Sigurd's Descendants: The Art Of Dragon Slaying.

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » Dragoon » Sigurd's Descendants: The Art of Dragon Slaying.
Sigurd's Descendants: The Art of Dragon Slaying.
First Page 2 3 ... 37 38 39 ... 114 115 116
 Shiva.Cahota
Offline
サーバ: Shiva
Game: FFXI
user: cahota420
Posts: 84
By Shiva.Cahota 2017-09-03 17:56:56  
k ty again for the #s, im close to that now like said, prob make some small adjustments after get wep.know DRG not so heavily used now days, but i do miss the lvl 75 DRG burn era, was some good times.
 Leviathan.Sidra
Offline
サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2017-09-04 14:16:45  
Heya Braden...not sure if you still read this forum or not...but taking a stab. Is there a way in your intermediate lua to do some sort of Circle buff active function , so that it keeps on the Founder's Breastplate for TP and WS. I could create a TP set, and then a second set for each WS when in that mode...but I know there has to be another way to do it, as I see buffactive functions in other lua.

Ancient Circle is obviously the biggest one, But I use /drk for Kin runs so might as well make one for each of the 3 circles.
 Leviathan.Stamos
Offline
サーバ: Leviathan
Game: FFXI
user: Stamos
Posts: 1239
By Leviathan.Stamos 2017-09-04 14:27:41  
if spell.english == 'Ancient Circle' and player.equipment.body == "Founder's Breastplate" then
disable('body')

Something similar to that would work.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-09-26 20:25:50  
small update to my drg sim for anyone interested. removed decimals so no floating point math to improve accuracy, mainly for store tp where it's an issue. added stats to the store tp page to make sure everything adds up, particularly with % attack increases. added more gear with augments.

https://drive.google.com/open?id=0B7LcJujrpsg-TzBGZ3ZUWmhVQlk

Need someone with hume character to make sure all the stats add up properly, just turn off all buffs. I also want confirmation that multi hits on jumps with spirit and soul give double/triple tp return on the additional hits as well or not so I can add jumps and a jump gear button.

there is also a todolist.txt which has a list of things I need to add, off the top of my head at least. posting here because this thread will likely get more traffic so I can find any leftover bugs easier
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-09-29 21:07:58  
small update made, added relic weapon hidden damage proc resulting in about a 5-8% increase for gungnir. no jumps added yet, but probably by sunday evening.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-29 21:28:38  
Has anyone been messing with Gimpulse Drive? I've been stacking a good amount of WSDMG and at 2k-3k TP the damage is actually doing more than my stardivers at that TP level.

2 Fold Attack: Damage Varies with TP.
Stat Modifier: 100% STR
TP Modifier
fTP: 1000TP= 1.0 2000TP=3.0 3000TP=5.5
Fotia Belt+Gorget= +0.2 fTP
Moonshade +250 TP Bonus
ItemSet 353284

+33% WSDMG, Can get more with Valorous Augments on Mask/Hands/Body?

Basically I'm only using it when Spirit/Soul Jump give me an overflow of TP.
 Sylph.Cherche
Offline
サーバ: Sylph
Game: FFXI
By Sylph.Cherche 2017-09-30 10:01:47  
I would consider it with Trishula when near or above 2k. Hard pass otherwise.
 Leviathan.Sidra
Offline
サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2017-09-30 10:21:02  
I get caught a lot with 3k TP on Thinker and Kin and have messed around with it. My max Stardiver in those situations is about 35k, and Impulse Drive hasn't hit that hard. But that's with nice multi-attack rolls on the Stardiver. In terms of eyeballing an average, Impulse seems pretty close and is a bit more consistent. Upper 20s.
 Sylph.Cherche
Offline
サーバ: Sylph
Game: FFXI
By Sylph.Cherche 2017-09-30 16:28:35  
If only fTP transferred. Potential 46.4 fTP with quadruple attack procs.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 17:16:34  
Sylph.Cherche said: »
If only fTP transferred. Potential 46.4 fTP with quadruple attack procs.

Do we know for sure that it doesn't? Something just seems odd about the numbers I've been hitting. Stardiver should definitely be better @5/5. I'm going to mess around with it some more.

I know that certain weaponskills got updated in 2014. WS like Vorpal Blade/Rampage/Hexa Strike all have fTP transfer across all hits. Im just wondering if there wasn't much testing on Impulse because it's always been kind of bleh.

Eyeballing is probably the worst thing to do.

Also until recently we didn't have this much WSDMG+ Gear. That can be a factor.
 Leviathan.Sidra
Offline
サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2017-09-30 17:35:41  
It's TP definitely does not transfer. It would do far more damage, it wouldn't even be close. You can also tell by the smallish decrease in damage if only the first hit lands.

Don't forget that Impulse Drive also has a stronger STR mod.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 18:15:29  
Sylph.Cherche said: »
If only fTP transferred. Potential 46.4 fTP with quadruple attack procs.


Thats the thing, and I mean I could be wrong. But something seems wonky about Gimpulse Drive atm. All I can really do is give some averages.

Stardiver and Impulse set are similar for this testing. I do not have +3 legs at the moment.

ItemSet 353468
Lance Augs:DMG+19/VIT+11/Acc+18/Attack+29/DA+4
Stardiver Cape: STR+30/DA+10/Acc/Attack+20
Impulse Cape: STR+20/WSDMG+10/Acc/Attack+20
DRG/SAM

Buffs: Chaos Roll/Fighter's Roll/Fury/Frailty from trusts.
Hasso/Fully Leveled Wyvern for player buffs. Angon was not used.
Target: Apex Bats
TP Used:3000
Did Not Weaponskill until Attack Down was Erased


Stardiver:
AVG Damage=21,674.13

Gimpulse Drive:
Average:23,475.55


Both weaponskills did have their high and lows from da/ta/qa.

So Stardiver would normally be 7.8 across all hits with Fotia.

While Impulse Drive would be 6.7 with both hits combined?

The difference didn't seem all that huge between the two.
 Siren.Kyte
Offline
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2017-09-30 18:20:40  
The difference is narrowed due to the higher impact of +WSD on Impulse drive, as well as the higher STR mod.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 18:21:05  
Siren.Kyte said: »
The difference is narrowed due to the higher impact of +WSD on Impulse drive, as well as the higher STR mod.

Probably Utu Grip as well correct?

It's nice having options is all.

IIRC doesn't stardiver also have a slight attack penalty? Or was that only Resolution.
 Siren.Kyte
Offline
サーバ: Siren
Game: FFXI
Posts: 3332
By Siren.Kyte 2017-09-30 18:24:46  
Stardiver has no attack penalty, unlike Penta Thrust and Drakesbane. Utu grip doesn't have a larger impact on Impulse.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-09-30 18:58:31  
plan to add jumps sometime this weekend to my drg sim. still want some confirmation on spirit/soul jump tp return in regards to multi hits as well as what tp levels you'd use them in regards to maintaining am3 for rho and just spamming stardiver for every other weapon
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 19:14:17  
Siren.Kyte said: »
Stardiver has no attack penalty, unlike Penta Thrust and Drakesbane. Utu grip doesn't have a larger impact on Impulse.

Good to know, sorry if it was a stupid question.
 Leviathan.Sidra
Offline
サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2017-09-30 19:32:41  
Skarwind - Did you Stardiver in the same sets except the cape? That would push results towards ID, as the set is tailored for it.

Spoilers can't be opened on pages with gear sets posted.

Austar - multi hits on Spirit and Soul give full return. So if you get 200 TP per melee hit, and a DA lands on Spirit Jump, it's 800. 1200 for Soul Jump. Same deal with TA and QA.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-09-30 19:38:17  
That's what I thought but couldn't remember
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 19:45:18  
Leviathan.Sidra said: »
Skarwind - Did you Stardiver in the same sets except the cape? That would push results towards ID, as the set is tailored for it.

Spoilers can't be opened on pages with gear sets posted.

Austar - multi hits on Spirit and Soul give full return. So if you get 200 TP per melee hit, and a DA lands on Spirit Jump, it's 800. 1200 for Soul Jump. Same deal with TA and QA.

Yeah the same set, with the exception of the cape. That is the best I can do with Stardiver at the moment.

I'm using Flamma Head+1> Sulevia+2 because I could of swore that did better on a spread sheet.


Didn't know about the spoiler thing btw.
Stardiver:
17931
24047
20006
29113
23721
19859
18681
16991
16508
41593
21564
22027
21323
24320
22115
15474
12523
30324
17761
17603
Total:433483/20=21,674.13
AVG Damage=21,674.13

Gimpulse Drive:
20600
15150
30005
18521
23269
38289
15734
24091
18153
26178
37994
20842
22466
22512
25873
20466
24290
21679
18222
22177
Total:469,511/20=23,475.55
Average:23,475.55
 Leviathan.Sidra
Offline
サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2017-09-30 19:56:20  
For some reason I thought you were using AF+2 pants. But those are clearly Sulevia...

I think when I read you didn't have +3 pants yet I assumed AF+2.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 20:08:02  
Leviathan.Sidra said: »
For some reason I thought you were using AF+2 pants. But those are clearly Sulevia...

I think when I read you didn't have +3 pants yet I assumed AF+2.

I personally felt like using AF+2 pants> Sulevia+2 would hurt more than it would help.

I'd be losing 9 STR, 49 Attack, and 4% TA in order to get Higher Accuracy, DEX+15 and WSDMG+5

Doesn't seem fully worth using until I +3 them.
 Leviathan.Sidra
Offline
サーバ: Leviathan
Game: FFXI
user: Sidra
Posts: 334
By Leviathan.Sidra 2017-09-30 20:12:31  
AF+2 for ID, Sulevia for Stardiver. Wouldn't worry about it now, no biggy.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-09-30 21:16:39  
updated to add spirit and soul jump, both just use your tp set.

also added conserve tp which is a 1-2% increase across the board for all weapons.

only did a few different sims with different buffs but trish (2-3%) > rho (~10%) > gungnir
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3280
By Fenrir.Skarwind 2017-09-30 21:23:04  
Been playing DRG alot this month because of ambu.

Cam. Torment actually does pretty well since we aren't being buffed by COR or GEO attack/defense down buffs.

It does pretty well.

Really easy Hallmarks/Money this month.
 Shiva.Eightball
Offline
サーバ: Shiva
Game: FFXI
Posts: 711
By Shiva.Eightball 2017-09-30 23:34:40  
so the sim is showing what the spreadsheet was showing?
[+]
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-10-01 00:07:50  
all weapons are going to be lower than the spreadsheet more likely, particularly rho since am3 has to be maintained instead of assumed always active.

there are still some smaller things I need to add which are in a txt file in the folder.
 Shiva.Eightball
Offline
サーバ: Shiva
Game: FFXI
Posts: 711
By Shiva.Eightball 2017-10-01 00:21:58  
ok but its still showing the same rank order: trish and rongo about even for first followed by gung and you didn't mention mythic.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10481
By Ramuh.Austar 2017-10-01 00:23:30  
because mythic isn't even worth mentioning.

and as far as i'm aware, the sheets showed rho about 3-5% better where it falls below trish by 2-3% with the few I ran. the remaining hierarchy shouldn't be any different, though.
 Leviathan.Katriina
Offline
サーバ: Leviathan
Game: FFXI
user: kate99
Posts: 860
By Leviathan.Katriina 2017-10-01 07:08:11  
Can I safely Quote this again then?

Leviathan.Katriina said: »
Where in my post i mentioned that Rho will always come first, should i post again the same text to see that:

  • Rho wins in capped pDif.


  • Trish Wins in Solo DPS and/or SC spam with others.


  • Rho wins in low buff situations.


  • Trish wins in Stardiver Zerg spam.



Thats almost equal, which goes back to the original argument that they are really close to one another and are far superior to Relic and Mythic.

Case closed.



Ramuh.Austar said: »
all weapons are going to be lower than the spreadsheet more likely, particularly rho since am3 has to be maintained instead of assumed always active.

there are still some smaller things I need to add which are in a txt file in the folder.

Still wondering why maintaining AM3 on Rho is an issue... its almost always active in every single fight these days.
First Page 2 3 ... 37 38 39 ... 114 115 116