Mastery Rank Data

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Mastery Rank Data
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-05-06 11:30:45  
It's definitely a nonlinear increase in required accomplishments. People that play the game normally these days are at 5-6. People who have played a lot and also done some obscure stuff (like quests) are at 7. People that have done most of the obscure stuff are at 8. People that have done almost all of it are 9.
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By Kayte 2026-05-06 06:52:04  
Asura.Toralin said: »
I have never had access to a MR9 account, and RARELY see MR8 accounts. I have never seen a MR8 account without significant Monstrosity. And some of the accounts I would perceive as MR6 end up being MR7 because significant Monstrosity, likewise ones that line up at MR7 at face value end up MR8 because massive monstrosity.

Anecdotal, of course, but what I do know is that no one has seen more accounts.

I mean, I was rank 8 before the rank cap increase and continued to be rank 8 afterwards and I have one monster at 90 and nothing else. I do assume it counts for more than usual due to how many things there are with it but obviously isn't required.

Asura.Eiryl said: »
"count for much" as opposed to what.

it takes a million things and you can't skip any of them. If it exists, you must do it. Whether it's worth 1 point or 100 points.

Well, obviously some people who hit rank 9 are lacking quite a ton of content, so either that content doesn't matter, or they've done enough unknown other content that they have the buffer room to still get it. We know the theoretical max is rank 10 but given there's like less than a dozen people even hitting 9 so far, it's probably quite literally impossible even with 100% of existing tracked content so if 9 is the current "cap" then a buffer exists at least.

Sylph.Timepassesbye said: »
I recognize we're just sp0itballing ideas here, but I'm fairly confident that the ranking cutoffs are based on game completion.

this is a given, but what i mean specifically is that rather than rank 1 being 1-10% complete, 2 being 11-20% and so on, I believe it's less linear. im guessing, given the number of people at rank 5+, that it's more the square of the rank itself. so rank 1 is 1-3%, rank 2 is 4-8%, rank 3 is 9-15% and so on, which would explain why such a significant portion of the population is between 5 and 7 (25-63% of the game completed) as opposed to 50-79%

this is just my opinion, based partially on the fact that nothing about this game has ever been that straight forward.

You shouldn't think of it in terms of a percentage. You should assume that content is worth points, and that some may be weighted. Finishing a mission might be 2 points. Getting a title might be one point. Medal of Altana might be worth 10 points. And to hit each "rank" requires a ever-increasing amount of total points, not the same amount for each one. Think like 100 for rank 1, 350 for rank 2, 750 for rank 3, etc.
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 Asura.Sechs
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By Asura.Sechs 2026-05-06 07:08:25  
Asura.Toralin said: »
I have never seen a MR8 account without significant Monstrosity.
/raises hand

I was Rank7 from the day they added Mastery Rank, never did Monstrosity (I actually did level a monster to like, level 15? years ago when they introduced it, will check the details later on during the currently ongoing campaign).

Got auto-bumped to Rank8 when they raised the cap with the Hoxne patch.
Still no monstrosity.


Since then I did:
1) second path of Meeble Burrows (completely skipped it at the time, now I got all objs in all paths)
2) Over 100 RoEs I was missing (and I still miss many! I was at 700ish now I'm like close to 900?)
3) Over 50 titles I was missing (I'm still low, at like 900ish?)
4) Choco Digging was 0, now it's like 55+
5) Sheol A is now MM15 (was uhm, 10 or 11)
6) Lotsa limbus (well not that much tbf, my zone cap is still like what, 250k? Skipped limbus entirely for the past month)
7) Got a S5 Prime and a couple of new R15 Mythics and 1 new R15 Aeonic
8) One new job JP master (was lv99 but at 0 JPs) and with completed AF, Relic, Empy and ML30ish or w/e it is

If you have questions for me shoot and I'll be glad to answer!
 Asura.Eiryl
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By Asura.Eiryl 2026-05-06 12:12:05  
Kayte said: »
Asura.Eiryl said: »
"count for much" as opposed to what.

it takes a million things and you can't skip any of them. If it exists, you must do it. Whether it's worth 1 point or 100 points.

Well, obviously some people who hit rank 9 are lacking quite a ton of content, so either that content doesn't matter, or they've done enough unknown other content that they have the buffer room to still get it. We know the theoretical max is rank 10 but given there's like less than a dozen people even hitting 9 so far, it's probably quite literally impossible even with 100% of existing tracked content so if 9 is the current "cap" then a buffer exists at least.

10 may or may not exist yet, the point is, there are rank 9s who still have things they haven't done, so if you want to eventually hit 10, nothing is off the table.
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By Asura.Sechs 2026-05-06 12:19:43  
It's not completely off the table that they implemented Mastery rank10 thinking that people will start to unlock it in the near future, but not already obtainable today even if you literally did 100% of everything possible.

(the fact that we don't know exactly what counts and what doesn't and how much it counts is another story entirely... but in the end it's very faithful to the legacy of FFXI I guess lol)
 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-05-06 07:47:59  
If I was them, I would make it unreachable, but reachable at some point in the future (similar to how they release Master Trials that they don't think we can beat). Then, everyone that's on the grind has to do new content.

Kinda dumb that we didn't have a system like this before Mastery Rank, tbf
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By Kayte 2026-05-06 22:42:43  
I just wish they'd put a bar for progress similar to rank points, Because if the client is being provided values for a display, we could probably read them out of the packets or memory and be able to monitor exactly when things go up and by how much. Would make it much easier to strike off things that don't contribute and narrow down on what does.

Which is probably exactly why they'll never give us something like that.
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By Asura.Eiryl 2026-05-06 17:48:48  
I'm surprised one of the program wizards hasn't found a packet with values of some kind

It has to be tracking something to know youve done X of them
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 Lakshmi.Byrth
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By Lakshmi.Byrth 2026-05-06 19:37:46  
That's basically what HiPotion is doing, but it isn't conveniently sent to the client in a clean packet. If we wanted something like that, best bet would be to revive ffxidb, hook up an xichecklist-like achievement tracker to it, and also record mastery rank, then automate collection of what happened in zone before mastery rank ups.

There aren't that many of us anymore, but we would still figure stuff out a lot faster than this thread and we wouldn't be so heavily biased towards obscure ***because the only people that find this thread are already done the normal stuff that gives rank.
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By Kayte 2026-05-06 19:38:32  
It literally sends a single value with the mastery rank only basically.

https://github.com/Windower/Lua/blob/5a35aeffa01aa47ea2a7898a7015fccb586728a0/addons/libs/packets/fields.lua#L1555
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By Garzyan 2026-05-08 07:46:35  
just ding mastery rank 8 after doing campaign ops Delta strike
770/1047 titles

all missions 100%
campaign ops 13% (all cities combined)
side quests for sandy, windy, basty, adoulin and crystal war 97%+
rest about 60%
all crafts 70 WW100 fish 110 synergy 28
1 monster in monstrocity to 99
1047 RoE completion
only need tumult curator clear on unity
only need cait sith and alexander VD clear
gaol t1 v25 clear t2 only need marmorcrab v25 t3/4 max v15 clear
moogle mastery 35

cant think of any more info worth giving. hope this is some help
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 Asura.Toralin
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By Asura.Toralin 2026-05-08 08:16:08  
Lakshmi.Byrth said: »
That's basically what HiPotion is doing, but it isn't conveniently sent to the client in a clean packet. If we wanted something like that, best bet would be to revive ffxidb, hook up an xichecklist-like achievement tracker to it, and also record mastery rank, then automate collection of what happened in zone before mastery rank ups.

There aren't that many of us anymore, but we would still figure stuff out a lot faster than this thread and we wouldn't be so heavily biased towards obscure ***because the only people that find this thread are already done the normal stuff that gives rank.

I loved ffxidb data collection, without starting a shitstorm why was it taken offline and stopped collecting? I still use it today for drop rates on where I should go to get random items

edit: I woud glady donate the data from all the accounts I access to build the database
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By Lakshmi.Byrth 2026-05-08 15:40:49  
Asura.Toralin said: »
I loved ffxidb data collection, without starting a shitstorm why was it taken offline and stopped collecting? I still use it today for drop rates on where I should go to get random items

edit: I woud glady donate the data from all the accounts I access to build the database

FFXI DB got data forwarded from Guildwork, which got data from the Guildwork plugin. Fixing it is a tough proposition without Guildwork access, and obviously we wouldn't want to recreate a system with the same problems (dependent on a service that the windower team doesn't control), so we'd be looking at a rewrite instead of bugfixes.

That's not impossible and the server code was updated a few years ago, but we haven't had the time to rewrite xidb.
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