Reminder:
Everything will be based on mid-tier catch up gear:
Ambu+2
AF+4 (kill an Omen mid-boss is a very low bar to get access to +3 every job, Limbus isnt difficult either)
Relic+2 (Enter dynamis on job, I think 100 kills is a bit higher of a bar to do solo, hence stopping at +2)
Emp+2 (I dont think 10k muffins and a sapphire is that high of a bar)
Anything from pre-Selb HTMB's
UNM loot, including augment
Escha loot (is this too high of a bar?)
Ruwa set (WAR / PLD / DRK / SAM / DRG)
No multi atk, but hands have STP, and the set has a whole has better DT compared to the previous two. This one might not be absolute dogshit bridge gear.
TP (mostly looking from DPS standpoint, not explicit DT unless noted):
Head: Flamma Zucchetto exists. Unless you're desperate for that 6 DT, Flamma absolutely demolishes this for TPing. Applies to all 5 jobs. Sulev comes with STP+10 DT-6, SAM can use Emp+2.
Body: Not much of a TP piece here. Flamma has a healthy StoreTP +9. If the DT is crucial:
WAR DRK DRG: I'd use this over Sulevia, it has a bit better defensive stats and similar offensive stats, but that comes down to if the effort camping Raaz is worth when you could be doing more productive things.
PLD: Emp+2 Relic+2 and AF+4 are all better options.
SAM: Emp+2, even AF+4 if the acc and meva stats are more important
DRG: Emp+2 or AF+4 would be better than Flamma, but again if the DT is cruical, its pretty close with Sulevia.
Hands: These beat Flamma out the gate (unless the Crit matters). They also have the same DT as Sulevia as well. PLD would be better served in Emp+2 for tanky gear. DRK in Emp+2 for acc/DT (my theory is if you're fighting something that you need to turtle up that bad, you likely need some acc in there). SAM prob better to TP in AF+4 if the DT isnt important. DRG might be better served in Emp+2 if the DT is that important.
Legs: Flamma has StoreTP+8, Sulev has DT-6 TA+3, Sam can wear Tate or Emp+2, These lose I'm out.
Feet: These have high-ish MEVA, and the resist ailments could be useful, depending on target. Having said that, from a DPS standpoint, Flamma has DA+6 STP+6 and similar/better stats across the board, so its just a matter if that DT+4 comes into play: WAR Emp+2, PLD doesnt have any standout DT pieces but AF boots might be worth it for the MP conversion, DRK SAM dont have any standout DT pieces either, DRG Emp+2
WS:
Body: WAR AF+4. PLD this. DRK AF+4. SAM likely this, I doubt the extra TP from Relic+2 augment is worth it. DRG likely this, but Emp+2 in the running if the PDL comes into play.
Legs: Does the PDL potentially come into play? WAR: no (Emp+2 has better, not to mention fencer if one-handing), PLD: unlikely even without any WSD pieces, DRK: maybe better than Relic+2 WSD+5, SAM: no, AF+4 WSD+12, DRG: no, AF+4 WSD+12
Final tally:
head: certified ***
Body: good WS piece for PLD SAM DRG.
Hands: actually very good bridge gear.
Legs: certified ***
Feet: Probably not worth the effort. The decent meva and resist ailment might be good, but that would be come monumental luck for that to make or break an event.