PLD VIT+Enmity = What?

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フォーラム » FFXI » Jobs » Paladin » PLD VIT+Enmity = What?
PLD VIT+Enmity = What?
 Bismarck.Dracondria
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By Bismarck.Dracondria 2010-02-22 00:12:05  
I get snatch morsel'd more than the paladins in my parties just because of my polearm. 3-4 stacks should be enough for a 1-2 hour party since hate usually bounces. If it doesn't, get new DDs.
 Unicorn.Tarowyn
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By Unicorn.Tarowyn 2010-02-22 00:12:36  
Midgardsormr.Sectumsempra said:
Unicorn.Tarowyn said:
And I'm pretty sure flourish jig has the same enmity as provoke, too lazy to look it up right now. And since we were talking about fighting colibris, you'll probably only WS once every 5 minutes or something anyways so using TP this way will get you better results.
Flourish has 3/4 at best. If you only WS once every 5 minutes, you must suck. I got in, while tanking, a WS usually every fight. That and hi2u double attack, higher base STR, etc etc.
Flourish has 3/4, jig has 1/4, hence flourish/jig = provoke.

And you read the part where you're main tanking COLI'S right? The thing that constantly eats your TP? You must have incredible luck or a kc to be getting that kind of tp every fight.

For reference, /war is 3 more str than /dnc. And hi2u acc bonus and quick/box step. What is the etc etc btw? Those two things are just about it.
 Leviathan.Celestinia
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By Leviathan.Celestinia 2010-02-22 00:18:40  
Bismarck.Dracondria said:
I get snatch morsel'd more than the paladins in my parties just because of my polearm. 3-4 stacks should be enough for a 1-2 hour party since hate usually bounces. If it doesn't, get new DDs.

If hate bounces get a new pld o.o lol like i said point of pld is to hold hate, in a non brd pt I only lose hate to sidewinder or if a DD opens with a WS (which is what cover is for and hopfully they turn around to lose hate). If you got a brd you probably don't need a pld just DD to /nin and bounce hate.
 Fairy.Shiyo
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By Fairy.Shiyo 2010-02-22 00:24:08  
Curing isn't a hate tool because 90% of the time I had to fulltime berserk just to take enough damage to use my NORMAL cures on myself, or anyone really. Doing more damage > crappy cures that lower your damage by 90000billion.

Colibri hit for air, that's why I don't get how people are being assraped by flurry :/

Stop fighting lesser at level 54 and normals before 63...
 Midgardsormr.Sectumsempra
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By Midgardsormr.Sectumsempra 2010-02-22 00:26:43  
Leviathan.Celestinia said:
Bismarck.Dracondria said:
I get snatch morsel'd more than the paladins in my parties just because of my polearm. 3-4 stacks should be enough for a 1-2 hour party since hate usually bounces. If it doesn't, get new DDs.

If hate bounces get a new pld o.o lol like i said point of pld is to hold hate, in a non brd pt I only lose hate to sidewinder or if a DD opens with a WS (which is what cover is for and hopfully they turn around to lose hate). If you got a brd you probably don't need a pld just DD to /nin and bounce hate.
Hate is going to bounce in a bird party a bit, there is NOTHING that can be done about that. Unless, of course, your DDs suck.

I got a WS in per fight because I made sure to not cheap out and ate food, I had a bard or COR giving ACC, and birds tend to eat food or eat your face in more often than tickle. If your bird gets more than 2 WSs off, maybe you should have given a ***about your PLD enough to do a decent vorpal blade. It's not hard to hit 400+ in an EXP PT.
 Unicorn.Tarowyn
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By Unicorn.Tarowyn 2010-02-22 00:29:54  
Then that's just your situation really. If you're so low that you need berserk just to take extra dmg, you're either doing mid-low VT mobs or you have a brd giving carnage 100% of the time. But not everyone has a brd all the time and the high VT/low IT range will give you better xp generally. You work with what you got but that doesn't make /war better 100% of the time.

And unrelated, but just for reference, looked it up, flourish = 5/6 provoke, jig = 1/6.
 Unicorn.Tarowyn
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By Unicorn.Tarowyn 2010-02-22 00:32:30  
Midgardsormr.Sectumsempra said:
Leviathan.Celestinia said:
Bismarck.Dracondria said:
I get snatch morsel'd more than the paladins in my parties just because of my polearm. 3-4 stacks should be enough for a 1-2 hour party since hate usually bounces. If it doesn't, get new DDs.
If hate bounces get a new pld o.o lol like i said point of pld is to hold hate, in a non brd pt I only lose hate to sidewinder or if a DD opens with a WS (which is what cover is for and hopfully they turn around to lose hate). If you got a brd you probably don't need a pld just DD to /nin and bounce hate.
Hate is going to bounce in a bird party a bit, there is NOTHING that can be done about that. Unless, of course, your DDs suck. I got a WS in per fight because I made sure to not cheap out and ate food, I had a bard or COR giving ACC, and birds tend to eat food or eat your face in more often than tickle. If your bird gets more than 2 WSs off, maybe you should have given a ***about your PLD enough to do a decent vorpal blade. It's not hard to hit 400 in an EXP PT.
Like I said, you must just be getting lucky or losing hate constantly then, 1/3 chance of getting tickled and depending on speed of killing, 3 ws a fight is perfectly doable. This isn't fricking greater coli merits where mobs die in 10 seconds flat. And what, just 400? I've hit some 800 dmg vorpals /dnc, lol.
 Midgardsormr.Sectumsempra
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By Midgardsormr.Sectumsempra 2010-02-22 00:33:10  
Just curious, but why the heck would anyone exp WITHOUT a bard or corsair when they're so useful and common? Maybe it's just midgard, but there's always a *** lfg.
 Unicorn.Tarowyn
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By Unicorn.Tarowyn 2010-02-22 00:37:59  
Well, normally if I search inv brd 41-74 during jp prime time hrs, I have about a 50% chance of seeing a brd seeking. Cor is nice but elegy really is a deal breaker.

Maybe jp's just all finished lvling brd already or something, lol.
 Leviathan.Celestinia
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By Leviathan.Celestinia 2010-02-22 01:05:15  
Midgardsormr.Sectumsempra said:
Just curious, but why the heck would anyone exp WITHOUT a bard or corsair when they're so useful and common? Maybe it's just midgard, but there's always a *** lfg.

I've taken pld/drg/sam to 75 and are doing war/rdm atm through aht urgan (not lolqufim/smn burn). I was lucky to have a brd or cor 50% of the time. No there are not countless brds to match 1 to every pt. Some days are better than others, sometimes you can sit there waiting for a brd to pop on to make that awsome pt for hours, during which time you could have made 20k exp in non-brd pt.

I don't blame ppl for wanting brd in pt but to expect it to EVERY pt you join is amazing for me lol From my experiance there arn't that many around.

 Leviathan.Celestinia
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By Leviathan.Celestinia 2010-02-22 01:44:31  
I wanted to do some math for DD vs turtle, and i'll say now my math isn't that great so flame me for it if it's flawed lol This is just to calc the enmity of taking dmg from melee hits VS dealing dmg from melee hits, to show the difference between DD and turtle pld. No JA's/spells/WS's.

Let's assume the following:

-You have 920 hp as pld in DD gear.
-You have 1k hp in turtle gear.
-You take on average 120dmg per hit(beserk up).
-You take on average 80dmg per hit(defender on).
-Your melee does 60dmg a hit(beserk up).
-You melee does 40dmg a hit(defender on).
-The Lesser Colibri is level 64.
-You are level synced to 55.
-DD pld has no +enmity gear on and no +enmity merits.
-Turtle pld has +20 enmity gear and no merits.

Everytime a colibri hits you in DD gear you lose (120*1.957) 234 CE. If you change to turtle gear and use defender you lose (80*1.800) 180 CE per hit.

That's about an 23% decrease in enmity loss per hit in turtle gear/defender on as opposed to DD gear/berserk up.

Everytime you hit the bird in DD gear you create (60*1.778) 106 CE. If you change to turtle gear you would create (40*1.778) 71 CE. Now to add in enmity+; 71*(1+20/100)= 14 CE, so 85 CE per hit in turtle gear.

That's about a 20% loss in CE generation from melee when in turtle gear/defender instead of DD gear/berserk.

So overall (w/o taking hitrate into consideration) a turle pld will hold hate 3% better using conservative figgures. Obviously hitrate will bring DD pld out on top but there are other things to take into consideration; MP usage.

Assuming you get hit 10 times per fight:

DD pld will take (120*10) 1200dmg. It will take ~3 cure4's (at ~350) per fight. That's 264 MP.

Turtle pld will take (80*10) 800dmg. It will take ~2 cure4's, 176 MP. so you can save about 80mp a fight.

Whether MP is an issue or not comes down to individual party, i'm just pointing out how it can affect a pt.

I'm not for or against either method of tanking, each has it's merits. Which one is better comes down to the variables in each party. Anyways, feel free to tear me up if my math is wrong lol Just wanted to give it a go.
 Bahamut.Raenryong
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By Bahamut.Raenryong 2010-02-22 02:12:06  
Quote:
-You take on average 120dmg per hit(beserk up).
-You take on average 80dmg per hit(defender on).
-Your melee does 60dmg a hit(beserk up).
-You melee does 40dmg a hit(defender on).

There is the problem :x Those figures are a bit unrealistic, especially in the case of the melee hits (+25% atk => -25% atk is going to be a HUGE difference).

I'm tired and could say more but :( bed time!
 Leviathan.Celestinia
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By Leviathan.Celestinia 2010-02-22 02:19:10  
Lol yeah I wasn't sure on the numbers but couldn't find any parse data to work with. But meh so long as the concept is right i'd be happy x.x
 Bahamut.Raenryong
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By Bahamut.Raenryong 2010-02-22 02:21:09  
In the end DD Paladin will hold hate above a turtle Paladin :x also you need to calculate increase in damage (both through damage you cause and ability of the DDs to generate more "reckless" damage) as a function of exp/hr... this latter thing is quite complicated to do!
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 Carbuncle.Sevourn
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By Carbuncle.Sevourn 2010-02-22 03:36:37  
Leviathan.Celestinia said:
Let's assume the following:

-You have 920 hp as pld in DD gear.
-You have 1k hp in turtle gear.
-You take on average 120dmg per hit(beserk up).
-You take on average 80dmg per hit(defender on).
-Your melee does 60dmg a hit(beserk up).
-You melee does 40dmg a hit(defender on).
-The Lesser Colibri is level 64.
-You are level synced to 55.
-DD pld has no +enmity gear on and no +enmity merits.
-Turtle pld has +20 enmity gear and no merits.

Even the most extreme dd paladins aren't going to tank with berserk up. That moves you out of the realm of "DD Paladin" and into the realm of "Terrible Player" A dd paladin might pop berserk to enhance the damage of a single weaponskill, and cancel it immediately. Assuming they would be so foolish as to fulltime berserk badly skews the numbers in favor of the turtles.
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 Bismarck.Aryden
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By Bismarck.Aryden 2010-02-23 03:10:20  
Any Pld currently leveling worth their salt, especially in the birds phase of leveling should be voking/sentinel/rampart/curing in macroed in enmity gear. Flashing, casting reprisal in haste gear, and meleeing in DD gear. Berserk is a pop and drop ability to be used with weaponskills. If you're fulltiming zerk, youre taking a hell of alot more damage and thus completely mitigating the few points of enmity youre getting from the extra attack on your melee hits.

And yes, i just tested this theory 3 days ago in a sync'd level 62 pt on birds.
Quote:
I get snatch morsel'd more than the paladins in my parties just because of my polearm. 3-4 stacks should be enough for a 1-2 hour party since hate usually bounces. If it doesn't, get new DDs.

3 stacks of crab sushi and 2 stacks of tav tacos for an hour~ish pt says otherwise. Albeit a syncd level 62 as reference. At 75, if youre meriting, COMPLETELY different story.
 Carbuncle.Sevourn
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By Carbuncle.Sevourn 2010-02-23 13:01:03  
Fairy.Shiyo said:
Curing isn't a hate tool because 90% of the time I had to fulltime berserk just to take enough damage to use my NORMAL cures on myself, or anyone really. Doing more damage > crappy cures that lower your damage by 90000billion.

Colibri hit for air, that's why I don't get how people are being assraped by flurry :/

Stop fighting lesser at level 54 and normals before 63...

cure cheat sets
 Fairy.Shiyo
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By Fairy.Shiyo 2010-02-23 13:10:49  
Yes, I'm going to cure cheat set before level 75 in an exp party.

Please kill me now.
 Bismarck.Evolex
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By Bismarck.Evolex 2010-02-23 13:57:01  
Fairy.Shiyo said:
Yes, I'm going to cure cheat set before level 75 in an exp party. Please kill me now.

I'm sure GM Dave would oblige.
 Valefor.Hellbringerx
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By Valefor.Hellbringerx 2010-02-23 14:08:12  
Quote:
-You have 920 hp as pld in DD gear.
-You have 1k hp in turtle gear.
Sure, fine, close enough anyway.

Quote:
-You take on average 120dmg per hit(beserk up).
-You take on average 80dmg per hit(defender on).
As stated above. No one full-times zerk. Difference in damage taken would be no where near this large.

Quote:
-Your melee does 60dmg a hit(beserk up).
-You melee does 40dmg a hit(defender on).
So much wrong here. First, the primary difference between DDing build and turtle build is accuracy. Even the best DDing builds generally will have a hard time reaching 95% accuracy in many camps. Assuming 40 accuracy difference and 1 acc = .5% hitrate, that's a loss of 20% hitrate for turtle build.

Second, turtle builds hit for far less than 40 in defender (when they actually hit). I'd put this closer to single digits or low "10s."

So let's say ~40 average DD damage vs. (15 * 0.8) = 12 average turtle damage. So more like 70 CE vs. 25 CE.

Quote:
-The Lesser Colibri is level 64.
-You are level synced to 55.
-DD pld has no +enmity gear on and no +enmity merits.
-Turtle pld has +20 enmity gear and no merits.
No reason for me to argue this.

Only other thing I will say is that while both builds have equal opportunity to dish out nice vorpal blades when TP is available, a turtle build will basically never see this happen due to tickle, while a DD build will get some off because they will reach 100% faster and will beat the bird to the punch occasionally.
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 Fairy.Maimed
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By Fairy.Maimed 2010-02-23 14:14:07  
EXP Paladins are played completely different than Endgame Paladins.

A decent leveling combination of gear is to go with Accuracy Body, Belt, and Rings. Haubergeon, Jaeger/Ulthalam/Life belt is a good combination. The haste bonus from swift belt isn't a significant advantage imo. People are welcome to test the living crap out of this with their statistics but I can tell you from personal experience. I leveled PLD and always had our THF SATA our WHM for shits n giggles because I hated waiting for SATA. I never lost hate. Granted, things started to get different around 70+... *** grinding PLD in "merit parties".

Flash and Provoke are still your primary hate tools. Treat your weaponskills like a free voke/flash approximately twice every three fights.

The idea is to hold hate long enough (without taking too much damage) before one of your primary DDs rip hate just before the mob dies.

Honestly, if you hold hate 80%+ of the time, you're doing just fine. It doesn't hurt to let the DDs get a few shadows taken down versus taking a few hundred points of damage to get healed, so don't assume you're a bad tank just by trying to be MP efficient to maintain longer chains.
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 Fairy.Maimed
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By Fairy.Maimed 2010-02-23 14:20:31  
Oh and one last thing. /BLU is pretty worthless in endgame. It looks great on paper but believe me, there is nothing worth supertanking where /BLU is truly a big benefit. Even Divine Might, a /war tank is nearly as good as far as defense goes. The difficulty with /BLU is cocoon takes forever to cast so unless you plan on supertanking for approximately a minute and some change, you're better of going /war and popping an un-interruptable Defender. Wasting 10-15 seconds attempting to recast Cocoon getting interrupted by multiple targets isn't worth a consistent fulltime Defender.

Btw, endgame subs involved:
/NIN, pretty much your default endgame subjob
/RDM, for solo and distance tanking (ie Jailer of Love)
/DRK for maximum hate spam kiting King Behemoth
/WAR for Dynamis and Super tanking only

Keep in mind, most kiting will involve /NIN and spamming cure kits and such. King Behemoth gives you such a huge area to kite in that /DRK would be the ideal subjob. You can easily outrun Meteor.
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 Odin.Eirwen
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By Odin.Eirwen 2010-02-24 05:10:14  
Ragnarok.Anye said:
Wayyyy back when, people used to say, "pre-75, never sub anything but WAR, and stack VIT/HP<=>Defense/Agility in that order" since PLDs were (and still are, I hope?) always involved in EXP parties at that level.

Nowadays, with the addition of DNC as a sub, as well as Fields of Valor, the solo PLD isn't very uncommon, where you prioritize Accuracy, Attack, and STR along with/over Defense and VIT (depending on the situation/mob).

[someone please correct me if I'm wrong or disillusioned at any point, there. XD]

To be completely honest, if I had to start over on a brand new character, I'd play PLD exactly the same way I was brought up. (Except be a little more gear-aware.) :) Those were some good times. ^^
I would play PLD the same way again as well, even if it's the old school version of VIT/DEF/HP/some AGI. A dear friend of mine tutored me in the PLD ways, and I like to honor his teachings ^^;

I even still wear my Pennon Earrings. I'll probably break the set when I get a Knight's earring. Until then, WHEEEEEEEEEE~ wing-shaped earrings~!

*Realises this set needs more VIT...*
 Seraph.Corleonis
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By Seraph.Corleonis 2010-02-24 06:05:55  
When will people realize the correct answer is to have both gearsets? There's no single magical gearset that works for all situations.

Hardly taking damage? Swap in DD gear. Taking too much? Swap in turtle gear. Adjust as the situation requires. A big part of being good at the job is the ability to adapt.

Post 55+ though, if you absolutely NEED to turtle up fulltime, you need a better camp.

That said, if you're a diehard turtle fan, please please PLEASE at least macro in acc/atk for vorpal.
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 Carbuncle.Sevourn
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By Carbuncle.Sevourn 2010-02-24 06:12:22  
Odin.Eirwen said:
Ragnarok.Anye said:
Wayyyy back when, people used to say, "pre-75, never sub anything but WAR, and stack VIT/HP<=>Defense/Agility in that order" since PLDs were (and still are, I hope?) always involved in EXP parties at that level.

Nowadays, with the addition of DNC as a sub, as well as Fields of Valor, the solo PLD isn't very uncommon, where you prioritize Accuracy, Attack, and STR along with/over Defense and VIT (depending on the situation/mob).

[someone please correct me if I'm wrong or disillusioned at any point, there. XD]

To be completely honest, if I had to start over on a brand new character, I'd play PLD exactly the same way I was brought up. (Except be a little more gear-aware.) :) Those were some good times. ^^
I would play PLD the same way again as well, even if it's the old school version of VIT/DEF/HP/some AGI. A dear friend of mine tutored me in the PLD ways, and I like to honor his teachings ^^;

I even still wear my Pennon Earrings. I'll probably break the set when I get a Knight's earring. Until then, WHEEEEEEEEEE~ wing-shaped earrings~!

*Realises this set needs more VIT...*

oh wow that's disgusting

brb being sick

gj if this is a troll set though
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 Carbuncle.Sevourn
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By Carbuncle.Sevourn 2010-02-24 06:12:52  
double post
 Seraph.Corleonis
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By Seraph.Corleonis 2010-02-24 06:45:01  
Yeah I can't even think of a situation you'd use that as an actual set. Most of the gear is only good in different situations, not at the same time.



Except for knightly mantle, since it's never good. Ever. That thing is a damn plague, like shinsoku, domaru, and barone body lol
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By Ramuh.Kalyna 2010-02-24 06:48:39  
Midgardsormr.Sectumsempra said:
Just curious, but why the heck would anyone exp WITHOUT a bard or corsair when they're so useful and common? Maybe it's just midgard, but there's always a *** lfg.
Because most of them suck and don't know how to play the jobs right.
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By Odin.Eirwen 2010-02-24 06:51:50  
Seraph.Corleonis said:
When will people realize the correct answer is to have both gearsets? There's no single magical gearset that works for all situations.

Hardly taking damage? Swap in DD gear. Taking too much? Swap in turtle gear. Adjust as the situation requires. A big part of being good at the job is the ability to adapt.

Post 55 though, if you absolutely NEED to turtle up fulltime, you need a better camp.

That said, if you're a diehard turtle fan, please please PLEASE at least macro in acc/atk for vorpal.
Of course I've got an attack set as well. And a set with maxed Enmity.

Carbuncle.Sevourn said:
Odin.Eirwen said:
Ragnarok.Anye said:
Wayyyy back when, people used to say, "pre-75, never sub anything but WAR, and stack VIT/HP<=>Defense/Agility in that order" since PLDs were (and still are, I hope?) always involved in EXP parties at that level.

Nowadays, with the addition of DNC as a sub, as well as Fields of Valor, the solo PLD isn't very uncommon, where you prioritize Accuracy, Attack, and STR along with/over Defense and VIT (depending on the situation/mob).

[someone please correct me if I'm wrong or disillusioned at any point, there. XD]

To be completely honest, if I had to start over on a brand new character, I'd play PLD exactly the same way I was brought up. (Except be a little more gear-aware.) :) Those were some good times. ^^
I would play PLD the same way again as well, even if it's the old school version of VIT/DEF/HP/some AGI. A dear friend of mine tutored me in the PLD ways, and I like to honor his teachings ^^;

I even still wear my Pennon Earrings. I'll probably break the set when I get a Knight's earring. Until then, WHEEEEEEEEEE~ wing-shaped earrings~!

*Realises this set needs more VIT...*

oh wow that's disgusting

brb being sick

gj if this is a troll set though
My playstyle, my rules!

Let's see how sick I can get you... I prefer to use Savage Blade over Vorpal Blade. Atonement can kiss my metal Adaman-plated ***. In exp parties, I use Sentinel+Flash+Provoke to create a hate spike when needed. And people should realise the real task of a Paladin. It's not to serve as a DD. You're supposed to tank a mob, keep the party alive, while making sure you stay alive as well. VIT+Enmity > ATK. Clearly you don't use or see that, else you wouldn't be buying all those Hi-Potions. And if you don't care about that... you're an anti-social [swear word].
 Seraph.Corleonis
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By Seraph.Corleonis 2010-02-24 07:16:50  
People take the term "DD PLD" way too litteraly. It's not about putting up huge numbers and doing the most damage. But it is about doing what you can while still mitigating damage and keeping the party running smoothly. If you CAN do more damage without creating downtime, you should.

More damage makes stuff die faster, plain and simple. Faster kills = more exp/hr, and exp/hr > all in an exp pt. You're not taking 'too much' damage until it hurts your exp/hr.