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PLD + Hauby, yay or nay?
サーバ: Asura
Game: FFXI
Posts: 415
By Asura.Cambion 2010-05-11 01:59:21
I used Hauby until I got Hydra Haubert. And I'm willing to admit Hauby+1 will still edge it out in a hand full of situations, but... Epeen takes precedence as well as inventory +2 (Takes the place of TP and Emnity)
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-05-11 17:40:44
Got a question related to this, kinda.
Is hauby+1 allways better than homam body for pld tp, or just when you'r hitting for 0?
Same amount of acc, but homam offers some HP and a small amount of triple attack, wont this be better as long as you arent hitting for 0?
Offtopic questions:
Would af feet or askar feet be better for a blood-tank set with no other shield-skill in it?
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2010-05-11 17:43:16
Technically Homam is a tiny bit better when you're not hitting for 0, yeah.
Since Paladin has low Attack though, almost always better to go for the Hauby+1.
EDIT: AF Feet normally.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-05-11 17:46:36
Bahamut.Raenryong said: Technically Homam is a tiny bit better when you're not hitting for 0, yeah.
Since Paladin has low Attack though, almost always better to go for the Hauby 1.
EDIT: AF Feet normally.
What kinda situations would askar be better? Other than using a staff, or only then?:P
Leviathan.Abriel
サーバ: Leviathan
Game: FFXI
Posts: 151
By Leviathan.Abriel 2010-05-11 17:49:10
the other case for homam over haub would be if you had excalibur, since it it's self gives +20 atk and the extra hp can add to it's additional effect damage.
Leviathan.Abriel
サーバ: Leviathan
Game: FFXI
Posts: 151
By Leviathan.Abriel 2010-05-11 17:51:14
hmm, I guess I'd use askar in an enguaged-idle turtle build, would still macro af for ichi and haste for ni though.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-05-11 17:52:19
Leviathan.Abriel said: hmm, I guess I'd use askar in an enguaged-idle turtle build, would still macro af for ichi and haste for ni though.
Was thinking for \war and \rdm situations.
サーバ: Bahamut
Game: FFXI
Posts: 4554
By Bahamut.Raenryong 2010-05-11 17:54:14
It's difficult to calculate Askar vs Gallant but speaking in terms of pure speculation:
* A shield block dramatically reduces one hit's damage which does have advantages over a small overall decrease in damage (can save your life whereas an overall decrease is unlikely to comparatively given appropriate support).
* A shield block prevents spell interruption and gives you TP
* 10/12 Shield Skill is pretty hefty and since you will not cap block rate on anything worthwhile, never going to be wasted
etc.
EDIT: Basically I would only use them in one of the following situations:
1. No shield (duh)
2. Kiting
3. Nonengaged idle (to soak up magic damage as well - though if I suspect a hit is about to come through (one shadow left on a DAing mob for instance), I'm gonna idle in Gallant+1 for the potential hit).
4. Cure cheats
5. Looking cool.
Leviathan.Abriel
サーバ: Leviathan
Game: FFXI
Posts: 151
By Leviathan.Abriel 2010-05-11 17:55:36
for straight tanking, I think af might still be better than askar unless you know your shield proc. rate will be capped w/o them.
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-05-11 18:00:25
Bahamut.Raenryong said: It's difficult to calculate Askar vs Gallant but speaking in terms of pure speculation:
* A shield block dramatically reduces one hit's damage which does have advantages over a small overall decrease in damage (can save your life whereas an overall decrease is unlikely to comparatively given appropriate support).
* A shield block prevents spell interruption and gives you TP
* 10/12 Shield Skill is pretty hefty and since you will not cap block rate on anything worthwhile, never going to be wasted
etc.
EDIT: Basically I would only use them in one of the following situations:
1. No shield (duh)
2. Kiting
3. Nonengaged idle (to soak up magic damage as well - though if I suspect a hit is about to come through (one shadow left on a DAing mob for instance), I'm gonna idle in Gallant 1 for the potential hit).
4. Cure cheats
5. Looking cool.
Great answer, thanks ^^,
Cerberus.Arteus
サーバ: Cerberus
Game: FFXI
Posts: 2017
By Cerberus.Arteus 2010-05-11 18:02:21
Cerberus.Kvazz said: Bahamut.Raenryong said: It's difficult to calculate Askar vs Gallant but speaking in terms of pure speculation:
* A shield block dramatically reduces one hit's damage which does have advantages over a small overall decrease in damage (can save your life whereas an overall decrease is unlikely to comparatively given appropriate support).
* A shield block prevents spell interruption and gives you TP
* 10/12 Shield Skill is pretty hefty and since you will not cap block rate on anything worthwhile, never going to be wasted
etc.
EDIT: Basically I would only use them in one of the following situations:
1. No shield (duh)
2. Kiting
3. Nonengaged idle (to soak up magic damage as well - though if I suspect a hit is about to come through (one shadow left on a DAing mob for instance), I'm gonna idle in Gallant 1 for the potential hit).
4. Cure cheats
5. Looking cool.
MESHUGGAH fixed
Cerberus.Kvazz
サーバ: Cerberus
Game: FFXI
Posts: 5345
By Cerberus.Kvazz 2010-05-11 18:03:59
haha:P
Cerberus.Arteus
サーバ: Cerberus
Game: FFXI
Posts: 2017
By Cerberus.Arteus 2010-05-11 18:09:05
Cerberus.Kvazz said: haha:P win
Bismarck.Altar
サーバ: Bismarck
Game: FFXI
Posts: 1676
By Bismarck.Altar 2010-05-11 22:59:48
Bahamut.Raenryong said: Basically I would only use them in one of the following situations:
1. No shield (duh)
2. Kiting
3. Nonengaged idle (to soak up magic damage as well - though if I suspect a hit is about to come through (one shadow left on a DAing mob for instance), I'm gonna idle in Gallant 1 for the potential hit).
4. Cure cheats
5. Looking cool.
Terror, Petrify, etc etc Situations as well.
Leviathan.Phenomena
サーバ: Leviathan
Game: FFXI
Posts: 1922
By Leviathan.Phenomena 2010-05-11 23:55:10
Bismarck.Aryden said: Sylph.Tigerwoods said: The thing is though it really doesn't make anything easier for me. Unless it's going to ws automatically for me, I'm still only pressing one button to do it in both situations. The most it can do is match my current efficient. I don't see how it could expand on it, when me and it would do the exact same things (pick gear based on the situation).
And it seems it doesn't handle the mob's situation either, I'll change ***up depending on what kind of debuffs the mob has and again, I really do love to swap something like white tathlum in when I know having it on for that last round would make the diff in hitting 100tp or not.
If I just wanted to play basic and not go into the level of complexity that I do, then I'd def go out and get spellcast.
White tathlum.... Youre giving up L.kaman +1, Cerberus bow, etc to have store tp +2 in? With -2 enmity? HUH??? Any situtation where you are HNM tanking seriously, youre going to have most likely a joyeuse + haste + 2x march which means youre spamming swings as it is, that Store TP +2 doesnt do ***for you.
just tossing this out there for everyone but tiger was talking about his mnk most likely...since he said kick attacks...and he is always his mnky....dont think he even has pld lvld
Bismarck.Aryden
サーバ: Bismarck
Game: FFXI
Posts: 253
By Bismarck.Aryden 2010-05-12 03:06:53
Quote: Terror, Petrify, etc etc Situations as well.
Doesnt work for terror, but i LOVED it in dynamis- bastok
Sand Mantle
I know this has probably been brought up several times, but I'm looking for a simple, straight up answer.
A friend of mine asked me what TP body he should use on his 75 PLD, I recommend the Hauby +1 he uses on his NIN, SAM, WAR.
His Reply: "I'm not using a Hauby on PLD"
Mine: "..Why?"
"It's stupid"
"...Tell me why it's stupid"
"It just is"
So, PLD's and Math addicts alike. Is there any unbelievably, ungodly detrimental effects for a PLD while wearing Hauby+1?
My reasoning behind using it:
1. +15 acc (12 acc, DEX+6 -> 3 acc)
2. +15 attack (12 att, STR+6 -> 3 att)
3. lolPLDEvasion
I'm not going to pretend to know how to gear a PLD perfectly, I don't have it levelled yet, but I'm in the process of levelling it on another char.
I'm looking at this purely from a TP Standpoint, not factoring Hauby into WS.
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