We're getting completely robbed and milked for money. Dyer was close to quitting thanks to the Halloween banner, wonder if this will send him over the edge.
We're getting completely robbed and milked for money. Dyer was close to quitting thanks to the Halloween banner, wonder if this will send him over the edge.
For the longest time SE did the same ***in KHUX, hell they still do a little bit but it's not as obvious as it once was.
We're getting completely robbed and milked for money. Dyer was close to quitting thanks to the Halloween banner, wonder if this will send him over the edge.
Maybe not right now but once he starts pulling and gets the urge to actually 7* them all and probably get at least 1 STMR for each (because let's face it that's what he's going for) oh boy I can't wait to watch that video lol
Cyclone Shield
Increase MAG and SPR (100%) for 3 turns to caster
Evade 4 physical attacks for 3 turns to caster
Cyclone Shield +1
Increase MAG and SPR (120%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
Cyclone Shield +2
Mitigate damage taken (25%) for 4 turns to all allies
Increase MAG and SPR (120%) for 4 turns to caster
Evade 4 physical attacks for 4 turns to caster
MP: 30 => 40
Empress of the Winds
Increase MAG (30%)
Increase resistance to wind (100%)
Empress of the Winds +1
Increase MAG and SPR (30%)
Increase resistance to wind (100%)
Increase resistance to confuse (100%)
Empress of the Winds +2
Increase MAG and SPR (30%)
Increase resistance to wind (100%)
Increase resistance to confuse (100%)
Increase modifier (0.5x) to [[Tornado]]
Increase LB damage (50%)
Vicious
Increase MAG by 30% when armed with a fire weapon
Increase HP by 30% when armed with a dark weapon
Vicious +1
Increase MAG by 40% and MP by 10% when armed with a fire weapon
Increase HP by 40% and MP by 10% when armed with a dark weapon
Vicious +2
Increase MAG by 50% and MP by 20% when armed with a fire weapon
Increase HP by 50% and MP by 20% when armed with a dark weapon
Recover MP (5%) per turn
Illusion - Redirect
Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 2 turns to caster
Illusion - Redirect +1
Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 2 turns to caster
Increase DEF and SPR (50%) for 2 turns to one ally
Illusion - Redirect +2
Chance to protect all allies from physical damage (100%) with damage mitigation (30%) for 3 turns to caster
Increase DEF and SPR (80%) for 3 turns to one ally
Walk the Plank
Physical damage (1.8x) to one enemy
Decrease ATK and DEF (45%) for 3 turns to one enemy
Walk the Plank +1
Physical damage (1.8x) to one enemy
Decrease ATK and DEF (45%) for 3 turns to one enemy
Increase ATK and DEF (60%) for 3 turns to caster
Walk the Plank +2
Physical damage (1.8x) to one enemy
Decrease ATK and DEF (50%) for 3 turns to one enemy
Increase ATK and DEF (100%) for 3 turns to caster
Feed the Fishes
Physical damage (3.5x) to one enemy
Decrease water resistance (50%) for 3 turns to one enemy
Feed the Fishes +1
Physical damage (4x) to one enemy
Decrease water resistance (50%) for 3 turns to one enemy
Feed the Fishes +2
Physical damage (4.5x) to one enemy
Decrease water resistance (50%) for 3 turns to one enemy
Hits: [6] => [12]
Frames: [[22,27,32,37,42,47]] => [[22,27,32,37,42,47,52,57,62,67,72,92]]
Damage Weight: [[16,16,16,17,17,18]] => [[8,8,8,8,8,8,8,8,8,8,8,12]]
Archfiend of Water
Recover MP (3%) per turn
Increase resistance to sleep, silence and paralyze (100%)
Archfiend of Water +1
Recover MP (3%) per turn
Increase resistance to sleep, silence and paralyze (100%)
Increase resistance to water (30%)
Archfiend of Water +2
Recover MP (3%) per turn
Increase resistance to sleep, silence and paralyze (100%)
Increase resistance to water (30%)
Increase DEF and HP (30%)
Defensive Stance
Increase chance of being targeted (50%) for 3 turns to caster
Skip next 2
Heal (2500 HP, 3x) split over 3 turns to caster
Mitigate damage taken (60%) for 3 turns to caster
Defensive Stance +1
Increase chance of being targeted (50%) for 3 turns to caster
Skip next 2
Heal (5000 HP, 3x) split over 3 turns to caster
Mitigate damage taken (60%) for 3 turns to caster
Defensive Stance +2
Increase chance of being targeted (50%) for 3 turns to caster
Skip next 2
Heal (5000 HP, 3x) split over 3 turns to caster
Mitigate damage taken (60%) for 3 turns to caster
Increase stop resistance (100%) for 3 turns to caster
Increase charm resistance (100%) for 3 turns to caster
Autarch of Flame
Increase MP (20%)
Increase resistance to fire (100%)
Autarch of Flame +1
Increase MP (20%)
Increase resistance to fire (100%)
Increase modifier (1x) to [[Fira]], [[Firaga]]
Autarch of Flame +2
Increase MP (20%)
Increase resistance to fire (100%)
Increase modifier (1x) to [[Fira]], [[Firaga]]
Increase modifier (1.5x) to [[Firaja]], [[Flare]]
============================================================================
= William =
============================================================================
Quake
Earth magic damage (2.75x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Quake +1
Earth magic damage (2.95x) to all enemies
Decrease earth resistance (50%) for 3 turns to all enemies
Quake +2
Earth magic damage (3.2x) to all enemies
Decrease earth resistance (65%) for 3 turns to all enemies
MP: 48 => 40
Medical Knowledge
Increase resistance to all status ailments (100%)
Medical Knowledge +1
Increase resistance to all status ailments (100%)
Auto-cast Regen (Auto) at the start of a battle or when revived
Increase MP (30%)
Medical Knowledge +2
Increase resistance to all status ailments (100%)
Auto-cast Regen (Auto) at the start of a battle or when revived
Increase HP and MP (30%)
Recover MP (5%) per turn
Objection
Chance to counter physical attacks (20%) with Objection (502920)
Chance to counter magic attacks (20%) with Objection (502920)
Objection: Magic damage (1.8x) to one enemy
Objection +1
Chance to counter physical attacks (25%) with Objection (502921)
Chance to counter magic attacks (25%) with Objection (502921)
Objection: Magic damage (2.1x) to one enemy
Objection +2
Chance to counter physical attacks (30%) with Objection (502922)
Chance to counter magic attacks (30%) with Objection (502922)
Objection: Magic damage (2.1x) to one enemy, Enables access for 2 turns: Storage Book
Storage Book: Use Research skills twice in a turn
The enhancements are pretty ***. One or two are good for Barb and I.Nichol gets a decent power spike, but otherwise meh.
"Luckily" for us, VP units did not get GL exclusive enhancements, so they're *** worthless outside of their TMR/STMR and thus our banner being absolutely and utterly gutted compared to JP's means little to non-whales.
Gl to whales btw. Estimated to cost at least $4,000 to get Bahamut's Tear from this banner.
New Halloween trial is a total mess. Team I cleared with was:
Ayaka (7*) - With Pure White Blessing, Great Mage's Chant, Vestment of Mind, and her own natural MP Refresh, she was getting 150MP/turn for me. After the preemp recovery turn (aka, everyone guard turn 1), I had her pop Dedication. Otherwise just used barrier abilities, status clear, and kept Reraise up on M.Ramza. The boss does practically no damage at all so she got to auto attack for esper orbs a lot.
CG Lid - Arms Dissolver turn 2 followed by MAG Absorb and then ATK Absorb to stifle him for pretty much the rest of the fight. Reapplied MAG and ATK absorbs as needed. She got charmed on my run, but when she wasn't charmed and didn't have to apply ATK/MAG break she was auto attacking for esper orbs.
Merc. Ramza (7*) - 100% Evade + Moogle Plushie, stuck him in the 3rd party slot. Gave him as much of a chance to draw the initial Charm as possible since he's immune and it worked out. Kept up Stone Throw on him to draw all the ***he is either immune to or evaded, and when he got 1HKO'd he'd just get back up and put Stone Throw back up. Auto attacks on all his free turns.
A. Rain (7*) - Geared for loads of HP and SPR but really it doesn't matter. Any magic tank probably works fine for this, though A. Rain packs Scarlet Healing for MP recovery which was nice at the start of the fight but useless after a couple of turns. He also counters a lot which was alright for esper orbs. In lieu of auto attacks I actually kept his party revenge counter thing up, probably not much difference but it was cool.
Hyoh (7*) + Friend Hyoh (7*) - Obvious Hyoh things. Mine got charmed once, but it doesn't really matter, I just used these two for auto attacks to generate esper orbs as anything else caused the dude to nearly keel over. Once I had summoned an esper, Way of the Void -> T-Ability Servant of the Blade x2 + Phantom Blade. I'm not sure if the Phantom Blade actually had time to go off or not.
Overall it's a shitty fight to start but he becomes utterly incapable of killing your party after turn 3. Units that could probably also fill these roles, albeit not as easily and maybe more RNG reliant:
Heals: CG Fina, Rosa, Rem. I would even say Garnet, Eiko, or Citra if you're feeling adventurous and want to generate orbs faster at the expense of maybe not winning.
Breaks: 9S, Illusionist Nichol, Timothy, really anyone with 45-60% ATK and MAG breaks tbh
Phys Evade+Draw Tank: Wilhelm, Snow, Marquis du Lion, Warrior of Light, Veritas of the Earth, maybe even Metal Slime, Cagnazzo would be perfect for this if you enhance him cause he's immune to charm when he's in his shell, though that won't prevent the turn 1 charm. Stick a black belt on him or something so he isn't a useless piece of ***for 2 turns. The main thing you're losing here if you don't have M.Ramza, as stated, will be Charm immunity, which sucks big *** but what can you do. Maybe bring one of the 2 units that can dispel charm. Or dispel it? I dunno if Dispel works on Charm. Probably does.
Magic Tank: Basch, Mystea, Shylt. You lose Scarlet Healing but that's fine. Any of these dudes can handle the magic AoE as long as you break the fool's MAG.
DDs: Any strong physical DDs. Hyoh is overkill. Don't bring magic damage. You really want to try to OTKO this guy from 100 to dead after summoning your esper. He has just under 20,000,000 HP so with 7* DDs that shouldn't be difficult to achieve. He has no elemental resistances and stupid low DEF.
It's worth noting that you can completely avoid the instant death ***if you don't auto attack or use any spells/abilities on the boss on turns 2, 5, 8, 11, 14, ...
This is only really worth it if you don't have reraise. The ankh thing from the Tomb Raider event and Phoenix's new 3* both give abilities that put reraise on the caster for 3 turns, so stick one of those on your provoke tank and suddenly you no longer fear the cold embrace of death.
idk I'm just not feeling like using my tickets right now. I'd actually rather not get any of the VP units except Freya. And so would rather use them for Christmas or just when these aren't on banner
Final Fantasy Brave Exvius is a mobile (iOS and Android) based RPG set in the world of Lapis. It features original characters, story, and locations while also featuring familiar elements such as heroes and villains from main-line Final Fantasy titles that can be summoned ("Visions") to battle, each with their own unique skillsets and talents. It is a mobage, meaning that to get characters you must gamble for them with in-game or real life currency. More on this later.
The Characters: Exvius features characters from across the Final Fantasy series as well as a suite of new, original characters. Each character comes with its own set of abilities, spells, traits, equipment affinities, and "Trust" gift (more on that later). Characters are rated between ☆ and ☆☆☆☆☆☆ (currently, only characters up to ☆☆☆☆☆ are available in Global). This ☆ level generally depicts a character's maximum level and general power compared to other characters (with some exceptions).
Evolution: Characters each have their own cap on what ☆ level they can reach, however a ☆☆☆ character that has the potential to reach ☆☆☆☆☆ (for example) can be upgraded to that point with no loss in stats or abilities. For example, Cecil can reach up to ☆☆☆☆☆ in Global, however you can draw him as low as ☆☆☆. Using the Evolution system, you can increase his ☆ rank all the way up to ☆☆☆☆☆ (and later, ☆☆☆☆☆☆) and he will have the same stats as if you had drawn him naturally at ☆☆☆☆☆. Characters gain different abilities, spells, and Trust gifts depending on their ☆ rank, generally getting better with the upgrade. The only time that you would ever want to keep a character at a lower level is if you want to min/max your Limit Break evolution. More on this below.
Trust System: Each character has a Trust level. Upon reaching 100% Trust with that character, you will unlock a special weapon, armor, accessory, ability, spell, or trait to use on any character in your team that meets the equip criteria. To increase trust, you either need to fuse identical characters (i.e., Cecil + Cecil) or get a 10% chance proc of +0.1% Trust at the end of a battle. The Trust process takes a very long time to complete, it is generally an endgame goal unless you get lucky draws. It is worth noting that accumulated Trust on each character being fused carries over, i.e. 25% Trust Cecil + 25% Trust Cecil = 55% Trust Cecil (25 + 25 + 5). There will be additional ways to gain Trust in the future.
Limit Breaks: Among each character's ability set is a unique Limit Break. These are normally quite straightforward, however what isn't mentioned very plainly in-game is that these "level up" along with their use. The level/potency of a Limit Break will increase at a 1:1 ratio with use, i.e. 1 use of that Limit Break = 1 Limit Break EXP, and the amount of EXP required to master the Limit Break is based on rarity. This means that a ☆☆☆ character will level their Limit Break up far faster than a ☆☆☆☆☆ character, so some players opt to leave their strongest Limit Break bearers at ☆☆☆ to maximize the Limit Break's level before Awakening them. (Usually, it goes ☆☆☆ = 100 uses, ☆☆☆☆ = 200 uses, ☆☆☆☆☆ = 300 uses, etc.)
Espers: There are currently four Espers available in Global: Siren, Ifrit, Golem, and Shiva. Espers serve as effectively another piece of equipment for your character in addition to another set of abilities. Your Espers can be leveled up and upgraded using Magicite. As they gain levels, you will be granted SP which can be spent on skill trees for your Espers. Skill trees grant that Esper higher stats and new abilities: these abilities and 1% of the Esper's stats being passed on to the character equipping it. Please note that there is currently no way to respec an Esper and you do not get enough SP to buy every node, so be careful when allocating your points. After an Esper reaches level cap for ☆ (Level 30), you can rechallenge the Esper in the dungeon that you originally recruited it. If you defeat the Esper in battle once again, you unlock its stronger ☆☆ form which grants 40 more levels (resets to 1 during the upgrade), each giving more SP on top of what you got during the first 30 ☆ levels in addition to an expanded upgrade grid with more abilities. It is always advised to unlock an Esper's "Killer" (i.e. Stone Killer, Beast Killer, etc.) abilities and then grab the best/most usseful abilities after that, getting whatever stat nodes are directly on the path to those abilities and ignoring the rest.
Vortex Dungeons: Every day you may unlock one Vortex for free (additional unlocks cost 100 Lapis, it is unwise to spend Lapis on these). The Vortex will remain open until the next daily reset and you may use it an unlimited number of times (as energy permits) during that span. Vortex dungeons offer unparalleled amounts of EXP (outside of certain events) and evolution/crafting materials and are well worth the energy investment if you need the things that they offer.
The Farplane: The Farplane houses unique and advanced challenges. Boss fights located here cost no energy to attempt, and victory generally entails a very sizeable reward. Defeating the White Dragon, for example, proffers the player a unique weapon: Murasame.
Events: Now that the game has launched, we will be seeing two types of events: Special Events and Story Events. Special Events entail things such as Cactuar Dunes (very high EXP payout via Cactuar units that drop from the event battles), Gil Snapper Caves (moderate Gil gain via the Gil Snappers that drop from event battles), Crystal Caverns (very high Magicite drop rates), Lands of Plenty (Low to mid tier crafting materials in droves), and Friend Point Summon Boosts (these come in the form of either a 5 times multiplier on Friend Points gained from bringing Friend List Companion Units to battle or bonus units being drawable from Friend Point summons such as EXP cactuars and Gil snappers; generally these two events happen simultaneously). Story Events involve a set of dungeons with unique rewards and usually come along with special Rare Unit Draw banners that introduce new characters in the theme of the event, i.e. a Final Fantasy Tactics event will add new Final Fantasy Tactics characters. Events are almost always worth doing, and they are always worth clearing at least once since completing all three tiers of any event rewards you with Lapis and occasionally other items or recipes.
Currently Available Characters: Currently the following characters are available to draw in Global: Cyan, Shadow, Shantotto, Vivi, Fran, Edgar, Rydia, Sabin, Kain, Maria, Penelo, Galuf, Krile, Exdeath, Cecil, Firion, Bartz, Cloud of Darkness, Kuja, Vaan, Zidane, Garland, Terra, Celes, Leo, Luna, Russell, Anzelm, Clyne, Bedile, Rakshasa, Roselia, Klein, Cerius, Duane, Xiao, Gilbert, and Miyuki. Generally, these are the ones you want to aim for as the best possible if you want to min/max:
Best: Vaan, Exdeath, Bartz, Cecil, Cloud of Darkness
1. What are the Gacha rates like?
1a: ☆☆☆ 83%, ☆☆☆☆ 17%, ☆☆☆☆☆ 1%. Character drop rates vary based on individual character, generally speaking there are two "tiers" of drop rate: less powerful characters (generally ones that cap at ☆☆☆☆ or lower) having a 5-6% drop rate while stronger characters (usually the ones that go to ☆☆☆☆☆ or ☆☆☆☆☆☆) have a far lower 1-2% drop rate. Rate Up banners will start coming in to play that boost certain units to a much higher rate than the others while that banner is active.
2. Should I reroll?
2a: That's up to the individual. If you want a head start or a specific character, it's the easiest way to go about it.
3. What is Star Quartz?
3a: Star Quartz can be used to buy certain items from the Fat Chocobo in Lost Village of Marlo. Eventually there will be more Fat Chocobos that sell different items.
4. What's the best way to get EXP/EVO materials?
4a: Outside of special events, Daily Vortex dungeons! You can open one Vortex dungeon per day for free. I do not recommend spending Lapis to open additional ones.
5. Well what should I spend Lapis on then?
5a: After you have 60-70 material slots and 70+ friend slots, draws and only draws. Right now I would save for rate up banners and characters that you really want badly. Lightning (the first ☆☆☆☆☆☆ character) is also a nice place to dump your draws.
6. What are friend points?
6a: Friend points can be used to draw low quality (☆, ☆☆, and ☆☆☆ only) characters. 200 friend points = 1 draw. This is a good way to get some decent Trust gifts as well as a nice method of getting Gil early on (level a ☆ or ☆☆ up to level 15 and then sell them for mad profits!)
Rerolling is a term used to describe the process of hard resetting your game file in order to reroll your initial tutorial gacha. By the end of the second dungeon (the forest), you will have enough Lapis to perform a single rare character draw. This process usually takes between 10 and 15 minutes to complete and is worthwhile as long as you have spare time.
1. Proceed to get your first 500 Lapis.
2. Draw. If you don't get the character you're after, proceed to step 3. If you do, proceed to step 6.
3. Log in to Facebook; the button is in the Menu (upper right corner of the Home screen). I highly suggest using a dummy account (one made specifically for this) as you can not overwrite the data saved to a Facebook account, so your primary Facebook should be for your final save. I recommend logging in to this dummy account on your phone's Facebook app (or mobile browser) in order to prevent having tot ype in your login info every time. Exvius will always use the Facebook account that is currently linked to your phone in this manner.
4. After the game restarts, log out of Facebook (same place).
5. The game will restart again and you will have a fresh save. Repeat from step 1 until you get the character you're after.
6. Once you have the character you want, log out of your dummy Facebook account in your phone's mobile browser(s) and Facebook app and then log in to your real Facebook account. Log in via Exvius, and this is now your final Exvius save.