Petition - Make Entropy Stronger

Eorzea Time
 
 
 
言語: JP EN FR DE
日本語版のFFXIVPRO利用したい場合は、上記の"JP"を設定して、又はjp.ffxivpro.comを直接に利用してもいいです
users online
フォーラム » FFXI » Jobs » Dark Knight » Petition - Make Entropy Stronger
Petition - Make Entropy Stronger
First Page 2 3 4 5 6 7 8
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2011-12-04 04:36:01  
Even with your formula, your numbers don't add up.
 Diabolos.Raelia
Offline
サーバ: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2011-12-04 04:40:05  
Ramuh.Austar said: »
Even with your formula, your numbers don't add up.
By inconsequential amounts related to dumping sub 0.1% chances and perhaps typo'ing 0.94 in one of the cases, I think 7 hits. Can't be assed because none of that changes the result.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2011-12-04 04:46:04  
(0.95*(7*(0.95^6*(1-0.95)^1)))

Doesn't equal 28%.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2011-12-04 04:52:41  
Even with your formula, your 8 hit is behind.


5.39 for your 8 hit vs 5.55 for the 4 hit.
 Diabolos.Raelia
Offline
サーバ: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2011-12-04 04:59:55  
Ramuh.Austar said: »
Even with your formula, your 8 hit is behind.


5.39 for your 8 hit vs 5.55 for the 4 hit.
Thats because you're missing the second block of those that adds in the occurrence of the first hit missing to each case (the leading 0.95 isn't all of it, it's pretty much the whole thing added again but inverted and makes no sense the first time you look at it. I chopped them off so I would only have to change half as many numbers, like 64 of them by hand, since this was coming from the same thing done with Guillotine),

If you were to iterate all of those they'd only add up to ~91% but they're still fine for estimates, and you're still doing the 4-hit wrong or just outright lying about it now. Even using the 24% chance of 7 hits (I did typo 0.94 on it) and just letting the percentage slide low (so now you're still saying the whole WS misses 9% of the time) the eight hit WS still comes out ahead.
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2011-12-04 05:01:40  
Actually, no I know what the confusion is. I used 1 fTP for 3 hits on the 4 hit instead of .75.

I didn't realize that you had been doing that this entire time, that explains a lot more. I was under the impression Proth suggested it be a normal 4 hit with 3 fTP, not one of the new ones with fTP spread across all hits.

In that case I got 4.88 average for the 4 hit.
 Diabolos.Raelia
Offline
サーバ: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2011-12-04 05:06:36  
Don't use the same percentages for his WS. His chance of four hits is 81.5% and three hits is ~17.5%, 1% for two or less.

Any really ancient DRK will know these by heart. This was the crux of DRK and Guillotine for years.
[+]
 Ramuh.Austar
Offline
サーバ: Ramuh
Game: FFXI
user: Austar
Posts: 10457
By Ramuh.Austar 2011-12-04 05:07:39  
I didn't use any of his numbers, except the 3+1+1+1 fTP not 3+.75+.75+.75 like you are doing, which is where a lot of confusion was I think.
 Diabolos.Raelia
Offline
サーバ: Diabolos
Game: FFXI
user: Raelia
Posts: 1707
By Diabolos.Raelia 2011-12-04 05:13:04  
Anyway, aside from my general doubt it was just hilariously dumb luck in the numbers picked that my WS averaged higher than his best case WS in the end. It's strange how people will believe one thing or another without actually checking first. Even if his did average higher I'd still rather have the higher spike damage potential because Quietus and/or Torcleaver is the WS for consistency and hard targets and not every fight is longer than 60 seconds (rare few are, actually).

As if SE would give it a first hit fTP higher than the whole of Quietus. At least my eight hit proposal makes a little sense in implementation: hits twice per swing. Both are crazy ideas anyway.
 Bahamut.Raenryong
Offline
サーバ: Bahamut
Game: FFXI
user: RaenRyong
Posts: 4554
By Bahamut.Raenryong 2011-12-04 05:58:22  
They should make Entropy's damage continuously increase.

/physicsjoke
[+]
 Ramuh.Krizz
Offline
サーバ: Ramuh
Game: FFXI
user: Krizz
Posts: 23561
By Ramuh.Krizz 2011-12-04 06:15:48  
If you can't discuss things in a civil manner without tossing insults back and forth, don't post.
[+]
 Bismarck.Markas
Offline
サーバ: Bismarck
Game: FFXI
user: Markas83
Posts: 506
By Bismarck.Markas 2011-12-04 06:58:29  
this is all my primitive mind is taking away from this thread...
 Phoenix.Urteil
Offline
サーバ: Phoenix
Game: FFXI
user: Urteil89
By Phoenix.Urteil 2011-12-04 08:50:28  
Just do something simple like add MAB as well as INT to WS modifier.

Or just bump FTP up a smidge.

Or give it a useful debuff like plague (cough Suzaku punch cough).


However I fear its probably to late and I'll just be spamming Catastrophe in PvE forever.
Offline
Posts: 232
By Greever 2011-12-04 11:40:37  
wouldent Prothescar's 4 hit come out ahead when u factor in double/triple att procs?
 Bismarck.Cordareo
Offline
サーバ: Bismarck
Game: FFXI
user: Cordareo
Posts: 149
By Bismarck.Cordareo 2011-12-04 12:13:29  
[+]
 Odin.Sheelay
Offline
サーバ: Odin
Game: FFXI
user: Sheelay
Posts: 2821
By Odin.Sheelay 2011-12-04 12:20:31  
New WS isn't even out and DRKs already Q_Q about it. All is as it should be.
[+]
 Leviathan.Draylo
Online
サーバ: Leviathan
Game: FFXI
user: Draylo
By Leviathan.Draylo 2011-12-04 12:22:50  
I'm surprised Urteil didn't make this thread!
Offline
Posts: 73
By Mishaa 2011-12-04 12:23:13  
Odin.Sheelay said: »
New WS isn't even out and DRKs already Q_Q about it. All is as it should be.

Yes, because when something is being tested there is no expectation that it might change.
 Shiva.Viciousss
Online
サーバ: Shiva
Game: FFXI
user: Viciouss
Posts: 8022
By Shiva.Viciousss 2011-12-04 12:33:49  
awe, no one has posted any actual damage numbers yet?
Offline
Posts: 73
By Mishaa 2011-12-04 12:39:54  
Shiva.Viciousss said: »
awe, no one has posted any actual damage numbers yet?

They've been posted in other threads... like the one about the new gs ws. I'd repost but ehh.. seems to range from around a low 1k - 2.2 ,2.4k
Offline
Posts: 139
By Sakuhra 2011-12-04 12:40:21  
Odin.Sheelay said: »
New WS isn't even out and DRKs already Q_Q about it. All is as it should be.
Um that´s why it is called Test server to test new things and give feedback...
 Siren.Kalilla
VIP
Offline
サーバ: Siren
Game: FFXI
user: Kalila
Posts: 14552
By Siren.Kalilla 2011-12-04 13:25:42  
Officially it's called a test server, but from what has been shown on SE's part it really is more of a preview server than anything.

From the dev comments I've seen they rarely take into account what we think, at least NA.
 Carbuncle.Asymptotic
Offline
サーバ: Carbuncle
Game: FFXI
Posts: 2659
By Carbuncle.Asymptotic 2011-12-04 13:44:00  
Bahamut.Raenryong said: »
They should make Entropy's damage continuously increase.

/physicsjoke

Or from another angle, make the damage gradually more inconsistent.
[+]
 Bismarck.Markas
Offline
サーバ: Bismarck
Game: FFXI
user: Markas83
Posts: 506
By Bismarck.Markas 2011-12-04 13:45:59  
Siren.Kalilla said: »
Officially it's called a test server, but from what has been shown on SE's part it really is more of a preview server than anything.

From the dev comments I've seen they rarely take into account what we think, at least NA.
have they ever? just prepare to be railed per usual.
 Fenrir.Skarwind
Offline
サーバ: Fenrir
Game: FFXI
user: Skarwind
Posts: 3200
By Fenrir.Skarwind 2011-12-04 13:50:54  
Bismarck.Markas said: »
Siren.Kalilla said: »
Officially it's called a test server, but from what has been shown on SE's part it really is more of a preview server than anything.

From the dev comments I've seen they rarely take into account what we think, at least NA.
have they ever? just prepare to be railed per usual.


JP seem kinda stupid about some things. Like they seem content with shitty weaponskills/job abilities. I don't know why. I mean a few crappy things made it through testing when other communities obviously did testing. S/E would take JPs word for something instead of tons of parsing and testing at BG/FFXIAH.

I seen alot of weird crap though, weird gear combos and stuff..


They didn't seem to complain at all about tactical parry, Scarlet Derp,
 Asura.Perrymason
Offline
サーバ: Asura
Game: FFXI
Posts: 168
By Asura.Perrymason 2011-12-04 14:48:59  
Fenrir.Skarwind said: »
Bismarck.Markas said: »
Siren.Kalilla said: »
Officially it's called a test server, but from what has been shown on SE's part it really is more of a preview server than anything.

From the dev comments I've seen they rarely take into account what we think, at least NA.
have they ever? just prepare to be railed per usual.


JP seem kinda stupid about some things. Like they seem content with shitty weaponskills/job abilities. I don't know why. I mean a few crappy things made it through testing when other communities obviously did testing. S/E would take JPs word for something instead of tons of parsing and testing at BG/FFXIAH.

I seen alot of weird crap though, weird gear combos and stuff..


They didn't seem to complain at all about tactical parry, Scarlet Derp,

Who needs good gear/abilities/WS's when you have a JPButton.
 Ragnarok.Ashman
Offline
サーバ: Ragnarok
Game: FFXI
user: Ashman
Posts: 4251
By Ragnarok.Ashman 2011-12-04 15:31:05  
I read most of page 1 and skimmed the rest but I wanna make sure I get this right. I don't go to the official forums because I see a lot of players who seem..... set back. You know the kind of player who wishes there was a game genie for FFXI and that fully upgraded relics dropped from forest hares (or 10k damage ws was meritable)?

We are getting a ws that performs close to if not on par with CATA and gives MP back, even from enemies that dont have mp... and you are upset about that?

Just checking.

*edit* double post derp
[+]
Offline
Posts: 73
By Mishaa 2011-12-04 17:32:24  
Ragnarok.Ashman said: »
I read most of page 1 and skimmed the rest but I wanna make sure I get this right. I don't go to the official forums because I see a lot of players who seem..... set back. You know the kind of player who wishes there was a game genie for FFXI and that fully upgraded relics dropped from forest hares (or 10k damage ws was meritable)?

We are getting a ws that performs close to if not on par with CATA and gives MP back, even from enemies that dont have mp... and you are upset about that?

Just checking.

*edit* double post derp

Upset isn't the correct terminology, unsatisfied is closer to what it is. Never really been into GS on drk, I have skilled it and kept one but always loved swingin ma scythe... the pairing of this and resolution almost makes scythe a silly choice for those that don't have an apoc. Being a drk yourself I would think you would be aware of this issue among the many other faults with drk atm but no sense wasting time on that now is there.
First Page 2 3 4 5 6 7 8