Has anyone more skilled than me at creating accurate spreadsheet models figured out how to account for A/B path Divergence weapons yet? It feels like Fudo Masamune B path in particular might be very powerful in mainhand, possibly enough so to make the weapon a BiS mainhand (at least situationally, like on difficult targets where you can take advantage of the large acc/atk amounts).
For some very rough estimation, I plugged in DA+50% and get it demolishing the mainhand competition on difficult targets. However, that's obviously not the same as the actual "follow-up attack +50%", since:
(1) DA won't proc if a QA/TA proc happens, due to multi-attack priority (and we're talking about a TP set with TA+28%/QA+2%, so that's a significant amount of attacks, and
(2) Follow-up attack won't be applying to both hands as DA/TA/QA would, just the mainhand.
Also, if someone who is willing to check the spreadsheets could also adjust WS for the new WSD applying to all hits aspect... that would be pretty helpful ;) (especially relevant for Blade: Shun and Ku, from a NIN perspective)
Been starting to get serious about nin lately and wondering how up to date the OP gear sets are?
They're pretty much up-to-date, with the exceptions of:
(1) the TP sets lacking the new JSE neck. Obviously Ninja Nodowa +2 is best, but even the +1 with augments will beat previous BiS.
(2) Some of the DW sets might have changed with AF/Relic DW options (particularly legs might be worth using AF or Relic, if needing DW). For "serious" TP optimization you're going to have capped haste anyway, so the zero DW set is the most important one to be sure you get right.
For sets with uncapped haste, I haven't tested these in detail with all of the current DW options, but the main priority is that you will want to add DW to hit 80% delay reduction cap based on your level of haste received. Cheat sheet, you'll want the following amounts of DW for the below common levels of haste (these examples do not account for 5% or 10% JA haste from DNC or /DNC Haste Samba)... so mix and match your gear accordingly:
* 0 magical/ja haste: DW+38~39%
* 15% magic haste (i.e., Haste 1 only): DW+32%
* 30% magic haste (i.e., Haste 2 only): DW+20~21%
* Capped magic haste (i.e., haste + BRD or GEO buffs, haste II + Mighty Guard): DW+0
I'd also take minor exception with some of the TP gear decisions, but that mostly comes down to buffs and whether you're capped/uncapped acc/atk. If you're assuming capped everything, the OP sets work. For more challenging content, I'd probably lean toward a TP set more like the following (without some of the lower acc pieces such as Dedition and Samnuha):
ItemSet 361681
A few additional Su3 armor notes:
- Kendatsuba +1 body is pretty much always viable.
- Legs/Feet +1 I use almost always on "serious content", but Samnuha Trousers/Herculean Boots are good on easier content.
- Kendatsuba+1 head/hands viable too for high-acc and/or high-Meva situations, though I default to Adhemar+1 head/hands.