldnt be able to kill your guys unless its a level 5 body i think, and your guys cant kill the enemy fort which clears the floor, so its 15~1hr of you being able to run around spell farming
Point Requirement: 80 and 1200 JP gift
Delta Thrust
Barbed Crescent
Empty Thrash
Heavy Strike
Thrashing Assault
Sudden Lunge
Sickle Slash
Tail Slap
Sinker Drill
Paralyzing Triad
Fantod
Diffusion Ray
Nature’s Meditation
Anvil Lightning
Erratic Flutter
Magic Fruit
Tenebral Crush
I'm Master (ML30) and only seem to have 80 points and can't set this many spells - why not?
80 points are afaik max. I assume you've merited assimilation 5/5?
The set posted above is pretty standard, only occultation missing. Didn't do the math but just from eyeballing I'd suspect the issue somewhere at Paralyzing Triad, Sinker Drill or Anvil Lightning. In my experience I have to decide for 1 or 2 of those if I go with a similar spell set.
Don't know what you're trying to do but since chant du cygne droped in importance I only find myself using it to close double light in solo chains so I'd drop sinker drill first. Anvil lightning is only worth to consider in spell setups or if you really need that extra tier of acc bonus.
I mostly find myself solo SCing so paralyzing triad is currently my highest priority of those spells listed. However, with high augmented nyame and other gear that extra skillchain damage maybe goes to waste, haven't looked into it.
Btw these spells are also among the first I consider to drop in favor of utility if necessary like occultation, winds of promyvion, white wind, barrier tusk, saline coat...
It's impossible to lack the appropriate merits unless you've literally bought the account and know nothing about BLU. There's nothing else to buy besides Assimilation/diffusion 5. What's worse is you highlighted being ML30 BLU, as if that has any impact on how many spells you can set.
Hello, how big is the "theoretical" difference beetween having 0DW (11DW needed) and actually having 11DW regarding tp gain ? I tried playin with both, i dont see a difference in a practical way. Note that it's with DW3,over gear haste cap and magic haste cap
Set2 is DW capped but i lose a small 6 stp.
Minor, but not really that minor, nitpick but it's not a "theoretical" difference, it's an actual, factual, provable difference.
DW3, capped magic haste and capped equip haste for Tizona+TP Bonus sword = 111 delay
The same, but with DW3+11 DW in gear = 95 delay
The set with DW is about 14% faster.
Is this normal to not notice the 14% speed delayed on screen ?
Tbh idk which one to choose.
1 delay is roughly 1/60 of a second. Can you tell the difference between 1.58 seconds and 1.85 seconds, with your eyes? While watching auto-attack animations? IDK, I can't...but it adds up