So this has answered some questions, but not all. The other question I am not sure about is this:
Is it worth using Arbatel Loafers +1 for Magic bursting on Helix or would it be better to use Magic burst bonus in that slot and use Daybreak/Ammurapi?
If you are /nin like in this solo Genbu video, then by far the best helix setup is Daybreak/Maxentius.
If you are /nin like in this solo Genbu video, then by far the best helix setup is Daybreak/Maxentius.
I never optimised my set for the Genbu solo with /nin if I'm honest. I just got the idea to do it and attempted it. I even forgot to enable my Idle PDT set incase anything went south. But yeah, that would be a massive improvement,
I have the rule made but often i forget to klimaform.
I also run 3 geo with my sch so mab/macc is not an issue, i value more the straight dmg increase than w/e i have on merlinic.
I just can imagine it worth (and debatable) if you are already capping MB1 and have very high MAB for it to be worth. Otherwise, for a low MAB set, Amalric +1 with +60 mab seems promising(a quick math says a set with 400 mab will sew the extra 60 from amalric a boost of 15%), if you lack MB, merlinic extra 10 MB will most likely beat arbatel. Finally you also have the Jhakri, with MB, MAB and extra macc.
IMO, the lack of MAB in Arbatel Loafer makes it very niche piece. Maybe with empy +2/3 it will pull ahead other options, or if we start getting gears with a lot of MAB and MB in other slots, but atm, my sets struggle to even fit MB stat in those pieces without sacrificing a lot of MAB.
IMO, the lack of MAB in Arbatel Loafer makes it very niche piece.
I don't nuke in Arbatel feet for anything except Magic burst tbh. Cos the +15% damage is definitely noticable for a Fire 5 MB for example, I'm just really unsure if it's worth it for helix or not. Since helix only gets around 10k~ so
Did a few genbu with geo's yesterday and ionohelix land for 20k, a bit overkill.
Yeah with any support like GEO, Helix do a lot of damage.
The reason I'm optimising for soloing is cos I do a few videos now and then, and if I post any videos including of me multiboxing that means people will complain saying they can't replicate it.
So even though I have a GEO mule, I try hit limits without using any mules for that reason. Hence the 10k~ on most mobs.
Well, if we are talking in bursting a helix, im sure our most powerful helix atm should be Luminohelox with daybreak thus you really gonna need to make up 30% MB in body, legs, feet, rings and ear.
Cutting the feet for arbatel, just leaves merlinic legs and bpdy with MB10 each, CoP earring and mujin band.
That should be one set i can imagine benefiting from arbatel, but gonna need to test if +15% dmg makes up for all MAB given up not just in the feet slots but also ring/ear (and a bit more in body or legs)
im sure our most powerful helix atm should be Luminohelox
What mobs would bursting Luminohelix be viable? I've only ever used it when in a group and we make light skillchains and bursted from a multistep.
I've tried it a few times bursting from a Fusion, but maybe the mob resisted Light, but it just never beat other options, idk.
In dyna div, the double dark weather can reduce light dmg accuracy and dmg. But i dont think there is a noticeable bias to light resistance for mobs in general, need to check each one of them.
Coming back to the game after a break and looking through my gearsets, I seem to own a Fenrir ring +1 and I can't remember why this was good 4 years ago.. Do people still use it on SCH or is it just for CORs now?
I don't think lilith and helix is the corect way to test this, it should be easier on something lower lv, with a nuke and just adding/removing something like 5% ring mb1.
i'll test it when i have the chance.
I don't agree with your testing assertion, as Lilith on Easy is only around i-level ~124 technically. Anyway, for sake of clarity, this is what Helix set is now:
(I do have optimizations for Orpheus Sash, Weatherspoon Ring for Light Helixes, Archo/Pixie for Dark Helixes, etc etc ...but for Lilith, I did ~1200 runs with PyroHelix II only on non-watersday as pyrohelix on that day would get negatively impacted).
Immanence, Fire, Immanence Thunder, Ebullience while Fusion happens -> PyroHelix II (for about 10,500 dmg)
Aren't you supposed to use Skrymir Cord +1 rather than Obi for helix spells? At least that's what I thought. Since helix spells innately have the bonus.
I don't think lilith and helix is the corect way to test this, it should be easier on something lower lv, with a nuke and just adding/removing something like 5% ring mb1.
i'll test it when i have the chance.
I don't agree with your testing assertion, as Lilith on Easy is only around i-level ~124 technically. Anyway, for sake of clarity, this is what Helix set is now:
(I do have optimizations for Orpheus Sash, Weatherspoon Ring for Light Helixes, Archo/Pixie for Dark Helixes, etc etc ...but for Lilith, I did ~1200 runs with PyroHelix II only on non-watersday as pyrohelix on that day would get negatively impacted).
Immanence, Fire, Immanence Thunder, Ebullience while Fusion happens -> PyroHelix II (for about 10,500 dmg)
Aren't you supposed to use Skrymir Cord +1 rather than Obi for helix spells? At least that's what I thought. Since helix spells innately have the bonus.
Yes, I replaced the Obi with Eschan Stone for MAB, but in theory, Skyrmir Cord should be better.
However, still waiting to hear back from Geigei's tests. I firmly believe and have 1009 runs of Easy Lilith, that show I'm able to break 10k pyrohelix 2, with Firestorm 2, ebullience, MBD1+27, on 2100JP Scholar and no outside help whatsoever.
Yes, but not sure if its gonma be better than Skrymir. Afaik Magic damage is almoat as potent for helix as mab and that belt has a lot of magic damage.
What were you even testing? Yes, MBD1 does cap at 40%.
I was asserting that MAB matters more than MBD1 for Helix II's. Basically, I was asserting that quantities of MAB and quantities of MBD1 are not so easily interchangeable.
Try swapping Academic Gown+3 for Amalric Body+1 (you're effectively trading MBD+10, 0 MAB for MAB+73 (with hands set bonus).
In any case, it was explained to me that Helix damage is calculated based on a formula, where the MAB term is allowed to grow/increase more quickly than the MBD1+ term, in the equation. (This is due to gear and an abundance of MAB+ gear opions and less to due with the MBD1+ term or it's cap).
I guarantee using a merlinic body piece with MBD 8+ and mab and macc will out perform amalric. I explained that +3 AF should only be used to MB when macc is low.
I guarantee using a merlinic body piece with MBD 8+ and mab and macc will out perform amalric. I explained that +3 AF should only be used to MB when macc is low.
What were you even testing? Yes, MBD1 does cap at 40%.
You were basically sayin gifts count to 40% cap, maybe i read that wrong.
Ofc there is a point where mab>mb and it's stupid easy to test on paper using magic dmg formula, i did this a lot for my blm back then.
Was everything writen down on paper and i throw it away but if i'm not mistaken 1mb=5mab or so.