Windower 4 Timers Plugin

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フォーラム » Windower » Support » Windower 4 Timers Plugin
Windower 4 Timers Plugin
 Carbuncle.Seistellis
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サーバ: Carbuncle
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user: Zeriasta
Posts: 2
By Carbuncle.Seistellis 2019-12-12 20:53:25  
Hello,

Is there a way to track Maneuvers for Pup in Timers ? It would be very helpful, cause with Timers, it's very clear when the time going to end with that bar going red in the middle of the screen. As Pup, I must very often look at the top, it's not the most pleasant.

Any idea to help me ?
 Quetzalcoatl.Xilkk
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user: Xilk
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By Quetzalcoatl.Xilkk 2019-12-13 00:16:34  
slide your chair further from the screen so you can see middle and top at the same time?
[+]
 Bismarck.Xurion
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user: Xurion
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By Bismarck.Xurion 2019-12-13 06:02:28  
You can create custom timers to track arbitrary things like maneuvers. Assuming you have the 300 sec max maneuver duration:
Code
//timers create "Fire Maneuver" 300 down


Obviously you don't want to do this manually, so your best bet would probably be to hook it up to your Gearswap.
 Asura.Sechs
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サーバ: Asura
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user: Akumasama
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By Asura.Sechs 2019-12-13 07:10:53  
Hacking this thread to ask another question about Timers.
Anybody knows what's the format of the Blacklist/Whitelist spells you can put at the end of the XML file?
If anybody could give me an example it would be easy for me to understand.
 Carbuncle.Seistellis
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サーバ: Carbuncle
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user: Zeriasta
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By Carbuncle.Seistellis 2019-12-13 15:10:18  
Bismarck.Xurion said: »
You can create custom timers to track arbitrary things like maneuvers. Assuming you have the 300 sec max maneuver duration:
Code
//timers create "Fire Maneuver" 300 down
Obviously you don't want to do this manually, so your best bet would probably be to hook it up to your Gearswap.
I will look at that option, thanks.
 Asura.Chiaia
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user: Demmis
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By Asura.Chiaia 2019-12-13 15:16:52  
Asura.Sechs said: »
Hacking this thread to ask another question about Timers.
Anybody knows what's the format of the Blacklist/Whitelist spells you can put at the end of the XML file?
If anybody could give me an example it would be easy for me to understand.

2 second google search...
Leviathan.Arcon said: »
I pushed a new version of Timers to the dev branch, you can get it here(this is from 2015). Unfortunately it contains a breaking change compared to previous timers versions. The "recastList" and "buffsList" settings were removed in favor of four new finer-grained settings:
  • AbilityRecastFilter

  • AbilityBuffFilter

  • SpellRecastFilter

  • SpellBuffFilter



They do what the name implies, only they don't work with IDs but names, and they can use wildcards:
Code
        <AbilityBuffFilter>Sneak*</AbilityBuffFilter>
        <SpellRecastFilter>*Spikes|Reprisal</SpellRecastFilter>
 Asura.Sechs
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user: Akumasama
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By Asura.Sechs 2019-12-14 08:45:05  
Oh sounds cool, let's see if it works.
necroskull Necro Bump Detected! [688 days between previous and next post]
 Asura.Agathor
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サーバ: Asura
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user: noah123
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By Asura.Agathor 2021-11-01 07:31:15  
Sorry for the necro but hopefully this is ok as asking for support regarding the timers plugin.

Is it possible to have the timers grow upwards instead of downwards?

I realise this is a change if the functionality doesn't exist (and have no clue if the kind developer still supports the addon) but would be great to have the timers at the bottom of my screen and grow upwards rather than growing downwards. If anyone has figured a way to do this and could point out the relevant lua or xml changes needed it would be very much appreciated :)
 Fenrir.Niflheim
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user: Tesahade
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By Fenrir.Niflheim 2021-11-01 09:03:06  
Asura.Agathor said: »
Sorry for the necro but hopefully this is ok as asking for support regarding the timers plugin.

Is it possible to have the timers grow upwards instead of downwards?

I realise this is a change if the functionality doesn't exist (and have no clue if the kind developer still supports the addon) but would be great to have the timers at the bottom of my screen and grow upwards rather than growing downwards. If anyone has figured a way to do this and could point out the relevant lua or xml changes needed it would be very much appreciated :)

Sorry there is no such setting.